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First Civil Unrest ---> Purify Win (1/3)

TERA 2016-10-15 [Mont Tyrannas]

First Civil Unrest : Reward 7 Million

Alliance : Manifest, Purify, Comfy,Touch Fluffy Tail and SpaceSoldiers.

First Part : Fight against : Good fight, Solunar and Synergy.




Second Part : Fight against : Good fight, Solunar and Synergy.

https://www.youtube.com/watch?v=vqHNp2MYw7Q

Final Part : Fight against Good fight, Solunar, Synergy and Amaterasu.

https://www.youtube.com/watch?v=eMQ2u2hiK8c&feature=youtu.be
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Comments

  • Not much memes to come. Pretty sure a majority of people stopped caring about CU after they saw how boring it was.
  • Praise Purify!
  • Hazezoid wrote: »
    Not much memes to come. Pretty sure a majority of people stopped caring about CU after they saw how boring it was.

    Has the anti-Manifest alliance actually convinced themselves that they stopped caring because competitive, large-scale PvP for two hours straight is "boring"?
  • jrtseven wrote: »
    Hazezoid wrote: »
    Not much memes to come. Pretty sure a majority of people stopped caring about CU after they saw how boring it was.

    Has the anti-Manifest alliance actually convinced themselves that they stopped caring because competitive, large-scale PvP for two hours straight is "boring"?

    It's 2hours once a week, this means those who have lives can't always compete unlike with the old GvG system even though it was a Velika camping fest could be done by all
  • Elveneyes wrote: »
    jrtseven wrote: »
    Hazezoid wrote: »
    Not much memes to come. Pretty sure a majority of people stopped caring about CU after they saw how boring it was.

    Has the anti-Manifest alliance actually convinced themselves that they stopped caring because competitive, large-scale PvP for two hours straight is "boring"?

    It's 2hours once a week, this means those who have lives can't always compete unlike with the old GvG system even though it was a Velika camping fest could be done by all

    This is entirely irrelevant to my question.
  • TWMagimayTWMagimay ✭✭✭✭✭
    jrtseven wrote: »
    Hazezoid wrote: »
    Not much memes to come. Pretty sure a majority of people stopped caring about CU after they saw how boring it was.

    Has the anti-Manifest alliance actually convinced themselves that they stopped caring because competitive, large-scale PvP for two hours straight is "boring"?

    Nobody needs to "convince themselves", they just need to have played real competitive, large-scale PvP in order to find whatever this is absurdly boring. I guess somebody told BHS that mass PvP is cool but then had to leave before he could explain why. It's also not what I'd call "competitive" because Tera, as a game, does not encourage competitiveness on such large scale within a server. I'd also want to know who thought it's a good idea to have everyone standing at the end of a last-man-standing battle.

    PS: Before you put your feet in your mouth, my guild is in the Manifest alliance. I still cba to stay up all night for this stupidity.
  • kamizumakamizuma ✭✭✭✭
    Hazezoid wrote: »
    Not much memes to come. Pretty sure a majority of people stopped caring about CU after they saw how boring it was.

    ^
  • TWMagimay wrote: »
    jrtseven wrote: »
    Hazezoid wrote: »
    Not much memes to come. Pretty sure a majority of people stopped caring about CU after they saw how boring it was.

    Has the anti-Manifest alliance actually convinced themselves that they stopped caring because competitive, large-scale PvP for two hours straight is "boring"?

    Nobody needs to "convince themselves", they just need to have played real competitive, large-scale PvP in order to find whatever this is absurdly boring. I guess somebody told BHS that mass PvP is cool but then had to leave before he could explain why. It's also not what I'd call "competitive" because Tera, as a game, does not encourage competitiveness on such large scale within a server. I'd also want to know who thought it's a good idea to have everyone standing at the end of a last-man-standing battle.

    PS: Before you put your feet in your mouth, my guild is in the Manifest alliance. I still cba to stay up all night for this stupidity.

    Closing your comment detailing how you're in the Manifest alliance negates your entire post. None of the guilds outside of Manifest have any real, applicable PvP experience prior to CU.

    You're attempting to contrast CU and old GvGs without providing any examples. Saying it's "absurdly boring" while going on to detail how you wouldn't call it "competitive" draws zero conclusions regarding how nobody needs to "convince themselves". My post was aimed towards the people who do have existing GvG experience, and consider this "boring".

    Please consider the definition of competition below.

    0b01768add.png
  • CU relevant? LUL XD
  • Xifer wrote: »
    CU relevant? LUL XD

    Equally as relevant as vanarch, leaderboards, alliance, and crusade.
  • TWMagimayTWMagimay ✭✭✭✭✭
    edited October 2016
    jrtseven wrote: »
    Closing your comment detailing how you're in the Manifest alliance negates your entire post. None of the guilds outside of Manifest have any real, applicable PvP experience prior to CU.

