[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Response To Vanguard Changes.
Nerfed:
- Feedstock
- Gold
- Vanguard Rewards
- Tera "Loyalty" Points
1) Before this release, we had such a problem with feedstock EME decided to run a month long event to help the players get more in dungeons. With that removed players only had vanguard as an option for feedstock. Not anymore.
2) Gold from grinding BAMS helped a lot with getting ID scrolls, t9/8 alk, or any other items from merchant. Gold was inflated, yes, but the required gold to purchase things from a merchant was eased because of this. It's going to be even more hellish for players to enchant slaughter/T9 gear now. This also helped me get some tradable vision make and ores(Which, btw, Did anyone see the cost of ores in the Solo dungeon rewards shop? More on that later), and spellbind. Spellbind cost seemed to stay level (about 50g per) through the last couple of patches. The gold from vg was a very nice way to get spellbind to reroll my T9 weapon. Without that gold, spellbind will now also be harder to get, and thus slowing the t9 gear progression.
3) Half VG rewards = Half available MWA in the community. With elite, per character, i was able to get about 6 boxes. Which is now three. For non-elite players, 3 boxes before, now 1.5. So, if you do all your vanguard quests you get 1 t9 enchantment attempt. My t9 weapon took me about 125 attempts. The gold from mwa was also a staple income for some people who ground out the bams and sold it on TB. So their gold income was now nerfed immensely. This nerf to the rewards will ultimately grind the game to a snail crawl *FOR* player who don't want to farm 5 characters to 65. It will also heavily inflate mwa prices on TB, which is not fun for anyone.
4).... You know what, I hate this system anyway.
On the topic of the new solo dungeons, we need to heavily change some prices around.
1 Ember = 1k
1 T2 Perm etching = 8k.
Logical result = 8 Embers to crit a t2 etching. Which, no, just no.
This applies to other items in the shop as well, the cost to reward relationship of the items in the shop seem to be all over the place.
Personal Thoughts:
This patch was most likely largely unchanged from the korean patch. Thus, EME hasn't had time to change the contents of the patch to reflect NA. I am sure they already have ideas for adjustments that they will implement. The issue I have is NOT telling your players that you will be changing the patch. We all know EME wants to release as much content as soon as possible to keep interest in the game, but the problem is the "Dead Time" between patch release and EME fixing the patch. This "Dead Time" loses a lot of players, as they don't want to play a patch that is unrewarding.
Also, try to keep the obligatory "Git more chars and git good" comments out the reply section. This game needs to take into concideration players who have few level 65's, because not everyone wants to get 12 Brawlers/Ninjas/NextOpClass to 65 to farm the content, and they shouldn't have to. Thank You.
- Feedstock
- Gold
- Vanguard Rewards
- Tera "Loyalty" Points
1) Before this release, we had such a problem with feedstock EME decided to run a month long event to help the players get more in dungeons. With that removed players only had vanguard as an option for feedstock. Not anymore.
2) Gold from grinding BAMS helped a lot with getting ID scrolls, t9/8 alk, or any other items from merchant. Gold was inflated, yes, but the required gold to purchase things from a merchant was eased because of this. It's going to be even more hellish for players to enchant slaughter/T9 gear now. This also helped me get some tradable vision make and ores(Which, btw, Did anyone see the cost of ores in the Solo dungeon rewards shop? More on that later), and spellbind. Spellbind cost seemed to stay level (about 50g per) through the last couple of patches. The gold from vg was a very nice way to get spellbind to reroll my T9 weapon. Without that gold, spellbind will now also be harder to get, and thus slowing the t9 gear progression.
3) Half VG rewards = Half available MWA in the community. With elite, per character, i was able to get about 6 boxes. Which is now three. For non-elite players, 3 boxes before, now 1.5. So, if you do all your vanguard quests you get 1 t9 enchantment attempt. My t9 weapon took me about 125 attempts. The gold from mwa was also a staple income for some people who ground out the bams and sold it on TB. So their gold income was now nerfed immensely. This nerf to the rewards will ultimately grind the game to a snail crawl *FOR* player who don't want to farm 5 characters to 65. It will also heavily inflate mwa prices on TB, which is not fun for anyone.
4).... You know what, I hate this system anyway.
On the topic of the new solo dungeons, we need to heavily change some prices around.
1 Ember = 1k
1 T2 Perm etching = 8k.
Logical result = 8 Embers to crit a t2 etching. Which, no, just no.
This applies to other items in the shop as well, the cost to reward relationship of the items in the shop seem to be all over the place.
Personal Thoughts:
This patch was most likely largely unchanged from the korean patch. Thus, EME hasn't had time to change the contents of the patch to reflect NA. I am sure they already have ideas for adjustments that they will implement. The issue I have is NOT telling your players that you will be changing the patch. We all know EME wants to release as much content as soon as possible to keep interest in the game, but the problem is the "Dead Time" between patch release and EME fixing the patch. This "Dead Time" loses a lot of players, as they don't want to play a patch that is unrewarding.
Also, try to keep the obligatory "Git more chars and git good" comments out the reply section. This game needs to take into concideration players who have few level 65's, because not everyone wants to get 12 Brawlers/Ninjas/NextOpClass to 65 to farm the content, and they shouldn't have to. Thank You.
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