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Lancer needs moar crit chance glyphs.

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Comments

  • NikuroTegaNikuroTega ✭✭✭✭
    edited July 2016
    feazeshero wrote: »
    Sadly the only crit glyph we have is on onslaught, a rarely used skill except for evasive purposes mostly. Unless they fix onslaught desync issue, then maybe in future we may be able to use this skill as part of the rotations more often. Adding something like a frontal defense effect against normal monsters or just monsters while using this skill would be nice; mostly helpful against a lot of mobs like in sshm.

    With full HTL stack (40 power & 60 crit), it sure is a huge buff to our dps on lancer. I run a +170 crit rate unbuffed (I go with a balance between crit and power instead of the traditional full crit) and with mystic it's +225. Overall I'm pretty happy with how lancer is at the moment for the most part. During enrage status on bosses, I been able to reach high numbers on these skills: spring attacks can reach anywhere from 900k-1.4m, shield counter 900k-1.2m, lockdown blow 2.5m-2.9m and wallops 3.8m-4.9m, depending on team debuffs and myself (GS+QF brooch+Adr Rush+HTL). The numbers I been getting are amazing at times but wallop seems like it doesn't crit enough imo sometimes even with a +285 crit rate fully buffed and adding in the fact that bosses have a high crit resist from the front.

    Having a crit glyph on wallop would be awesome but sadly I don't ever see that coming. It would make lancer too strong.

    I have noticed that too! With max HtL stacks, my CR bumps up to +245. Either way, I too am happy with the buffs to lancers. I just wanted input from others on the lack of crits at times on spring attack, but truthfully, more on wallop. :chuffed:

    Also, I try to incorporate Onslaught with the use of shield bash for faster cast. Its great to see all the crits, but sometimes a bit saddening when the last few hardest hitting hits have the be block canceled.
  • HysphericalHyspherical ✭✭✭
    edited July 2016
    NikuroTega wrote: »
    The fact that you mentioned at least 90% crit chance as an honest suggestion is concerning and I don't think you know what you're talking about.

    As I said before, I exceeded what I had in mind, and forgot to correct myself. Not to sound rude, but if you're basing everything of what you say from your schisma lancer alt, then that too is quite concerning. As for the whole "tanking being too easy", sure anyone can tank now, but as always, there is a difference in utilizing the class to their max potential.

    I used to main lancer for a long time and have MCHM title on them, full VM sets, etc. I slowly was drawn to Warrior and stopped playing Lancer altogether when Brawler came out because tanking became too easy and not really a challenge. Lancer has changed a little since then, but it's not like I don't know what I'm talking about. It's always been possible to hold aggro without a heavy crit build. You shouldn't estimate someone's skill and knowledge by their gear.
  • feazesherofeazeshero ✭✭✭
    edited July 2016
    Yeah spring attack usually seems to crit pretty high for me. I think naturally spring attack has a decent crit rate. It's just the skill wallop isn't as high crit rate.
  • feazesherofeazeshero ✭✭✭
    NikuroTega wrote: »
    The fact that you mentioned at least 90% crit chance as an honest suggestion is concerning and I don't think you know what you're talking about.

    As I said before, I exceeded what I had in mind, and forgot to correct myself. Not to sound rude, but if you're basing everything of what you say from your schisma lancer alt, then that too is quite concerning. As for the whole "tanking being too easy", sure anyone can tank now, but as always, there is a difference in utilizing the class to their max potential.

    I used to main lancer for a long time and have MCHM title on them, full VM sets, etc. I slowly was drawn to Warrior and stopped playing Lancer altogether when Brawler came out because tanking became too easy and not really a challenge. Lancer has changed a little since then, but it's not like I don't know what I'm talking about. It's always been possible to hold aggro without a heavy crit build.

    I'm one of the lancers who played back then quite a bit but not during mchm days. I know what it was like to tank in dungeons like schm, aihm, brhm, rehm when keeping aggro was real lol. The aggro system was different back then and we had to use a lot of aggro stuff. I remember using full attack speed build but then slowly switching to hybrid aggro/speed/crit build for better at aggro because full speed wasn't helping me later on. It was fun tanking back in the days when bosses would push like kuma. I remember getting tshm kuma 3 minutes few weeks before brawler patch hit and it requires really good tanking on lancer and managing aggro against +15 skilled dps. I only lost aggro when boss hit 1 percent hp left. Back then lancers would lose aggro no matter how good they were because given the aggro system wasn't as how it should be. We lancers had to work our rear ends off to keep aggro and it was fun for me as well. Not many lancers played back then because either it was too hard for them to keep aggro or they just gave up the class till new buffs came lol. Back then you can tell which lancers are skilled.

    When new changes came to lancer slowly, starting at brawler patch last year, I slowly had to re-adjust my play going from aggro/crit build to pure crit build. Since I was already a dps lancer from the old days, I was able to adjust pretty quickly. It is definitely easier to keep aggro but I feel there are other areas now that tanks are judged these days due to the changes we received. So not just keeping aggro but things like how much dps we contribute to the team, positioning, team debuffing/buffs to team and etc just to name a few.
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