    Really? You know exactly what games I've played and how I've played them for the last 10 years of my life? And you know, for a fact, that every single person that's not in Manifest has never played a PvP game? You should see somebody about those delusions of omnipotence you are having.
    You're attempting to contrast CU and old GvGs without providing any examples.

    Actually, I wasn't. Believe it or not, Tera is not the only game in the world and the old GvG was not the first and only(until CU) mass PvP format in the history of gaming.
    Saying it's "absurdly boring" while going on to detail how you wouldn't call it "competitive" draws zero conclusions regarding how nobody needs to "convince themselves".

    Saying it's not competitive was a follow-up to it being boring, not going into detail, as indicated by the word "also". If anything went into detail, it was the part about everybody standing at the end of a last-man-standing battle. You see, the fun from mass PvP tends to come from strategy and teamwork with individual skill carrying much less weight(tends to even out when it comes to large numbers of players with varying skill level). When you remove those, you are left with a zerg vs zerg situation. Since the system was destined to have alliances form, the strategy would have revolved around taking out the weaker links and exploiting the weaknesses created as certain guilds were removed from the fight. By keeping guilds in the fight for the entire duration of the event, it becomes a matter of who has the bigger numbers/better gear overall which is BORING. As for the competitive part, Tera simply doesn't foster the environment for large scale competition. There is no inherent desire to "outdo the enemy" as those players are only the enemy for 2h a week. The rest of the time they are your friends. There's even less competition when it comes down to numbers and gear above anything else.
    My post was aimed towards the people who do have existing GvG experience, and consider this "boring".

    Yet, neither your post nor the quote in it mention GvG or reference it in any way. This might surprise you, but what you actually wrote came out as a jab at the Amaterasu alliance, sour grapes and all.
    Please consider the definition of competition below.

    0b01768add.png

    I don't think somebody with such poor grasp of the English language should be quoting definitions. You must really be scraping the bottom of the barrel if -you- try to come up with a semantics argument.
  • TWMagimay wrote:
    Really? You know exactly what games I've played and how I've played them for the last 10 years of my life? And you know, for a fact, that every single person that's not in Manifest has never played a PvP game? You should see somebody about those delusions of omnipotence you are having.

    Pulling out the "you don't know me" card is potentially the dumbest response you could have come up with. Nobody cares about what other video games you've played within the past 10 years, because that's not the topic. We're discussing previous TERA large-scale PvP experiences in relation to the current ones. It's literally written out for you.
    "TWMagimay wrote:
    "jrtseven wrote:
    You're attempting to contrast CU and old GvGs without providing any examples.

    Actually, I wasn't. Believe it or not, Tera is not the only game in the world and the old GvG was not the first and only(until CU) mass PvP format in the history of gaming.

    Evidently I mistook your initial argument to be TERA related, in relation to the actual discussion.
    TWMagimay wrote:
    Saying it's not competitive was a follow-up to it being boring, not going into detail, as indicated by the word "also". If anything went into detail, it was the part about everybody standing at the end of a last-man-standing battle. You see, the fun from mass PvP tends to come from strategy and teamwork with individual skill carrying much less weight(tends to even out when it comes to large numbers of players with varying skill level). When you remove those, you are left with a zerg vs zerg situation. Since the system was destined to have alliances form, the strategy would have revolved around taking out the weaker links and exploiting the weaknesses created as certain guilds were removed from the fight. By keeping guilds in the fight for the entire duration of the event, it becomes a matter of who has the bigger numbers/better gear overall which is BORING. As for the competitive part, Tera simply doesn't foster the environment for large scale competition. There is no inherent desire to "outdo the enemy" as those players are only the enemy for 2h a week. The rest of the time they are your friends. There's even less competition when it comes down to numbers and gear above anything else.

    I respect that you finally decided to provide reasoning for your statements.
    TWMagimay" wrote:
    You see, the fun from mass PvP tends to come from strategy and teamwork with individual skill carrying much less weight(tends to even out when it comes to large numbers of players with varying skill level). When you remove those, you are left with a zerg vs zerg situation. Since the system was destined to have alliances form, the strategy would have revolved around taking out the weaker links and exploiting the weaknesses created as certain guilds were removed from the fight. By keeping guilds in the fight for the entire duration of the event, it becomes a matter of who has the bigger numbers/better gear overall which is BORING.

    Claiming CU is boring because you're not a witness to the strategy and teamwork is ignorant. While I do agree that the "last man standing" format would provide significant more meaningful decision making, you're overlooking what is required. We can use both week 1 and 2 for examples. Manifest was forced to split 3.5 raids into different objectives in order to counteract a combination of constant 20-40 person pressure at our tower, and the the necessity to offensively pressure other towers. As time went on we had to decide who, where, and when to summon our raids to pressure the enemy alliance. This did not turn into a matter of "who has the biggest numbers/better gear overall". I can provide video evidence for you, if you'd like.
    TWMagimay wrote:
    As for the competitive part, Tera simply doesn't foster the environment for large scale competition. There is no inherent desire to "outdo the enemy" as those players are only the enemy for 2h a week. The rest of the time they are your friends. There's even less competition when it comes down to numbers and gear above anything else.

