[TERA Console] Maintenance to deploy the v86.01 update is scheduled for Monday, September 14 at 7 p.m. PT. Patch notes: http://bit.ly/terac_v86
[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until services are transferred. Our Service Moving Info page is now live here: https://bit.ly/tera_service_moving

players burning out

Progression is infuriatingly slow and boring.
What is going on?

Run 4-6 AQ (if you run nothing else) and get no drops. Entry costs a ton nearly 1/4 your total coins???
Months later and 100s of clears, finally get a drop... with useless roll???
Bought 100 Jagged boxes and got 0 improved feedstocks???
Spend gold on feedstocks from broker. 40 tries later... Gear breaks down back to +10 (Eternal btw), also no correction???
Mindlessly swapping channels for countless hours to farm ores is intended gameplay... really???
Mask and belts are impossible to farm - Only if you were lucky enough to have famed the event with multiple characters???
Card farming is impossible unless eme hosts an event, only then did the card progression felt practical.

I don't know guys, I'm lost and confused lol.
Can't grind, heck can't even P2W. Where's the sense of progression outside of events?
Players burning out and staying offline, making it harder to play. I can't blame them. This patch blows.
Feedback feels ignored. I really hope things improve very soon.

/rant over

Comments

  • Yeah, this patch is really bad. I did the exodor quests to get the eternal weapon, after that I promise to myself to never go back to that mindless and boring quests again. I agree with you, without events the progression would be amost impossible lol.

  • LancerJivaLancerJiva ✭✭✭✭✭

    Welcome to TERA! Enjoy your stay.

  • hahahahaha

  • ChakNenseChakNense ✭✭
    edited January 14

    Years go by and people forget that %$# mEme is cancer impregnated with Tera. The game itself is already totally decaying, with pvp dead, no events, no GM event, no GM's in the game, and no initiative from mEme to improve, but if you want to buy with your credit card, some boxes for emeralds and diamonds and progress items, even mEme can help you. If the thing is already ugly, imagine in the hands of a negligent subsidiary. :p

    But don't be sad, you can still spend time on Velika, dancing with the other players who have nothing to do in the game. Lalala B);)

  • 66ECX7NAN766ECX7NAN7 ✭✭✭✭

    They release a patch with only one new dungeon, with only two bosses that are both reskins of previously existing bosses, and none of the pre-existing dungeons are useful for getting or enchanting the new gear. Boring!

  • just dont play. Ez.
    You need pray to God for upgrade your gear to 13-15, is very stupid new system but is mega easy get +10 and do ALL content in tera with blue gear.

  • I have elite status right now, I feel it a benefit to my game play, but I would have to agree about the excess grind with very little side content that lets you feel like your playing outside of the grind. If I purchase something from the store its far and in between and I learned a few years ago to never buy the random boxes after spending my share of money back then (ashamed to admit i spent $200 just to go backwards....why would I ever think about repeating that....ever). It's just as your said, you spend money to go backwards or gain nothing in game play....MOST of the time. Now...if what you randomly got was a guarantee of a no fail, I would possibly spend some money because there would be a gain if I won something.

  • game already has thousands of ways to be fixed.
    most all would hurt hardcore games (the ones that put money in the game).
    staff has no interest in making a decent game for non-spending players (although what really keeps a mmo alive is f2p players, whale only just keeps the company alive and nothing else).

    but I think this year or next should end and the tera have a population increase and we will all be happy.

  • FainallFainall ✭✭✭
    edited January 14

    Legolam I agree. I can't upgrade my gear any further. Improved shards are impossible to get. I finally opened cash crates out of desperation. I got some, I tried to enchant multiple times only to end up worse than I started. Not one piece of gear ever went up. One went back a level, four damaged, so many fails I lost count. What was the point?

  • ViauxiViauxi ✭✭✭

    @Fainall said:
    Legolam I agree. I can't upgrade my gear any further. Improved shards are impossible to get. I finally opened cash crates out of desperation. I got some, I tried to enchant multiple times only to end up worse than I started. Not one piece of gear ever went up. One went back a level, four damaged, so many fails I lost count. What was the point?

    There is no point, that's the point.

    Welcome to gaming 2020, where games are designed to be as frustrating and dry as possible. Where cosmetics are all sold in lootboxes instead of actually being earned in the actual game. Where games make you feel incredibly insecure (for no reason) just so they can sell you a solution. Where they put that solution in a casino so your impulsive [filtered] can waste $2,500 instead of $30.

