[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
True but even as that EME doesn't get a say on this so blaming them is to go a little over the top imho.
Ok this is all just trolling but at this point I wouldn't be surprised if it actually happens lol.
What's with the Zerker stuff did they feel using 2 abilities was over complicated?
how is it supposed to be a buff???
seriously En masse. like. seriously.
1. Both effectively increase your DPS, so there's strategy in using them separately, at different times.
2. There's no mention of whether Flurry of Blows will be applied to Fiery Rage while Intimidation is active, which means a massive loss for Berserkers who use Intimidation for PvP.
3. Like you mentioned, the drop to a 10 second duration, but there's also the casting time of Fiery Rage that Flurry of Blows didn't have.
BHS is just milking the game, and so is EME. They're hoping you continue forking out a ton of money for mounts, costumes, and consumables so that EME can make a profit and BHS can throw your money into making another game that will end up replacing TERA, starting the cycle over again.
Actually, in pve, the merge isn't necessarily a nerf, If they had left flurry at 15sec duration . in pve, you always want flurry and fiery up for max dps and this allows that (also because this technically shortens the CD of flurry*) ( once again, If they had left flurry at 15sec duration .
This is only [filtered] because of point numbers 2 and 3 that you made.
1. [Thunderbolt] increased damage when monster has lower HP has been removed. (NO MORE BLOODLUST )
2. [Thunderbolt] PvP damage will be adjusted lower. (not specified yet)
3. [Rapid Fire] Glyph of Power will be lowered from 50% to 20%. (THAT RF NERF)
4. [Rapid Fire] Glyph of Persistence will be lowered from 30% to 15%. (CD RESET GLYPH)
My main tank is a zerker (even though I have a Brawler), and yes, I am not happy. The zerker's slow attack speed makes sneaking in hits between blocks difficult. Also, flatten has a very long cast animation which makes it difficult to fit in.
And zerker needs a full revamp in gameplay instead of changing a few numbers around. The concept of "slow but strong judgement/bruiser type" no longer works with how BHS designs their dungeons which revolves around fast pace action and timing, and all classes are aimed to have similar dps standing still (which means mobile classes who can stick to the back and iframe AoE would have huge advantage). Heck, even sorc was changed from glass cannon class into "look at me I can ignore every mechanic and iframe everything, and I can even survive quite a few hits because I have cloth armor (?!?) like our new FoTM". I'm looking forward to a class with aggressive gameplay like doing more dmg at low health, stacking dmg with consecutive attacks or after taking hits,... not "slowly charge an attack while sneaking behind the boss" or "holding block". I want a real berserker class, not "town guard with a big axe".