    You are correct in that it doesn't foster the environment for large scale competition, however there is clear desire to "outdo the enemy" as seen during weeks 1 and 2.
    TWMagimay wrote:
    Yet, neither your post nor the quote in it mention GvG or reference it in any way. This might surprise you, but what you actually wrote came out as a jab at the Amaterasu alliance, sour grapes and all.

    You're right. I'm used to people understanding that, in relation to TERA (we're using their forums) people equate GvG to large scale PvP.

    I'm sorry you took it as jab to the Amaterasu alliance. I figured that in light of their behavior after previous CUs (Trash talk explosion in global after Manifest got 3rd, trash talk explosion in whispers to Comfy's GM after they got 2nd) it wouldn't be taken to harshly.
  • TWMagimayTWMagimay ✭✭✭✭✭
    edited October 2016
    jrtseven wrote: »
    Pulling out the "you don't know me" card is potentially the dumbest response you could have come up with. Nobody cares about what other video games you've played within the past 10 years, because that's not the topic. We're discussing previous TERA large-scale PvP experiences in relation to the current ones. It's literally written out for you.

    Why do you think you get to decide what "we" are discussing? The only mention of GvG prior to you deciding to bring it up was about how it was available all the time(nothing about it's mass PvP awesomeness). At bets, you were discussing GvG, you just forgot to tell anyone else.
    Evidently I mistook your initial argument to be TERA related, in relation to the actual discussion.

    Yeah, you did. And it was such a simple argument, it never even crossed my mind anyone could misunderstand it.
    I respect that you finally decided to provide reasoning for your statements.

    Yes, in my 2nd post. You didn't provide reasoning for your statements either. Still pretty much haven't.
    Claiming CU is boring because you're not a witness to the strategy and teamwork is ignorant. While I do agree that the "last man standing" format would provide significant more meaningful decision making, you're overlooking what is required. We can use both week 1 and 2 for examples. Manifest was forced to split 3.5 raids into different objectives in order to counteract a combination of constant 20-40 person pressure at our tower, and the the necessity to offensively pressure other towers. As time went on we had to decide who, where, and when to summon our raids to pressure the enemy alliance. This did not turn into a matter of "who has the biggest numbers/better gear overall". I can provide video evidence for you, if you'd like.

    I have seen both. And just so you don't misunderstand again: I have played games with vastly superior mass PvP strategies. The "Oh, let's send people over there" just pales in comparison. Do you know what a 6 hour operation with 20 people, timed to the second, every skill calculated, every player with a very specific task just to beat an enemy that vastly outnumbers you...do you know what that looks like, what it feels like?
    You are correct in that it doesn't foster the environment for large scale competition, however there is clear desire to "outdo the enemy" as seen during weeks 1 and 2.

    Yeah, alliance was also alive for a month. Until people decided the gold ain't worth risking relationships. I'm already hearing people say "yeah, but, muh friends". CU is being carried on the hype, the novelty, once that wears off, there's no competition to carry it.
    You're right. I'm used to people understanding that, in relation to TERA (we're using their forums) people equate GvG to large scale PvP.

    Welcome to the outside of your bubble, I guess. I've seen plenty of people talk about other games, compare feature.
    I'm sorry you took it as jab to the Amaterasu alliance. I figured that in light of their behavior after previous CUs (Trash talk explosion in global after Manifest got 3rd, trash talk explosion in whispers to Comfy's GM after they got 2nd) it wouldn't be taken to harshly.

    I didn't think it was harsh, I just wanted to point out that CU can be seeing as boring without the implied sour grapes(which is why I added that my guild is in the winning alliance => my grapes are very sweet).

    PS: My general point is that Tera is bad at mass PvP because poor fps, poor skill design(doubt they could help that and keep action combat though), poor terrains, poor environment and social conditions. It's just a bad idea to have mass PvP in a game like this. Tera is much more suited for small scale competitions. Yet those are(or, well, that is) forgotten in order to make way for a format that simply doesn't work.
  • ratedXratedX ✭✭✭
    I really still don't understand why they removed Guild vs Guilds let alone "The Alliance" for this crap.
    But they can take it back. CU is a joke

    They honestly should of just revamped "The Alliance" with a new faction (Maybe for High watch?)
    Updated the merchants with current items
    The HP / Damage of Guards / NPCS
    Maybe change around the "Dailies" to involve more pvp?

    And maybe even add some extra content or some of CU's content into it.
    Like the towers with a twist. (Can't kill executor until towers are destroyed)

    I dunno about you guys, But i feel like "The Alliance" could of stayed if it was updated and stuff was added to it.
    Sadly, they just threw it out like it was nothing :-1:

    But it is what it is.

    Congrats i guess to Purify?
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