    Welcome to gaming 2020, where the endgame IS being so desperate for that dopamine release that you would give money to corporate just for the promise of progression (This concept is, and has always been called PAY TO WIN, just fyi). In reality, there is so much probability weaved in the game's design that is basically statistically impossible for you to see a rate of progression that isn't "literally insanely long". Games nowadays are designed like this, to keep you whales perma-swiping for as long as possible. This is the tactic deployed almost all Korean f2p/mobile games right now. Why? Because it works so good at fooling gamers into dumping truckloads of money into a bad game it's not even funny.

    If the average person wasn't so braindead, this lunacy wouldn't be in our games to begin with. This is what swiping daddy's credit card and white knighting for companies you "felt bad for because the haters are criticizing them :(" has led to. If you are wondering what happened to Tera, to mmos in general, this is what happened. Gaming has been completely taken over by corporate and it's just a tool to extract wealth from gullible children. They are designed to make you feel bad/insecure while playing, so you are more likely to spend money on their RNG crates, that's why the [filtered] isn't fun anymore.
    And if you were born into this era of gaming, I honestly feel bad for you because you just don't know any better, It's quite sad. Unless you have wise parents/older siblings to teach you/SHOW you better, you far more vulnerable to falling prey to predatory tactics like this or even defending them.

    So Enjoy!!!
    What? Do you disapprove of this madness in your games? Well, my advice is this: Find a better hobby, seriously.
    And I'm not talking directly at you, I'm more just rambling about the general state of the gaming industry.

  • SageWinduSageWindu High Seat of the Jedi Council ✭✭✭✭✭

    @Viauxi said:

    @Fainall said:
    Legolam I agree. I can't upgrade my gear any further. Improved shards are impossible to get. I finally opened cash crates out of desperation. I got some, I tried to enchant multiple times only to end up worse than I started. Not one piece of gear ever went up. One went back a level, four damaged, so many fails I lost count. What was the point?

    snippage

    That's part of why I've moved on to Monster Hunter World: Iceborne. It's everything I wished TERA was at this point. To wit:

    • Rich(...ish) and colorful world.
    • Fun boss fights (except for Kushala Daora, Rajang, and Kirin. they can go [filtered] a cactus).
    • Grinding is direct and finite - I get my materials, I get my items, I move on and enjoy the game. The only RNG I have to deal with is finding the monster I need (which I can influence) and it dropping the item I want (which I can also influence).
    • Side content when I don't feel like hunting monsters (mostly gathering, but eh).
    • If I want to try out a new "class", I just make the appropriate weapon and have at it.
    • Cosmetics are gained either through "Event Quests" that are cycled or getting special mats for crafting.
    • and that's just off the top of my head.

    The gripes I have for MHW:I are few and far between (see the boss fight point). I enjoy the game so much I bought it again for PC and am having a blast even though I'm literally starting from scratch. I used to be able to say the same for TERA. But these days, every time I boot up TERA I'm quickly reminded why I don't play as much as I used to.

  • FainallFainall ✭✭✭
    edited January 15

    @Viauxi said:

    @Fainall said:
    Legolam I agree. I can't upgrade my gear any further. Improved shards are impossible to get. I finally opened cash crates out of desperation. I got some, I tried to enchant multiple times only to end up worse than I started. Not one piece of gear ever went up. One went back a level, four damaged, so many fails I lost count. What was the point?

    There is no point, that's the point.

    Welcome to gaming 2020, where games are designed to be as frustrating and dry as possible. Where cosmetics are all sold in lootboxes instead of actually being earned in the actual game. Where games make you feel incredibly insecure (for no reason) just so they can sell you a solution. Where they put that solution in a casino so your impulsive [filtered] can waste $2,500 instead of $30.

    Welcome to gaming 2020, where the endgame IS being so desperate for that dopamine release that you would give money to corporate just for the promise of progression (This concept is, and has always been called PAY TO WIN, just fyi). In reality, there is so much probability weaved in the game's design that is basically statistically impossible for you to see a rate of progression that isn't "literally insanely long". Games nowadays are designed like this, to keep you whales perma-swiping for as long as possible. This is the tactic deployed almost all Korean f2p/mobile games right now. Why? Because it works so good at fooling gamers into dumping truckloads of money into a bad game it's not even funny.

