SaphirKanzaki wrote: »
I was progress raiding WoW classic when you had raids of 40. The hardest part really is the discipline. Setting up a time and everyone is good to go? Forget it.
I'm not filling whole blocks about discipline, but it ranges from "Oh, do I need potions/buff extras/etc." to "I totally forgot we're raiding today" and "stop playing death metal on teamspeak". We needed group leaders for discipline, substitute players, a raid leader, section leaders (healers, DPS, tanks).
Given that Tera is directed at casual players so far, tackling these organizational problems alone would be hard enough. As we are not familiar with progress raiding in Tera, I do not expect this to be very hard. We neither have DKP (dragon kill points, a group internal loot bidding system) in Tera, which usually is a sign of a hard course.
At least I expect a oneshot mechanism that regulary kills one raid member for fun as we have infight resurrection and deaths are free of charge (no gold cost for armor repair, no breaking crystals, etc.).
Maxog wrote: »
Not hard at all.
They playtested with a group of 24 therefore it has to be easy and will be a farmable joke to us NA players.
Nopi wrote: »
If they make this very hard indeed, we would finally see BiS gear in it's rightful place. Only in the hands of really skilled players. So long as VM 8.5 cannot be liberated to be sold to whales, and the dungeon stays so hard that only a group of 30 real hardcore players can finish it, this will be the real trophy for top players and the way to show who's the real skilled player in Tera, as only them will be equipping VM 8.5. I think that's how the game should be. IF they make it like that.
Of course, this will happen only in an ideal world and not here because some of the undeserving whales and other non skilled players with enough pull will be able to get carried through. But one can dream and wish. No?