[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Multiple queue on BGs

2»

Comments

  • Neonie wrote: »
    Deluso wrote: »
    This is ain't PSO2 like 1 class to rule all or overpowered certain 1 class outranked other classes.
    Having 1 class to fit all in a character is unbalance and way overpowered than what we have right now.

    Nobody was suggesting that. At no point in any of my posts did I say I wanted a class that could use every classes skills. But a function that allowed you to change your class on a single a character. Like the way FF14 does it. FF14 has cross class skills, but that isn't what I'm talking about. Just the ability to switch between them, without making alts.

    That doesn't unbalance anything. The classes themselves still have the same skill sets. You just a less completely stupid amount of alt characters running around.

    As for it being difficult to code, that's something an end user shouldn't have to worry/care about.I'm not going to say, "Oh, this game shouldn't have this, because it's hard."
  • So even with this bunch of ideas, you guys agree that TERA should enable multiple queue on BGs, right?
  • xvctxvct ✭✭✭
    felipemagz wrote: »
    So even with this bunch of ideas, you guys agree that TERA should enable multiple queue on BGs, right?

    Yes.
  • aeee98aeee98 ✭✭✭✭
    Neonie wrote: »
    aeee98 wrote: »
    And seriously the all classes in one character one is the biggest joke when Tera was already made to be balanced with having alts via buying (honestly cheap) character expansions and levelling being extremely easy now. (Which is the sole reason why people want all classes on a single character in the first place).

    ...What? I actually have no idea what you were trying to say here. How does having all the classes on one character, "Unbalance." The game? That makes zero sense. A lot of people are going to want to level all the classes anyway, all having them on one character does is make switching between them easier, and unclogs the system of peoples player alts. The reason why people would want classes on a single character is because it is objectively easier to manage, both from a server and player perspective.

    We are not talking about gameplay here but on an economic stance.

    By allowing all characters to be played on one you do not only run into problems where people complain about class change vouchers and stuff, but also problems such as allowing 1 character to be able to gain the same amount of reward as with at least 4 of the current tera alts.

    You also either eliminate the need to get gear on alts, or make it extremely difficult because some players will want gear for all characters and will be the selfish guy to take all of them.

    You have to realise by changing one system you have to chain the other systems
  • NeonieNeonie ✭✭
    edited November 2016
    aeee98 wrote: »
    We are not talking about gameplay here but on an economic stance.

    By allowing all characters to be played on one you do not only run into problems where people complain about class change vouchers and stuff, but also problems such as allowing 1 character to be able to gain the same amount of reward as with at least 4 of the current tera alts.

    You also either eliminate the need to get gear on alts, or make it extremely difficult because some players will want gear for all characters and will be the selfish guy to take all of them.

    You have to realise by changing one system you have to chain the other systems

    -If your economy is so broken, that it relies on alts to sustain it self, I have zero sympathy for you needing to revamp and fix those economical systems.

    -The voucher stuff is kind of weird anyway, and honestly the whole, "Charging for Character/Class." Slots kind of irks me. Previous purchasers of the vouchers could be compensated, the cash shop should be cosmetics only, and you could still have extra character slots even after consolidation, but not the purpose of playing all the classes.

    -The gear thing is completely a non-issue. It's been working this way in FF14 forever. Those problems already have solutions. You're only guaranteed to get gear for the class you're currently playing as, and the classes you want top tier end game gear for are considerations you have to make when picking which classes you want to be the class you main and sub. It's not nearly as insane as you're making it out to be.

    -Yes, I realize there's a lot of back end work that would need to be done to make this a reality. While I don't actually expect any of the things I've suggested in this thread to actually happen, I honestly believe Tera needs a huge modernization overhaul in the Quality of Life Systems department. It's a game that was released in 2012, and was probably designed and began production somewhere in 2008-2009. It needs a A LOT of reworking to bring it up to speed.

    In regards to that, perhaps a good way to go about to doing that would be to make an expansion. You keep the game free to play, charge for an expansion with a lot of content to justify maybe a $40 price tag, give all currently playing users the back end adjustments, while letting the expansion carry the end game forward. I'm sure people would [filtered] about it, but that's honestly what I believe needs to be done to revitalize the game in it's current state.
  • 66ECX7NAN766ECX7NAN7 ✭✭✭✭
    Letting a level 65 priest suddenly become a level 65 brawler makes no sense.
  • The general idea of all classes in one character is pointless and useless. This is Tera, this is not FF14. It would cause nothing but a negative impact on this game.

    Multiple queue on BGs +1. Without it being too buggy.
  • NeonieNeonie ✭✭
    edited November 2016
    66ECX7NAN7 wrote: »
    Letting a level 65 priest suddenly become a level 65 brawler makes no sense.

    Not the way it works. You level the classes themselves individually.
    NetCORP wrote: »
    The general idea of all classes in one character is pointless and useless. This is Tera, this is not FF14. It would cause nothing but a negative impact on this game.

    Multiple queue on BGs +1. Without it being too buggy.

    So you want to have to have twelve alts, which you have to pay individually for, either in-game or with real money, each with their own different name, for the soul purpose of clogging the servers with more alts than necessary? Instead of just being able to switch between them at the press of a button, without even logging out? Yep, sure does sound totally useless and pointless.
  • I dont like this idea of changing class either, but....... well, multiple bgs definitely should be poping up on this forum , so u r welcome to discuss whatever u want on this thread... Even if u wanna discuss what t shirt you could use today at work, bring on, bring it up. :D
  • DelusoDeluso ✭✭✭✭
    RIP this thread.
    We are going off-course, captain!
  • omg Felipemagz you are so right about this. I can't stop saying it. nobody pays attention to this single fix.
  • We need a new matching system and a fix on sync queue.
  • 66ECX7NAN766ECX7NAN7 ✭✭✭✭
    Neonie wrote: »
    66ECX7NAN7 wrote: »
    Letting a level 65 priest suddenly become a level 65 brawler makes no sense.

    Not the way it works. You level the classes themselves individually.
    NetCORP wrote: »
    The general idea of all classes in one character is pointless and useless. This is Tera, this is not FF14. It would cause nothing but a negative impact on this game.

    Multiple queue on BGs +1. Without it being too buggy.

    So you want to have to have twelve alts, which you have to pay individually for, either in-game or with real money, each with their own different name, for the soul purpose of clogging the servers with more alts than necessary? Instead of just being able to switch between them at the press of a button, without even logging out? Yep, sure does sound totally useless and pointless.

    So what's the point then? Save you the trouble of having to log out and in again? What's next, race change whenever you feel like so you don't have to create an alt to play as elin?
Sign In or Register to comment.