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《So LFG want More and more Tanks 》

2

Comments

  • ViauxiViauxi ✭✭✭
    edited December 2016
    I quit playing lancer years ago when BHS decided it was a good idea to make me tank by doing DPS....instead of actually TANKING. Because the last thing someone who plays the tank archetype wants to worry about is how much DPS they do.

    I stopped playing tanks in general in MMOs because none of these new developers know how to make a tank class to begin with. Just make a bunch of DPSers with some that generate 10% more threat, and call those "tanks". Just look at Brawler for example, [filtered] joke "tank" [filtered] class.
    Lessiem wrote: »
    Lack of tanks huh?..... make one.
    Now seriously, the lack of tanks is because there are no tank classes in this game, just dps that acts like a "tank".

    Example:
    Robertina wrote: »
    My friend lancer with 160+ ping hes 600-900k dps

    A tank must HOLD damage, not deal it. A tank must not be made of TINFOIL. And if you ask me, thats whay I stopped play "tanks"

    what this guy said basically.
  • ViauxiViauxi ✭✭✭
    And you know whats funny...I switched to berserker to play a dps and guess what.....They tried to turn that class into a tank too because it was the most popular dps at the time LOL! Here's a better idea BHS since you people never have any idea what you are doing, How about....making your current tank classes...Not [filtered]? Brilliant, right? Giving dps players (that specifically and very obviously chose a dps class) a few poorly designed tank abilities, does NOT magically increase the number of people that will WANT to roleplay a tank. So thanks for the extra skills on my zerk that I (or anyone) will never use. Ever.
  • voidyvoidy ✭✭✭✭✭
    edited December 2016
    Frankly, I'm not feeling the demand at all. Sometimes my guildies and friends are burnt out or just not online, and when that happens I find myself checking out LFG. And whenever I browse through there looking for tank spots, the tank roles are all already filled. Usually it's some brawler. Sometimes it's a lancer. Hell, even within my own guild there are a bunch of us who like playing tank and we end up begrudgingly swapping to alts so someone else who called dibs first can do it. It's downright frustrating when it's 1 am and you just want to get a daily done but every lfg is looking for a mystic or a dps or something not-tank, and then you head to the forums and people are crying about how there's a tank shortage. Which server do you guys play on, and how soon can I move there?
    Lessiem wrote: »
    ...there are no tank classes in this game, just dps that acts like a "tank".

    Example:
    Robertina wrote: »
    My friend lancer with 160+ ping hes 600-900k dps

    A tank must HOLD damage, not deal it. A tank must not be made of TINFOIL. And if you ask me, thats whay I stopped play "tanks"

    This is precisely why Ruinous Manor is such a fun dungeon to tank. If you're sloppy with positioning there, your party will wipe over and over again. Even though the new tanking system makes it much easier to hold aggro in a group with less than stellar DPS, there's still a fun challenge to being able to squeeze out as many hits as you can between blocks. While the dps attack the back of the boss and occasionally pause to handle a single mechanic, you are actively engaging with the boss nonstop for the duration of the fight -- and that's thrilling, in my opinion. Much more rewarding and fun than dpsing. It's obviously just a preference thing, but I can't understand people who go from tanking to dps'ing. To me it seems boring as hell, and obsessing over numbers is just not how I want to spend my leisure time. As a lancer even, no one's expecting you to be the next shigatsu or whatever. Lancer's utility comes from their party buffs and their debilitate debuff. Extra dps they can do, while certainly helpful for maintaining threat and making the fight end sooner, is icing on the damn cake. Like, I've legit never seen anyone post dps logs after a fight and go "OH THIS LANCER ONLY DID 500K, KICK HIM"

    That said, gonna agree with the guy below my post. I tanked before the brawler changes, and it was basically "be aggressive and shout." now it's just "be aggressive." I legit don't see why someone would quit their tank over these changes.
  • ObsObs ✭✭✭
    Lessiem wrote: »
    Lack of tanks huh?..... make one.
    Now seriously, the lack of tanks is because there are no tank classes in this game, just dps that acts like a "tank".

