[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Comments

  • Thank you, Sarumonin. Very interesting, and just my two cents, it is potentially good for the community.

    You do mention a new Hard Mode for Grotto of Lost Souls. Very cool.

    Hmm ... I don’t know if there is an interest, but I’ve been curious how the developers assign dungeon ratings. For example, what makes a dungeon 4 star versus 5 star? What is the difference (in development terms) between a red star dungeon rating and yellow star dungeon rating? I.e. what metrics/measurements are used to determine a dungeon’s difficulty rating? (Subjective vs. objective and so on.) Just curious. Thank you as always!
  • SarumoninSarumonin ✭✭✭
    I guess how much health the bosses have, mechanics, how hard they hit, overall their difficulty. The star rating is pretty on point, for the normal player that just goes in with zero knowledge of the dungeon.
  • Thanks, Sarumonin. Ok, I will keep it in mind.
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