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《So LFG want More and more Tanks 》

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Comments

  • Zoknahal wrote: »
    Viauxi wrote: »
    I quit playing lancer years ago when BHS decided it was a good idea to make me tank by doing DPS....instead of actually TANKING. Because the last thing someone who plays the tank archetype wants to worry about is how much DPS they do.

    I'm gonna stop you there and say something. First, i do agree with you on the topic that a tank last worry should be damage. I main Lancer for 4 years and this was always my top priority. I wont lie, i am interested in how much damage i do too, but top priority is to keep the boss at bay and not let go of that aggro, regardless of how much damage i do.

    Now on the damage topic. it was not BHS who decided it was a good idea to have tanks doing dps to tank. The decision was mainly community driven. Turns out that the community figured that the best way to hold aggro wasn't by stacking aggro modifiers, but going toe to toe with the other DPS by bringing your own share of DPS. BHS noticed this and decided to take on the approach of offensive tanking, seeing as the old way of tanking by stacking aggro modifiers was slowly getting outdated. Tanks now have to build up damage in order to hold aggro properly. The more damage you do, the less chances are for the other DPS to steal aggro.

    I've also main tanked for almost 15years now, ofc thru various mmo's @endgame in groups or raids it doesn't matter and what I found is just bout every single one goes thru and deals with the same issue's with tanking. Meaning, at the start its not really high dps but patch after patch it creeps up and focuses more on dps than taunts/agro locks etc. This is not exclusive to Tera and has many factors into it, one major factor being their is more content that may require the class to deal more damage in order to stay viable to the playerbase. I mean why play a 100k +15dps lancer in ghillie when I can make a starter sorc that does triple the damage?(btw you can change ghillie to any solo dungeon, pvp, open world content, hell most any normalmode dungeon)

    I've played all other classes and personally I feel my role is tank. I will adapt accordingly regardless of the changes because I love holding the boss, the responsibility, having the most control in the fight and overall feeling you get when you know you are the one most responsible for the success of the fight.

    Doing alot of dps in order to do my job well I have never found annoying or hard, just another means to do my job right.
  • Zoknahal wrote: »
    Viauxi wrote: »
    I quit playing lancer years ago when BHS decided it was a good idea to make me tank by doing DPS....instead of actually TANKING. Because the last thing someone who plays the tank archetype wants to worry about is how much DPS they do.

    I'm gonna stop you there and say something. First, i do agree with you on the topic that a tank last worry should be damage. I main Lancer for 4 years and this was always my top priority. I wont lie, i am interested in how much damage i do too, but top priority is to keep the boss at bay and not let go of that aggro, regardless of how much damage i do.

    Now on the damage topic. it was not BHS who decided it was a good idea to have tanks doing dps to tank. The decision was mainly community driven. Turns out that the community figured that the best way to hold aggro wasn't by stacking aggro modifiers, but going toe to toe with the other DPS by bringing your own share of DPS. BHS noticed this and decided to take on the approach of offensive tanking, seeing as the old way of tanking by stacking aggro modifiers was slowly getting outdated. Tanks now have to build up damage in order to hold aggro properly. The more damage you do, the less chances are for the other DPS to steal aggro.

    Unfortunately i have seen some people taking this to the extreme, with of course, the tool that is in everyone's mind: DPS meters. Some time ago when this things were just coming out of hiding for TERA, some people actually wanted tanks that could do an specific amount of damage because to the, that was the standard and what a tank has to deal in order to hold aggro. Failure to do this would result in you, the tank, getting labeled as bad.

    Conclusion: 100% agree that tanks should worry more about holding aggro than doing damage (unless you are a brawler, just roll your face on the keyboard and you good) but BHS did not forced us tanks to go offensive tanking, it was the community who forced BHS to make this type of change.

    I agree with you most part. But, it was BHS, who released Brawler as pure tank class.
    Brawler was so OP compare to Lancer. Even, BHS was willing to do something about lancer's utility or buff ability, it won't make lancer's solo dps lvl. If BHS didn't make Brawler as super OP tank/ dps class, then another tank class won't make complaints in first place. Brawler got nerfed a few times, yet, normally, brawler can dps as NInja lvl. So, they had to buff lancer or anther tank's dps. And, this wasn't players idea.