    Example:
    Robertina wrote: »
    My friend lancer with 160+ ping hes 600-900k dps

    A tank must HOLD damage, not deal it. A tank must not be made of TINFOIL. And if you ask me, thats whay I stopped play "tanks"

    This isn't and was never true in Tera. The way you hold aggro is by dealing the most damage possible. Back then, you still needed to cast as many skills as possible, but shouting was a thing.

    Blocking also gives tanks damage through Counter abilities or Perfect Blocks/Hold the Line. An experienced tank should be able to know when to facetank attacks (this is fine to do) and when to block.
  • ObsObs ✭✭✭
    Viauxi wrote: »
    I quit playing lancer years ago when BHS decided it was a good idea to make me tank by doing DPS....instead of actually TANKING. Because the last thing someone who plays the tank archetype wants to worry about is how much DPS they do.

    I stopped playing tanks in general in MMOs because none of these new developers know how to make a tank class to begin with. Just make a bunch of DPSers with some that generate 10% more threat, and call those "tanks". Just look at Brawler for example, [filtered] joke "tank" [filtered] class.
    Lessiem wrote: »
    Lack of tanks huh?..... make one.
    Now seriously, the lack of tanks is because there are no tank classes in this game, just dps that acts like a "tank".

    Example:
    Robertina wrote: »
    My friend lancer with 160+ ping hes 600-900k dps

    A tank must HOLD damage, not deal it. A tank must not be made of TINFOIL. And if you ask me, thats whay I stopped play "tanks"

    what this guy said basically.

    That's not how tanking works in this game. Tank survivability comes mostly from blocking, not facetanking every attack and relying on raw defense stats to carry you. Did you expect to just hold aggro indefinitely by using Shout and holding block?

    Tanks have always been about dealing DPS to hold aggro. They still need to do things like hold aggro (which is a given) and reposition the bosses so that the DPS are safely back critting.
  • I honestly stopped playing my tanks because my WH weapons are fine but some stuff still bleeds through and I don't wanna replace my gear.
  • ZoknahalZoknahal ✭✭✭✭✭
    Viauxi wrote: »
    I quit playing lancer years ago when BHS decided it was a good idea to make me tank by doing DPS....instead of actually TANKING. Because the last thing someone who plays the tank archetype wants to worry about is how much DPS they do.

    I'm gonna stop you there and say something. First, i do agree with you on the topic that a tank last worry should be damage. I main Lancer for 4 years and this was always my top priority. I wont lie, i am interested in how much damage i do too, but top priority is to keep the boss at bay and not let go of that aggro, regardless of how much damage i do.

    Now on the damage topic. it was not BHS who decided it was a good idea to have tanks doing dps to tank. The decision was mainly community driven. Turns out that the community figured that the best way to hold aggro wasn't by stacking aggro modifiers, but going toe to toe with the other DPS by bringing your own share of DPS. BHS noticed this and decided to take on the approach of offensive tanking, seeing as the old way of tanking by stacking aggro modifiers was slowly getting outdated. Tanks now have to build up damage in order to hold aggro properly. The more damage you do, the less chances are for the other DPS to steal aggro.

    Unfortunately i have seen some people taking this to the extreme, with of course, the tool that is in everyone's mind: DPS meters. Some time ago when this things were just coming out of hiding for TERA, some people actually wanted tanks that could do an specific amount of damage because to the, that was the standard and what a tank has to deal in order to hold aggro. Failure to do this would result in you, the tank, getting labeled as bad.

