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Ambush Boxes

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Comments

  • 66ECX7NAN7 wrote: »
    Why do you need Ambush if you hate dungeons?
    Because BHS, in their infinite wisdom, made it BiS PvP gear.
  • metagamemetagame ✭✭✭✭
    Jace21 wrote: »
    Who cares there are more design/vm8 boxes than the player population right now.
    https://forums.enmasse.com/tera/discussion/9634/freaking-1-5-dragon-cost-400k
    ?
  • Mahavala wrote: »
    LancerJiva wrote: »
    Not everyone likes doing dungeons. So quit complaining.

    Is there anything left to do in this game at all besides dungeons? Also you can farm BGs to buy materials and craft Ambush, so you don't need to -only- run dungeons.

    I am sure I made my point very clear: The issue I see is that by handling gear like this makes achieving the best gear too easy, and Tera is all about gear farming.
    berrymilk wrote: »
    you only get ambush boxs if you clear let see you clear first :D and split it between 29 people

    It doesn't matter with how many people you need to share the drops, the point is handle the top gear that you can trade to other people.

    It's freaking 160k Killing spree point for 1 Lady's.

    For ex: If you lose in Kuma, you get 1k KS point. So, it's like 100 kuma = 1 Lady's Handkerchief. Kuma gaming time + waiting time = roughly
    20min. So, 20 min x 100 = 2000 min = 33.3 Hours of gaming time = 1 Lady's Handkerchief. Kuma is fastest IM battle ground.

    Lady's requirement for Ambush weap =15, glove =8. Total 23 lady's. 23x 33.3 hours = 767 gaming hours.

    It's clear that EME doesn't want people to do PVP. PVP is dead. EME staff don't play Tera PVP. If they play pvp, then they wouldn't set 160k Killing Spree point for 1 Lady Handkerchief. It's not even 160k Battle Credit. It's KS point.
  • voidyvoidy ✭✭✭✭✭
    Saw this coming a mile away. The moment imperator came in a box, I wondered how easy they would make it to get ambush. And here we are. Not even halfway through the patch and we're getting ambush boxes. I'm glad I didn't bother looting handkerchiefs when my guildmates were losing their minds over it.
  • aeee98aeee98 ✭✭✭✭
    dinners wrote: »
    Mahavala wrote: »
    LancerJiva wrote: »
    Not everyone likes doing dungeons. So quit complaining.

    Is there anything left to do in this game at all besides dungeons? Also you can farm BGs to buy materials and craft Ambush, so you don't need to -only- run dungeons.

    I am sure I made my point very clear: The issue I see is that by handling gear like this makes achieving the best gear too easy, and Tera is all about gear farming.
    berrymilk wrote: »
    you only get ambush boxs if you clear let see you clear first :D and split it between 29 people

    It doesn't matter with how many people you need to share the drops, the point is handle the top gear that you can trade to other people.

    It's freaking 160k Killing spree point for 1 Lady's.

    For ex: If you lose in Kuma, you get 1k KS point. So, it's like 100 kuma = 1 Lady's Handkerchief. Kuma gaming time + waiting time = roughly
    20min. So, 20 min x 100 = 2000 min = 33.3 Hours of gaming time = 1 Lady's Handkerchief. Kuma is fastest IM battle ground.

    Lady's requirement for Ambush weap =15, glove =8. Total 23 lady's. 23x 33.3 hours = 767 gaming hours.

    It's clear that EME doesn't want people to do PVP. PVP is dead. EME staff don't play Tera PVP. If they play pvp, then they wouldn't set 160k Killing Spree point for 1 Lady Handkerchief. It's not even 160k Battle Credit. It's KS point.

    If EME play PvP, we won't have a cap of just 200k credits a week. Just saying :P.
  • only tryhards getting Ambush oO

    if you didnt get it during the tipple drop event rip nobody wasting time farming RMHM since well you can't?
    And its not a good place to farm anyway since design pool/drop rate too low aka SSHM
  • aeee98 wrote: »
    If EME play PvP, we won't have a cap of just 200k credits a week. Just saying :P.
    Nah, that you still would. All the monetization in the game is about making more alts if you want to bypass the per-character limits, so that cap is there on purpose to drive people accordingly. It's by design.

    I think the prices on the merchant were set by BHS for the whole game worldwide, and not adjusted by EME this time (except for the extra items they added unrelated to gear). In the past BHS didn't even provide the option at all, but I still think they see PvP as more of a pass-time than a "full-time" way of playing the game. There are a number of other cases where they put items on various merchants that are not as efficient to do that way than some other way, which suggests they want people to do all the various content in the game if they want to gear up "efficiently". I'm not sure this is a really great philosophy, but it seems to be deliberate, anyway.

