Nopi wrote: »
Actually, what they did in BnS was to remove the upgradeable gear you get at the start of the game, and now the quests just give you blue rarity gear from the dungeons. So the leveling is a tad faster only because you don't need to farm the dungeons to upgrade the old weapon
Nopi wrote: »
As for what's done in Tera, I personally would have addressed the travel issue by adding camp teleport scrolls given to the player when doing the story quest of the place. I would streamline a few quests so there's only a camp per area and lowered the amount of yellow quests so people don't feel overwhelmed. But I would have still allowed people to run through the whole map so the areas do not look like wasted space as they are now. This is how the 60-65 portion works. People feel progress there and are not stuck in a single camp for too long. Yet you get to see the whole of the area while leveling up. At least that's how it was last time I played... Hopefully it's still the same?
allofspaceandtime wrote: »
if they want to streamline the leveling process, then they need to start everyone off at level 65, remove the open world content, keep velika, highwatch, and the island of dawn, and just teleport to the dungeon or bg that you need to run. then maybe the game would run smoother.
this is why we need a classic server. people want to skip everything and play end game tera instead of enjoying what the game has to offer.