    Conclusion: 100% agree that tanks should worry more about holding aggro than doing damage (unless you are a brawler, just roll your face on the keyboard and you good) but BHS did not forced us tanks to go offensive tanking, it was the community who forced BHS to make this type of change.
  • Bec tanking is hard.
    U need to know the mech, u cant floormaster
    u have to have good damage to hold aggro and defense to block hits.
    Tank must have good gears, good skills and good pings.
    Dps is like good damage, try not to die and medium defense.
    Healers are like good skills, medium defense(u got one shot anyway) and no damage required.
    That's why my Full Guile mystic can run RMHM and farm mats for my reaper and she can always find teams even when she is non skilled.
    On the other hand my reaper has better gears but cant find a team that frequently.
  • And after playing a lot healers, I even feel like playing DPS is hard.
    Let alone Tanks who has to focus on the fight every sec. One wrong move can lead to a disaster to the whole team, the burden and stress on tanks are high and it might be fun to play at first but when u r forced to grind and run same contents over and over, u tend to find ez and fast way to do so. That's the mind set of alot ppl who play all kinds of roles.
    And in my case, I prefer to farm and grind on my healer since it seems easiest in my cases.
  • So my solution is to reduce the gear requirement for tanks.
    Especially sometimes when blockable attack still go through block and hurt u. Now tanks have to be both tanky and powerful which requires a lot gearing. So if an attack is blockable, just make it 100% blockable regardless of tanks endurance.
    And aggro is still a problem, undergears tanks just cant hold aggro well enough. My guile brawler find it a hard to hold aggro against an ambush reaper and when my reaper got her ambush, same thing happened against but other way around.This will force tanks to stay on their lv and avoid playing harder dungeons but when u are a healer, u can heal ppl even in full slaughter in RMHM, and on last patch, a full dread priest carried us in SSHM. Tanks have to work way harder than healers to get the same level of carriness and credit from dps which is not fair. And my full guile brawler just cant do RMHM like my mystic.
  • ZoknahalZoknahal ✭✭✭✭✭
    edited December 2016
    @kknaex Why the triple post?

    And contrary to many, i actually like damage through shield. It lets me know when i do not have the correct rolls, gear, etchings, buffs, etc. It also let me know which attacks i can fully block and which ones i have to dodge or add an additional layer of protection called Iron Will.

    And the job of a tank is not harder than the job of a healer. Tanks job can sometimes be stressing and intense having to shoulder the safety of the party and above else, holding the aggro to avoid making the battlefield a mess. Healers on the other hand, have already a lot of stress having to run behind the dps. If the dps is all scattered, healers will have a harder time. If the dps do not properly use dodge skills, it makes it even harder on healers, and on top of that, healers are the only ones that can remove buffs from bosses. Comparing tanking to healing in TERA doesn't seem too fair to me.
  • Zoknahal wrote: »
    @kknaex Why the triple post?

    Oh, sorry for the triple post because I was cooking my sausage in my oven so I have to run back and forth and everytime I came back to my room I thought of something new.

    I am grateful to every tank who would like to help me in my grinding, and since I usually run with friends and familiar faces who knows the dungeons and their classes, healing become much easier to perform. Could u imagine that I actually spend way more mana and double my apms running LKNM with newbies comparing to running RMHM and SSHM with friends? So I would prefer to play a brawler to carry them in ez dungeons but on harder dungeons, with good teammates, healers' job becomes much easier but not the same for tanks. They have to perform even better to not drag down the dps and lose aggro.

    And for damage through block, considering how one-shot is prevalent in current hard dungeons. It just immediately stop undergeared tanks to try hard dungeons bec they can not be carried. And PPL love to be carried that's why ppl are more tolerant to undergeared dps and healers. Healer's skill can make up for lack of gear, and the whole team's performance can cover an undergeared dps's lack of damage.But to cover a tank's weakness is hard and almost impossible in hard dungeons. Just like I said, if ppl want EZ and fast runs or just waiting to be carried and still rolling for loot shamelessly, tanks are the last role they will pick, unless the dungeon is a facerolling ez one.
  • edited December 2016
    dinners wrote: »
    I think, one of the problem with N/A server is Ping problem.

    Brawler is kind of friendly class for mid ping player. But, lancer and warr is ping dependent class. Especially, lancer is very ping dependent.

    Mid/ high lvl ping people will try Lancer and they will find out later that, their lancer can't be as good as one with low ping or Brawler later.

    N/A need another tank class that is less dependent with ping as like Brawler.

    When I play Mystic or Priest, I see some high ping lancer with good blocking, knowing boss mecha and holding agro. But, they can't attack bwt boss attack due to the ping. They barely do 100~200k dps.