    If the average person wasn't so braindead, this lunacy wouldn't be in our games to begin with. This is what swiping daddy's credit card and white knighting for companies you "felt bad for because the haters are criticizing them :(" has led to. If you are wondering what happened to Tera, to mmos in general, this is what happened. Gaming has been completely taken over by corporate and it's just a tool to extract wealth from gullible children. They are designed to make you feel bad/insecure while playing, so you are more likely to spend money on their RNG crates, that's why the [filtered] isn't fun anymore.
    And if you were born into this era of gaming, I honestly feel bad for you because you just don't know any better, It's quite sad. Unless you have wise parents/older siblings to teach you/SHOW you better, you far more vulnerable to falling prey to predatory tactics like this or even defending them.

    So Enjoy!!!
    What? Do you disapprove of this madness in your games? Well, my advice is this: Find a better hobby, seriously.
    And I'm not talking directly at you, I'm more just rambling about the general state of the gaming industry.

    First of all, I am an adult with her own very successful business. Everyone I personally know on Tera with the exception of one person is in fact an adult 30 or over. So get over the stereotypical "swiping of Daddy's credit card." My "Daddy" died long ago and I have my own credit card. Most kids that play this game don't stay long due to lack of attention and/or any real progression. It is the adults who stay and hope it gets better somehow. Nor did I spend $2500, I spent $20. I don't think throwin twenty bucks at a game that is in fact a business is so bad every once in a while, but I do expect to see something for that money when that money is for mats to enchant. I expect some progression of some type, not regression. And I might be inclined to spend more if I saw some one way or another. While I do agree with some points you made, that isn't the issue. This thread is about the state of exhaustion of the players because of lack of real progression whether through hard work, or P2W. But don't assume everyone is a brain dead kid, or that we throw thousands of dollars at the game. Like any business where we spend our hard earned cash, regardless how much it is, we have a right to comment on something that we find less than satisfactory.

  • I only come back to fly around and look at the scenes I remembered going through before "level 65" hit. When level 65 happened, the entire game got unbalanced and then there was no turning the ship around at that point. The level 70 update made it worse by spawning super high level enemies in weird spots to try to make the surface area relevant again, but it didn't exactly accomplish that. I feel like it's kinda too late to change the track it's on, at this point it's more like tera's trying to just break even before the game goes under. Some basic quality of life things would help, but i wouldn't even begin to imagine it would last longer than a bandaid solution x'D

    -skippable tutorial
    -rebalancing the quests and experience gains for "new accounts" vs "alt" accounts, so that way alt accounts can bypass the quests, but the first player gets to get the classic experience before everything became (you have to be level 65 in 3 days) Believe it or not, wandering around the map was the most fun I had in the game.
    -Not locking everything at max level, there are people who like to craft and nothing else(example, level 3's on runescape with maxed crafting stats)
    -rng is the bane of everyone's existence. It has to be balanced where the time involved in the game is balanced by the output of the resources. I get not allowing instant perfect rolls and instant max equipment, that leaves nothing left after that point, but the idea is to reach the point of "I've capped it". People like a sense of accomplishment, that their hours actually mean something. So like, x number boosts chances to x percent with a forced succeed after x number of attempts.
    -a genuine feedback dedicated analysis of the game. (rate x y z on scale of 1-10) with an explanation of why. Yes, that would be incredibly tedious with a large group of players, but I honestly don't believe that to be a problem based on the level of shrinking I've seen from the start.

    These suggestions HAVE been made before, but based on several posts over the last 2 years, largely disregarded. Yes, there are reasons, but none of them are really that good for a few of the suggestions I've seen. I dunno, I just kinda wish I could log in and feel like I was doing something again.

  • ViauxiViauxi ✭✭✭

    @Fainall said:
    First of all, I am an adult with her own very successful business. Everyone I personally know on Tera with the exception of one person is in fact an adult 30 or over. So get over the stereotypical "swiping of Daddy's credit card." My "Daddy" died long ago and I have my own credit card. Most kids that play this game don't stay long due to lack of attention and/or any real progression. It is the adults who stay and hope it gets better somehow. Nor did I spend $2500, I spent $20. I don't think throwin twenty bucks at a game that is in fact a business is so bad every once in a while, but I do expect to see something for that money when that money is for mats to enchant. I expect some progression of some type, not regression. And I might be inclined to spend more if I saw some one way or another. While I do agree with some points you made, that isn't the issue. This thread is about the state of exhaustion of the players because of lack of real progression whether through hard work, or P2W. But don't assume everyone is a brain dead kid, or that we throw thousands of dollars at the game. Like any business where we spend our hard earned cash, regardless how much it is, we have a right to comment on something that we find less than satisfactory.


    @Viauxi said:
    And I'm not talking directly at you, I'm more just rambling about the general state of the gaming industry.

Sign In or Register to comment.