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Any reason to get full +12 slaughter?
Got my slaughter weapon to +12 on one of my characters and the rest is +12 dread except boots and jewelry. I wasn't sure if there was a reason to do so for any other piece in terms of just getting better damage since survival wasn't an issue. I only do IoD dailies for shadetops and shadecores and speed of kill is my only concern here. Sorry, I just find these dailies mind numbing even if it is only for 40-60 min long.
Yes +15 SF would be great to have but I don't have 650k and only have dailies for income
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Yes +15 SF would be great to have but I don't have 650k and only have dailies for income
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Comments
Yes it's worth it, or nobody would do it :pleased:
Once you gear up you could consider running dungeons for SF mats.
Now, if you don't want to do any HM dungeon and none of the 4 star stuff, even +12 DN would be enough for everything 3 star dungeons and below, all tiers of IoD, and any other farming.
Basically if you're poor and casual, you can stick with +12 DN (or even Idoneal if you're super duper casual). If you're not completely poor and you want to be a step above casual, you strive for mid-tier (in this case +12 Slaughter). If you're uber rich l33t skillz min/max tryhard HM timed run top PVP ranked conquerer then you absolutely must have +15 VM and anything less is trash and why would you even waste time or money on mid-tier because mid-tier is for plebs who will never be as awesome as you.
Okay, to put it another way.. mathematically speaking... assume that every gear level has a numerical value. Idoneal with a base 0. Currently, T8 (Dreadnaught) has a value of 1. Slaughter has a value of 2. Imperator, as BiS, has a value of 3... but since it's VM, it also benefits from a +0.5 modifier. Thus Idon is 0, DN is 1, Slaughter is 2, SF is 2.5, and Imp is 3.5. Every gear patch inflicts a -1 debuff to gear level. So if you are currently in DN gear (current level: 1), the next patch will drop you to 0. Slaughter will drop to 1, Starfall will drop to 1.5, whatever the next patch's mid tier will be level 2 (making it slightly better than current +15 SF)... current +15 Imp will drop to 2.5, making it still better than next patch's mid tier, but not as good as next patch's BiS...
Uhh... sorry if that was a bit confusing. That's just how gear progression seems to work in TERA (based on my somewhat limited amount of time here). VM gear is viable for 2 patches (at least a year), mid tier is good for 1 patch (minimum 6 months), bottom tier is only good until next patch (6 months or less). If you're going for VM, don't worry about mid-tier, because VM will last longer anyway. But if you can't afford to go for VM, you should probably aim for Slaughter now; otherwise you're going to be scrambling to upgrade your Dreadnaught once Dreadnaught is no longer viable.
On a side note, I just thought of a new nickname for this game to help explain gear progression. Let me know what you think...
TERA: The Everlasting RNG Arena.
Eh? Yeh? Catchy, huh?