    I dont agree. I play lancer with 160 ping, i dont have problem with blocking and with my full endurance rolls on rings i still can do 300 400k/s DPS on every RMHM boss :) w/o noct. Im 100% sure with ambush gear and proper rolls i can do 800k/s if party is skilled :). I play tank and healer ( mystic and priest ) And please dont say again, healer need same focus and is stressed like tank, its biggest [filtered] i ever heard. Go SCHM - one mistake of tank ( darkan ) and most of parties just wipe, where healer with fast reuse iframes can iframe almost everything. RMHM? Mystic just run arround dropping [filtered], priest is much harder than mystic there, but still if 2 healers ( its usually like this ) they can ress each other. When TANK die, DPS die, nobody take curses, tank getting curse and every lalelith hit take your 20% of HP. then u die, because healer ressing DPS who cant even iframe swipe, then they ress u again and BOOOM backtail, everyobody dead, wipe GG BB THX.
  • Lessiem wrote: »
    Lack of tanks huh?..... make one.
    Now seriously, the lack of tanks is because there are no tank classes in this game, just dps that acts like a "tank".

    Example:
    Robertina wrote: »
    My friend lancer with 160+ ping hes 600-900k dps

    A tank must HOLD damage, not deal it. A tank must not be made of TINFOIL. And if you ask me, thats whay I stopped play "tanks"

    The problem with enough tanks not being in this game, is really because there are so many factors behind this.

    While true that a tank must hold damage, they still have to deal damage at the same time. More Damage = More Aggro generation; it's that simple and even in the old days before aggro revamp, this is how it was but we had to use shouts/rally cry in between rotations. If a tank is not dealing some amount of damage, then keeping aggro is more difficult. You can't expect to just sit there holding damage and expect to keep aggro. That's not how it works in TERA since tanks classes came out. One of the big differences now is that tanks do more damage but at the same time have the mentality of tanking responsibilities.

    Viauxi wrote: »
    I quit playing lancer years ago when BHS decided it was a good idea to make me tank by doing DPS....instead of actually TANKING. Because the last thing someone who plays the tank archetype wants to worry about is how much DPS they do.

    I stopped playing tanks in general in MMOs because none of these new developers know how to make a tank class to begin with. Just make a bunch of DPSers with some that generate 10% more threat, and call those "tanks". Just look at Brawler for example, [filtered] joke "tank" [filtered] class.
    Lessiem wrote: »
    Lack of tanks huh?..... make one.
    Now seriously, the lack of tanks is because there are no tank classes in this game, just dps that acts like a "tank".

    Example:
    Robertina wrote: »
    My friend lancer with 160+ ping hes 600-900k dps

    A tank must HOLD damage, not deal it. A tank must not be made of TINFOIL. And if you ask me, thats whay I stopped play "tanks"

    what this guy said basically.

    When you say years ago, I'm assuming you mean that you quit lancer when brawler patch came out just like so many lancers did. Years ago lancers were not required to be a DPS. Somewhat we did have to keep up our rotations and do some damage but had to use shouts/rally cry in between. A good tank will know how not to be a tinfoil.

    The tanking changes that were introduced last year at this time, lancer started to get buffs slowly but not fully until the FIHM & SSHM patch and onwards. After this, people expect lancer to be a frontal DPS for quite some time now but still at the same time maintain tanking responsibilities. I feel they combined both the dps and tanking aspects into one. I Played a bit like a dps lancer back in the days since BRHM patch with mostly crit setup and using some aggro crystals because full aggro did not work as well against very skilled dps parties. I felt if I did more damage it would help and it did really after doing many tests. But I'm glad lancer got buffed because we really needed it.

    For Tera, I don't think there was any issue making a tank class to begin with; it's how it ended up when brawler came out last year at this time, which has been leading to the balance of tanks lately. Doing damage on lancer is nice but I always think about what a tank should think about for a party and not only focus on dps. People that gave up playing lancer, really gave up because they didn't learn how to adjust to the new system and maybe some people are just not made for tanking. Everyone has a certain skill level cap limit somewhere.
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