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[KTERA]9/8 Patch Note: Archer Revamp, some Zerk tweaks, New GvG System, Dreamstorm!

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Comments

  • edited September 2016
    They should have merged Flurry of Blows with Triumphant Shout as it doesn't stop your character when you cast. BHS is [filtered] dumb. More dumb than I expected. Reapers, Gunners don't need any buffs they're already cancer in PvP. And doesn't apply an endurance debuff either. Or doesn't generate aggro. Not really a great change IMO as many Zerks told me about this change was idiotic on BHS part.
  • The reaper and gunner buffs are PvE only.
  • Nightx wrote: »
    thekor wrote: »
    ....what the [filtered] have you done to zerkers Enmass my god what have you done...

    Uh, it's BHS not EME the one in charge of this stuff you know this right? I know you are upset and all but at least unleash your wrath against the right people.
    Now write me an essay telling me how I'm wrong :3

    Even though EME is just a publisher they are an ally of BHS so pretty much any anger fueled toward BHS, EME shares it too.

    True but even as that EME doesn't get a say on this so blaming them is to go a little over the top imho.
  • XaeraXaera ✭✭✭
    edited September 2016
    I think zerkers need a support group, as well as some pitchforks to riot with. ._.
  • A little Intimidation is in order you think?
  • *Zerker Emotionally Dead Inside* I don't even know anymore.
  • New class is confirmed to be every zerker main players dreams. When it comes out zerker will get more nerfs!!! And it will be gender/race locked to the race you hate so much!!!
    Ok this is all just trolling but at this point I wouldn't be surprised if it actually happens lol.
  • UnitedStrafesUnitedStrafes ✭✭✭
    edited September 2016
    Finally, I can kill BaMs with my gunner.....lul.
    What's with the Zerker stuff did they feel using 2 abilities was over complicated?
  • wow. this is ridiculous. I think it's a good thing for merging Fiergy rage and Flurry of blows. but reducing flurry to 10 second only? wth??
    how is it supposed to be a buff???

    seriously En masse. like. seriously.
  • SchwerpunktSchwerpunkt ✭✭
    edited September 2016
    No, merging Fiery Rage and Flurry of Blows is not good.
    1. Both effectively increase your DPS, so there's strategy in using them separately, at different times.
    2. There's no mention of whether Flurry of Blows will be applied to Fiery Rage while Intimidation is active, which means a massive loss for Berserkers who use Intimidation for PvP.
    3. Like you mentioned, the drop to a 10 second duration, but there's also the casting time of Fiery Rage that Flurry of Blows didn't have.


    BHS is just milking the game, and so is EME. They're hoping you continue forking out a ton of money for mounts, costumes, and consumables so that EME can make a profit and BHS can throw your money into making another game that will end up replacing TERA, starting the cycle over again.

  • JasonGenerixJasonGenerix ✭✭✭
    edited September 2016
    No, merging Fiery Rage and Flurry of Blows is not good.
    1. Both effectively increase your DPS, so there's strategy in using them separately, at different times.
    2. There's no mention of whether Flurry of Blows will be applied to Fiery Rage while Intimidation is active, which means a massive loss for Berserkers who use Intimidation for PvP.
    3. Like you mentioned, the drop to a 10 second duration, but there's also the casting time of Fiery Rage that Flurry of Blows didn't have.


    BHS is just milking the game, and so is EME. They're hoping you continue forking out a ton of money for mounts, costumes, and consumables so that EME can make a profit and BHS can throw your money into making another game that will end up replacing TERA, starting the cycle over again.

    Actually, in pve, the merge isn't necessarily a nerf, If they had left flurry at 15sec duration . in pve, you always want flurry and fiery up for max dps and this allows that (also because this technically shortens the CD of flurry*) ( once again, If they had left flurry at 15sec duration .
    This is only [filtered] because of point numbers 2 and 3 that you made.
  • XaeraXaera ✭✭✭
    I imagine it's also a problem for zerker tanks (rare as they may be) since they won't be able to raise their attack speed without lowering their defense.
  • KetothKetoth ✭✭✭✭
    edited September 2016
    And according to yosha archer already got some nerfs (caps lock text is mine comments):

    1. [Thunderbolt] increased damage when monster has lower HP has been removed. (NO MORE BLOODLUST )
    2. [Thunderbolt] PvP damage will be adjusted lower. (not specified yet)
    3. [Rapid Fire] Glyph of Power will be lowered from 50% to 20%. (THAT RF NERF)
    4. [Rapid Fire] Glyph of Persistence will be lowered from 30% to 15%. (CD RESET GLYPH)
  • Xaera wrote: »
    I imagine it's also a problem for zerker tanks (rare as they may be) since they won't be able to raise their attack speed without lowering their defense.

    My main tank is a zerker (even though I have a Brawler), and yes, I am not happy. The zerker's slow attack speed makes sneaking in hits between blocks difficult. Also, flatten has a very long cast animation which makes it difficult to fit in.
  • Kind of weird that despite having a bunch of testers BHS still managed to break a class so hard they have to spend extra time to fix it immediately after. Well at least late's better than never.
    And zerker needs a full revamp in gameplay instead of changing a few numbers around. The concept of "slow but strong judgement/bruiser type" no longer works with how BHS designs their dungeons which revolves around fast pace action and timing, and all classes are aimed to have similar dps standing still (which means mobile classes who can stick to the back and iframe AoE would have huge advantage). Heck, even sorc was changed from glass cannon class into "look at me I can ignore every mechanic and iframe everything, and I can even survive quite a few hits because I have cloth armor (?!?) like our new FoTM". I'm looking forward to a class with aggressive gameplay like doing more dmg at low health, stacking dmg with consecutive attacks or after taking hits,... not "slowly charge an attack while sneaking behind the boss" or "holding block". I want a real berserker class, not "town guard with a big axe".
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