  • Mahavala wrote: »
    I am not sure of why they implemented this (and the previous Imperator boxes) in game. I been playing Tera since it's first closed betas, and I must say that I have never saw our playerbase so small, and is shrinking by the day, out of all players on my friends list (which is full) only 4-5 people login daily at moment.

    They just released the new dungeons and are already giving away Ambush boxes, now since they killed the PvP with CS being lvl65 only, FWC equalized, removal of alliance, CU being an utter failure (which already drove a lot of people away over the past 3~ months), make possible to get a box with the gear piece without the need to craft it is just a shot in the game's own foot.

    We barely have anything left to do, and with gear so quickly and easily given away, it will just make people achieve the end of the line faster, get bored and quit. Maybe I am the only one who have this opinion, but honestly all we don't need right now are more reasons for people to stop playing.

    to be able to play tera endgame content you need to have certain ilvl which you get from wearing and enchanting/awakening gear. the problem is these elitists as they are referred to as refuse to allow and or help newer /less skilled players that are not in a main guild obtain the experience to "GET GUD" and obtain the skill to farm said dungeons for mats needed to obtain the gear that said elitest party members expect or kick you for not having so there is a large part of the community that feels excluded and some i think is safe to say have givin up on that catch 22 then they took away a huge chunk of crafting and what they left is not worth time or energy to craft because it wont make any gold plus as far as alchemy the potions dont do any good any way i have been a master etcher for a long while and have had to pay ridiculous amounts on trade broker just for designs never one time got a design drop then what you have to go thru to craft what your intending rivals +15 ing gear . and then by "equalizing" battlegrounds they are pretty much non existent or the Que time is forever or you transform into a unrelated race,class,or anything to do with tera content at all really im sure there is more i am forgetting or dont know of but i think getting a gear box and obtaining gear a bit easier is the farthest thing causing player base problems. but hey at least the elitist are happy right ? after all people are doing the one and only advice they are willing to give "quit tera uninstall!
  • ^
    dude or girl other regions implemented some sort of forced IM sytem for some dungeons no secret Tera has a [filtered] community............
  • 5H96Y49G6D5H96Y49G6D ✭✭✭
    edited December 2016


    Also for naysayers be here long enough GG see how long ur so could typical guild take you to endgame even if u got the gear trolol so many +15 IMP durring SSHM and not skilled in SSHM and I returned late got skilled in SSHM 1-2 months since started. It' gunna be the same crap when RMHM Ambush start popping on broker and after eventual nerf. +15 all Ambush not skilled in RMHM GG

    I blame EME and BHS for fostering a community like this and ppl ingame wonder why numbers low or not enough online to do xyz
  • edited December 2016
    You been playing this game since the closed beta! There, that's the first problem... since after playing for 6 years, you already gotten used to the same korean grindfest this game has always been about rather than what almost every mmo wanted to avoid being. And its called being UNREWARDING!! Thats what killed tera, everything you do, every mob you slay, every dungeon you clear, always feels unrewarding cause in order to get the best gear, you gotta no life grind grind grind, farm farm farm, craft, craft, craft. Instead of being more like Black Desert or WoW where BIS gear would ALWAYS drop at the end of the boss in raids.

    I MEAN DO U REALLY THINK ITS DAT REALISTIC TO GATHER ALL THE MATS AND CRAFT THE BIS ARMOR IN 4 SECONDS WITH 0 BLACKSMITH EXPERIENCE LMFAO!!!

    The only way for Tera to succeed is to take notes and become like WoW, not only in things that people love about it, but also in innovation and giving players something completely brand new!
  • DvsvDvsv ✭✭✭✭
    edited December 2016
    Mahavala wrote: »

    ...., and Tera is all about gear farming.
    That's the problem with Tera and what i rly think drove ppl off the game, not the gear handling itself.

    If we put Tera's combat aside, there's just nothing to do in this game, it's just another grind/farming simulator.

    And iirc, there was a much larger player base back on TAR's days than now.
    Now we got much more useless rng/farming, just look at new rolls on jewelry, 400K p2w dragons, 200-300K single piece designs, 300K brooches, etc..
    I rly wonder if ppl will just leave the game cuz there's a 1/29 (?) chance to win a single +0 vm8 piece on a hardcore dungeon. If this game is really that great, they can as well just reroll another toon if there's no more useless gear faming to do :P

    What i think?
    Maybe should BHS put BIS gear as an endgame goal for armor/weapon crafters?
    I mean, make it very hard to collect all the mats. Put some use to all these mats on Tera world...


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