    Most of N/A lancer can not be as good as Ktera lancer. Because, Ktera lancer play with like 10 ping. Brawler is still very good with 80~100ms. But, there is diff/ btw playing 10 ping lancer and 100 ping lancer in dps. I just want, BHS make another tank class that is less dependent with ping as like Brawler.
  • ZoknahalZoknahal ✭✭✭✭✭
    edited December 2016
    dinners wrote: »
    Zoknahal wrote: »
    Viauxi wrote: »
    I quit playing lancer years ago when BHS decided it was a good idea to make me tank by doing DPS....instead of actually TANKING. Because the last thing someone who plays the tank archetype wants to worry about is how much DPS they do.

    I'm gonna stop you there and say something. First, i do agree with you on the topic that a tank last worry should be damage. I main Lancer for 4 years and this was always my top priority. I wont lie, i am interested in how much damage i do too, but top priority is to keep the boss at bay and not let go of that aggro, regardless of how much damage i do.

    Now on the damage topic. it was not BHS who decided it was a good idea to have tanks doing dps to tank. The decision was mainly community driven. Turns out that the community figured that the best way to hold aggro wasn't by stacking aggro modifiers, but going toe to toe with the other DPS by bringing your own share of DPS. BHS noticed this and decided to take on the approach of offensive tanking, seeing as the old way of tanking by stacking aggro modifiers was slowly getting outdated. Tanks now have to build up damage in order to hold aggro properly. The more damage you do, the less chances are for the other DPS to steal aggro.

    Unfortunately i have seen some people taking this to the extreme, with of course, the tool that is in everyone's mind: DPS meters. Some time ago when this things were just coming out of hiding for TERA, some people actually wanted tanks that could do an specific amount of damage because to the, that was the standard and what a tank has to deal in order to hold aggro. Failure to do this would result in you, the tank, getting labeled as bad.

    Conclusion: 100% agree that tanks should worry more about holding aggro than doing damage (unless you are a brawler, just roll your face on the keyboard and you good) but BHS did not forced us tanks to go offensive tanking, it was the community who forced BHS to make this type of change.

    I just want, BHS make another tank class that is less dependent with ping as like Brawler.

    That, or wait for the Lancer turn to be revamped, and hope that BHS will make Lancer what it was suppose to be from the very start: A support tank that have the highest, and i mean it, THE HIGHEST endurance in game and excels at taunting the enemy while giving support to party by means of buffs and other defensive abilities.

    Currently Lancer does have a fair amount of endurance, but is not the highest. Warrior in Dstance with proper rolls can get an even higher endurance, and the only buffs we lancers have to support party are Guardian Shout and Adrenaline Rush. Skills like Pledge of Protection, Challenging Shout and Onslaught need to be revised. For example (and this is what i personally think should fix most issues with Lancer):

    - Onslaught should have innate double crit and Perfect Block, and should be available to be chained to other skills in addition of Shield Bash.
    - Challenging shout self buff to negate the push back from bosses doesn't work properly, and it is pretty much useless cause push back is no longer a thing on most attack mechanics. It needs to be changed to something like having aggro permanently for a set amount of seconds".
    - Pledge of Protection should work like Kaia Shield.
    - Guardian Shout effect should apply instantly instead of after 2 seconds.
    - Shield Bash should be 100% stun on PvE instead of chance.
    - Lancer could use a pair of new skills to further improve utility in party, like auras or buffs.
    - Remove Menacing Wave. Somewhat a good skill, but honestly, no one uses it, not even for pvp. It has a long casting time, and it locks you in place when it finishes casting, making you a sitting duck in PvP. Lockdown Blow does the same job and better.
    - Wallop should have 100% chance for crit. What is the point of the hardest hitting skill of lancers if we cant make it hit crit all the time? The damage it does when it crits its awesome, but when it doesnt, man, the numbers are just lame.

  • Easy solution...have a tank alt...I play Priest>Lancer/Reaper... Problem fixed x)
  • Lessiem wrote: »
    Lack of tanks huh?..... make one.
    Now seriously, the lack of tanks is because there are no tank classes in this game, just dps that acts like a "tank".

