[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
Traverse is better as a debuff than a BD chain.
Dstance could use some help in PvE for tanking. Better front crits. Better self healing. That's about it.
What I'd do:
Edge: Now based on the Warrior instead of the target
Assault stance: Changed crit factor increase to increased crit chance when attacking from behind
Defensive stance: Increased crit chance when attacking from the front
-Glyph of the pump: Now also increases crit factor
Combo attack: Increased mana regen by 100% ( Lancers also should be buffed this way )
Rain of blows: Skill now innately restores 1.5% hp per hit.
-Restorative rain of blows: Glyph removed from the game
I feel like increasing how easy it is to survive as a zerk would go a long way, so less time can be spent running for our lives, and more time doing dps. There are even multiple ways of doing so, that could even be combined.
-Improving iframes. Separate the CDs of the two we have, and maybe decrease the CD some on e-roll.
-Letting blocking work on more attacks again. These days, many things worth blocking either bleed through or don't work at all.
-Increasing hp pool, defense, or even adding a self heal that doesn't need glyphing. Oh, or making vampire blow more worth it.
Of course, surving is doable now, but quite challenging IMo
Traverse cut used to give a debuff of like 11% and they nerfed it. It made warriors a great support dps class, which I liked. Imagine if it were like 8-9% now instead of the 4.55% or w/e it is now.
With new raid, it comes with improvements to performance and the ability to disable flashy visuals.