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New Weapon Skin Box: Positive - Neutral feedback

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Comments

  • I am so glad that EME listened to the player's on this and implemented the fail-safe. Brilliant!
    Now if only we could get this system with some of the old rng boxes... -dreams big-

    well, they added 100 EMP to the lootboxes, so actually the fail-safe is for EME/BHS not the players.
    The price alone is meaningless unless you consider the odds (which we don't fully know). I mean, if the odds on the 250 EMP lootboxes are the same as the 150 EMP lootboxes, then sure -- although the tokens do offset that to some degree (increasing the amount of rares per dollar spent). If the odds of the 250 EMP lootboxes are a bit higher to make up for the price (and the chance items are also higher), then it doesn't really matter what the per-unit price is. The problem is really that we don't know the odds, so you can't really get a good sense of the price/rare except by looking at anecdotal data (and in this thread we have some unlucky people and one lucky person). I've always said, and still believe, that EME should publish the odds; other countries require this now, and it hasn't seemed to hurt gacha sales.

    (And yeah, to the other issue, never consider the broker price the day after a new cash shop item launches. It has no relation to the actual cost.)

    I agree, Broker always is more expensive but I see many ppl complain in global chats and towns chats that they bought many but wasn't so happy about the success rate. It would be good to know and recently we are not seeing good things, so negativity effected community also.
  • LessiemLessiem ✭✭✭
    My feedback is simple:
    1)- Skins are awful and poorly designed (with two or three exceptions)
    2)- Skins are expensive; and I mean EXPENSIVE. (I play CS:GO and even there skins are cheaper)
    3)- Skins are paylocked (not a news in Tera)
    4)- This is another cash grab, should be condemned in the game, is not doing any good.
  • HazgazemosHazgazemos ✭✭
    edited October 2016
    for me: 1 skin out of 12 boxes. sold tokens and skin for a very nice profit. The skins look nice but do not suit my tastes. Plus I got so many other different weapon skins.
  • LessiemLessiem ✭✭✭
    Hazgazemos wrote: »
    for me: 1 skin out of 12 boxes. sold tokens and skin for a very nice profit. The skins look nice but do not suit my tastes. Plus I got so many other different weapon skins.

    12 boxes --> 250 emp each = 3000 emp
    Do you realize that you spent 40$ for ONE skin?. I know you have no problem with that, but did you realize?
  • edited October 2016
    Lessiem wrote: »
    My feedback is simple:
    1)- Skins are awful and poorly designed (with two or three exceptions)
    2)- Skins are expensive; and I mean EXPENSIVE. (I play CS:GO and even there skins are cheaper)
    3)- Skins are paylocked (not a news in Tera)
    4)- This is another cash grab, should be condemned in the game, is not doing any good.

    You're not wrong. If you just look at the objective value and compare it to other more-popular games, it's very expensive, and it makes sense that people will compare apples-to-apples (game X gives me this at Y price, game Y gives me this at Z price). Plus it would be better if, in an ideal world, everything could be earned in game.

    But at the same time, not everyone can be Valve (or Blizzard). CS:GO has about 100x the players as TERA does and Valve has Steam to keep them afloat. As a niche game, TERA relies on a much smaller amount of people paying a lot more per-paying-user to keep their companies afloat. And given that's the case, I'd rather they do it on optional cosmetic items like this than things that actually impact gameplay balance. People who don't want it can always just not pay anything and not miss out on anything that actually matters in the gameplay. (Whenever they start crossing into things that aren't purely cosmetic, that's the biggest problem.)

    And even with that said...
    Lessiem wrote: »
    12 boxes --> 250 emp each = 3000 emp
    Do you realize that you spent 40$ for ONE skin?. I know you have no problem with that, but did you realize?
    People were paying an awful lot more than that for certain rare skins in CS:GO. It's just done differently there (skins are rare in their controlled distribution not their actual purchase price, which could be zero, and Valve makes a cut off of every sales/trade in addition to selling the lootbox). That approach is a bit more subtle, but it's not much less of a cash grab in the end; it just works because of their scale/reach.


    (I'm not trying to say that I particularly like EME's way of selling things (particularly lootboxes with no fail cap and no posted odds), but I do also understand they don't have all the same options that a super-popular game has.)
  • HazgazemosHazgazemos ✭✭
    edited October 2016
    Lessiem wrote: »
    Hazgazemos wrote: »
    for me: 1 skin out of 12 boxes. sold tokens and skin for a very nice profit. The skins look nice but do not suit my tastes. Plus I got so many other different weapon skins.

    12 boxes --> 250 emp each = 3000 emp
    Do you realize that you spent 40$ for ONE skin?. I know you have no problem with that, but did you realize?

    $40 for 4600 emp was the official cost.
    Because of this amazing Tera RNG, I never buy these loot boxes hoping for the "cracker jack" prize, I buy them for the consumables. I sell those also. If I get the prize, all the better. I always expect disappointment, when it doesn't happen, it's been a good night.
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