    Example:
    Robertina wrote: »
    My friend lancer with 160+ ping hes 600-900k dps

    A tank must HOLD damage, not deal it. A tank must not be made of TINFOIL. And if you ask me, thats whay I stopped play "tanks"

    I average 800k-1.2M on my lancer. The people I run with get 1.5 to over 2m/s. I am holding aggro, not dpsing x)

    Why would we need more defense? We have a block o.O. If there was no penalty to getting hit too much, tera would be even easier and more boring Q.q.
  • ViauxiViauxi ✭✭✭
    feazeshero wrote: »
    When you say years ago, I'm assuming you mean that you quit lancer when brawler patch came out just like so many lancers did. Years ago lancers were not required to be a DPS. Somewhat we did have to keep up our rotations and do some damage but had to use shouts/rally cry in between. A good tank will know how not to be a tinfoil.

    The tanking changes that were introduced last year at this time, lancer started to get buffs slowly but not fully until the FIHM & SSHM patch and onwards. After this, people expect lancer to be a frontal DPS for quite some time now but still at the same time maintain tanking responsibilities. I feel they combined both the dps and tanking aspects into one. I Played a bit like a dps lancer back in the days since BRHM patch with mostly crit setup and using some aggro crystals because full aggro did not work as well against very skilled dps parties. I felt if I did more damage it would help and it did really after doing many tests. But I'm glad lancer got buffed because we really needed it.

    For Tera, I don't think there was any issue making a tank class to begin with; it's how it ended up when brawler came out last year at this time, which has been leading to the balance of tanks lately. Doing damage on lancer is nice but I always think about what a tank should think about for a party and not only focus on dps. People that gave up playing lancer, really gave up because they didn't learn how to adjust to the new system and maybe some people are just not made for tanking. Everyone has a certain skill level cap limit somewhere.


    When I say years ago, I literally mean *Years ago*. I'm not a newbie who started playing TERA before the brawler came out, They started making tanks in this game irreverent way before even the FoA patch and it was easy to spot if you know how to read MMOs. Lancer was literally the first class I ever made and tanking in the old TERA, although was not perfect, was glorious and such a rush. It was so fun. It was about aggro management, CC, and survivability. It was slower pace, cruel and felt more heavy/weighty. Epic. Nowadays its a shell of its former self.

    Slower pace, epic, and weighty?

    It looks like the the poor lad smoked some crack rocks and is trying to squeeze in as many damage abilities as humanly possible, before he has to unfortunatly waste 0.080 seconds blocking.....No thanks.

    Manage your aggro?
    Just DPS lul. F*** it. The boss will face whatever direction anyways.

    CC?
    What CC. None of your CC skills work anymore (Probably because they want you to DPS). Remember debilitate? leash? Master leash? Just remove them from your hotbar because bosses in TERA will do, quite literally, whatever the hell they want and lancer has almost zero influence through CC except MAYBE holding him in one spot....assuming the boss wants to stay there to begin with. He would probably just wonder towards the healer and rek her if he wanted to, oh wait..bosses already do random [filtered] like that nowadays.

    Survival?
    Whats the point when literally everyone can facetank everything now. Remember when the "Let sorc tank lel" meme came up around REHM? Well...That was not a joke, actually. Remember when you were the only one who can take a hit from an enraged BAM and live? Now the priest can just facetank it now and kill it in 25 seconds lel.


    And this is just my beef with lancer. This game went so far down the rabbit hole I almost want nothing to do with it anymore. I quit this game multiple times but I keep coming back because MMOs are such an un-innovative, manipulative disgrace nowadays this is the only modern game worth playing, period. Thats not saying much:

