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[KTERA] 12/22 Patch Note Lunar Dancer

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Comments

  • VinyltailsVinyltails ✭✭✭✭
    Oh boy...dat lv65 skill....used under blood moon....30% damage to party members...stacks 5 times....150% damage for all 5 stacks if you manage to pull it off *walks away*
  • Keep spamming more female locked classes, soon I'll be wearing a pimp cane into every dungeon I go into.
  • MoeBunnyMoeBunny ✭✭✭
    edited December 2016
    for Full moon, when it says "User: Increase skill damage of second hit by 30% and critical chance by 0.3 times per stack" does it mean every 2nd hit does 30% more dmg or...? the descriptions are kinda confusing
  • seraphinushseraphinush ✭✭✭✭
    edited December 2016
    MoeBunny wrote: »
    for Full moon, when it says "User: Increase skill damage of second hit by 30% and critical chance by 0.3 times per stack" does it mean every 2nd hit does 30% more dmg or...? the descriptions are kinda confusing
    Full Moon is a two hit skill- first hit triggers the aoe damage as as well imbuing moonlight energy into the area ie. 'Blood Moon Fragrance'. this buff gives the second hit the appropriate buff described and stacks to a max of 5.since it maxes out at 5 stacks and stacks each second, there is no reason to prolong it longer than 5 seconds. and then the second hit is triggered to give aoe damage with those said buffs

    > First hit- aoe dmg, and places area for moonlight
    > Party and user stand in area to stack buff per second
    > User triggers second hit- additional damage depending on how long user held the aoe
    > Meanwhile, party members being bm as [filtered]
  • MoeBunny wrote: »
    for Full moon, when it says "User: Increase skill damage of second hit by 30% and critical chance by 0.3 times per stack" does it mean every 2nd hit does 30% more dmg or...? the descriptions are kinda confusing
    Full Moon is a two hit skill- first hit triggers the aoe damage as as well imbuing moonlight energy into the area ie. 'Blood Moon Fragrance'. this buff gives the second hit the appropriate buff described and stacks to a max of 5.since it maxes out at 5 stacks and stacks each second, there is no reason to prolong it longer than 5 seconds. and then the second hit is triggered to give aoe damage with those said buffs

    ah ok and does the "Increase skill damage by 30% per stack" also apply to the user or just the ppl in the party (not including yourself)?
  • seraphinushseraphinush ✭✭✭✭
    edited December 2016
    MoeBunny wrote: »
    MoeBunny wrote: »
    for Full moon, when it says "User: Increase skill damage of second hit by 30% and critical chance by 0.3 times per stack" does it mean every 2nd hit does 30% more dmg or...? the descriptions are kinda confusing
    Full Moon is a two hit skill- first hit triggers the aoe damage as as well imbuing moonlight energy into the area ie. 'Blood Moon Fragrance'. this buff gives the second hit the appropriate buff described and stacks to a max of 5.since it maxes out at 5 stacks and stacks each second, there is no reason to prolong it longer than 5 seconds. and then the second hit is triggered to give aoe damage with those said buffs

    ah ok and does the "Increase skill damage by 30% per stack" also apply to the user or just the ppl in the party (not including yourself)?

    The party members stack 'increase skill damage by 30%' to a max of 5 times, while simultaneously
    The user stacks 'increase skill damage by 30% and critical chance by 0.3 times' to a max of 5 times.
  • MoeBunny wrote: »
    MoeBunny wrote: »
    for Full moon, when it says "User: Increase skill damage of second hit by 30% and critical chance by 0.3 times per stack" does it mean every 2nd hit does 30% more dmg or...? the descriptions are kinda confusing
    Full Moon is a two hit skill- first hit triggers the aoe damage as as well imbuing moonlight energy into the area ie. 'Blood Moon Fragrance'. this buff gives the second hit the appropriate buff described and stacks to a max of 5.since it maxes out at 5 stacks and stacks each second, there is no reason to prolong it longer than 5 seconds. and then the second hit is triggered to give aoe damage with those said buffs

    ah ok and does the "Increase skill damage by 30% per stack" also apply to the user or just the ppl in the party (not including yourself)?

    The party members stack 'increase skill damage by 30%' to a max of 5 times, while simultaneously
    The user stacks 'increase skill damage by 30% and critical chance by 0.3 times' to a max of 5 times.

    oh whew thats a relief. tysm for the fast responses~
  • Just when they removed endurance debuffs from Archer/Warrior for what I assume is to promote more variety with endgame parties, they decide to throw the Full Moon party buff into the mix. Thank you BHS.
  • YamazukiYamazuki ✭✭✭✭✭
    Misago wrote: »
    Just when they removed endurance debuffs from Archer/Warrior for what I assume is to promote more variety with endgame parties, they decide to throw the Full Moon party buff into the mix. Thank you BHS.

    I think it was removed because Archer/Warrior would complain they do less damage than other dps classes, who have no debuff. So they removed the debuff and compensated them with additional self damage. Warrior even received a change to discourage you from enraging in d-stance and then switching when they got a set of damage buffs a while ago. If the new class has lower damage it probably won't run into this issues since it would have been released and advertised to have some support rather than full on dps.
  • WTB name "Diana" on TR. (it's a joke, please don't ban me...)
    The moon also rises...
  • KoikoiKoikoi ✭✭✭
    thanks for the info!

    HH is being removed. Does that mean t4 etchings will drop else where or be craft able?
  • Archer got buffed, cool cool.
  • CatservantCatservant ✭✭✭✭
    Thank you so much, IdioticGenius!
  • SchwerpunktSchwerpunkt ✭✭
    edited December 2016
    Literally replaces the Slayer in every aspect, and then some.
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