    -Nerfed BAMS by 700%
    -Avatar weapons
    -Removed the Nexus
    -Nerfed BAMS by another 300%
    -All new classes are female (literally Scarlet Blade 2.0 now)
    -Complete neglect of the male gender and anyone who plays them.
    -Complete over-saturation of the Elin race (tnx Korea and Japan!!! Everyone knows it's because you people have a lolita complex over there, I'l say it I don't give a shite)
    -Removal of content 3 months after it released. This game has so much content that BHS throws away (for no reason) it's insane.
    -Pay2win +15 trash (Tnx AGAIN Korea . Sigh, these people literally can't jack up a single game if their life depended on it)
    -An infinite, neverending powercreep (Remember when 2mil crit with VM2 gear was considered a lot of damage? Remember? U member......)
    -Removal of raid based content.
    -removal of old dailies which were at least WAY funner than the Vanguard [filtered] we have now. At least with the old green dailies you got to explore the world a little bit and work on all your reputation points.
    - Island of Dawn
    -tier spending, you can be a true credit card hero now guys!
    -Avatar weapons (because the BAM nerfs wasn't enough, right??????????)
    -Buffed BAMS by an additional -169% more damage
    -hue hue hue HUE HUE hue hue hue [filtered] off.
    -Alliance was pretty cool....until they removed it instead of using braincells to make it better.
    -crit crit crit crit crit crit crit crit CRIT. CRIT. CRIT. CRIT IS LIFE. Remember when sorc was the best DPS in the game and then it fell of really hard out of nowhere and suddenly everyone wanted to be one hit zerks and slayers? Blame crit for that.
    -Removed all open world party quests/content
    -Giant floating islands of retardation everywhere

    extra:
    -You wanna know why people run 2 healers in a 5 man dungeon in this game? Because half of the remaining playerbase are scrublords and there are no real DPS checks in dungeons so you can get away with doing stupid party comps like this. It's like running 5 healers in Alexander Savage in FFXIV, oh wait, that's impossible..because that game has real DPS checks. The original MCHM would probably eat most of you scrublords alive.

    The list goes on and on. I'm done. I'm probably gonna get banned for this post anyways even though I made it as PG/PC as possible. Sorry if I hurt your feeling sor broke any of your weak [filtered] forum rules for your rated M game "you can't use curse words or offend someone blah blah" [filtered] off. People are so weak and scary nowadays.
  • clfarron4clfarron4 ✭✭✭✭
    Zoknahal wrote: »
    dinners wrote: »
    Zoknahal wrote: »
    Viauxi wrote: »
    I quit playing lancer years ago when BHS decided it was a good idea to make me tank by doing DPS....instead of actually TANKING. Because the last thing someone who plays the tank archetype wants to worry about is how much DPS they do.

    I'm gonna stop you there and say something. First, i do agree with you on the topic that a tank last worry should be damage. I main Lancer for 4 years and this was always my top priority. I wont lie, i am interested in how much damage i do too, but top priority is to keep the boss at bay and not let go of that aggro, regardless of how much damage i do.

    Now on the damage topic. it was not BHS who decided it was a good idea to have tanks doing dps to tank. The decision was mainly community driven. Turns out that the community figured that the best way to hold aggro wasn't by stacking aggro modifiers, but going toe to toe with the other DPS by bringing your own share of DPS. BHS noticed this and decided to take on the approach of offensive tanking, seeing as the old way of tanking by stacking aggro modifiers was slowly getting outdated. Tanks now have to build up damage in order to hold aggro properly. The more damage you do, the less chances are for the other DPS to steal aggro.

    Unfortunately i have seen some people taking this to the extreme, with of course, the tool that is in everyone's mind: DPS meters. Some time ago when this things were just coming out of hiding for TERA, some people actually wanted tanks that could do an specific amount of damage because to the, that was the standard and what a tank has to deal in order to hold aggro. Failure to do this would result in you, the tank, getting labeled as bad.

    Conclusion: 100% agree that tanks should worry more about holding aggro than doing damage (unless you are a brawler, just roll your face on the keyboard and you good) but BHS did not forced us tanks to go offensive tanking, it was the community who forced BHS to make this type of change.

    I just want, BHS make another tank class that is less dependent with ping as like Brawler.

    That, or wait for the Lancer turn to be revamped, and hope that BHS will make Lancer what it was suppose to be from the very start: A support tank that have the highest, and i mean it, THE HIGHEST endurance in game and excels at taunting the enemy while giving support to party by means of buffs and other defensive abilities.

    Isn't a Warrior's efffective block something close to double that of a Lancers?
  • AyiAyi ✭✭✭
    Brawler nerf made the class too boring for most players, heck, I even quit it to go back to my lancer.
  • I would play tank if not my high ping.
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