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Bring back..
Hello everyone,
first of all i want to axcuse me for my bad english..
So I have few questions about Tera..
Im a new player, I started to play about 5 months ago.. I found ppl to play with them and they are old, i mean they play Tera for 3 years or so and they told to me that in the past there were really interesting things.. like Nexus, dungeons like Bathysmal Rise and much more.. Why are they gone now? As I started there were a dungeon called Wonderholm, for me as new player it was extremly hard to play there, but it was fun and now after the sorcerer revam its gone.. I heard that the last time Wonderholm was turned off it was for about 2 years or so? Will it be off for another 2 years or what? What about the other dungeons? I only saw videos for Bathysmal Rise and there were something else, but i dont remember the name.. And what about new dungeons or so? I mean, so far as I see there are only few dungeons and you bring them back, then turn them off and so.. nothing new.. Well Harrowhold, but that one is not for everyone, Im really affraid to go there, bc of the lags and fps issues.. Aaand as I know Corsairs Stronghold were from level 30.. Why not again making it from that level avaible? Oh there were a dungeon called Manglemire or so, it was turned off with the Sorcerer revamp, I know it, I was like 2 times inside for about 2 secs, I flew so fast from party, that I cant even think.. But yeah, I know why.. Dreadspire is gone too.. I had the chance to play it few times, but not enough time to explore other floors of it..
There are a way too many things that could make Tera what Tera was..before I came ofcourse, but Im asking myself - Why are they turning everything off for a way too long time.. Or even something for forever? Like the Nexus. My guildies told me that while Nexus were active, they had so much fun.. What have we now? Channelworks? A way too boring and drops nothing.. Demokron factory? After sorc revamp its some kind of..idk.. Is Channelworks harder than DF? SSNM is like the DFNM, I know before sorc revamp it was a lil bit harder.. Well, ok, we still have few challenging dungeons, but they are still a way too boring.. When I look at Wonderholm and Timescape.. or even Manglemire, they were dungeons with specific mechanics, not only go inside, stay on a place and attack bosses until they die, like the dungeons now, RM is the only one that has something else and its on the second boss actually, I dont count the first one..
Still dont forget the events.. I heard that there where events that are worth to stay and play longer than 5 mins.. That one Christmass event now is really [filtered] thing.. I could play one Mongo event.. Okay, it was a way too much, but it was interesting.. Grouping with others and hunt monsters over the maps.. Ive played the Dreamstorm.. Im not sure if it is an Event, but it doesnt looked like one.. The last mongo event, if I can call it so was funny too, but a way too much too.. Only at specific times and making tons of things.. I find it better when an event is running 24/7, but with not so many rewards..
So my question actually.. Are there plans or so to making Tera funny game again or not? And I dont mean new characters, I mean new content like new dungeons or just bringing the interesting things back? I really enjoy the game and I will really happy if there are plans or so to making the game that interesting like it was before.. When I talk with the people they mean that Tera was better before than now. I also see that many people are leaving, actually more are leaving than comming back..
And something else, instead to open new thread I will post it here..
Im playing Archer before the revamp ofcourse, I enjoy archer no matter if it hits hard or not.. We had Eclipse potions before - potion to not get aggro so easy like now from the tank. Is it possible to bring it back? Ofcourse when tank is loosing aggro, that something is wrong with his char.. Gear or rotations, but how could a tank improve his gear when they got kicked from most of the dungeons? Before if we get a weak tank, we took Eclipse potion and doesnt worried about aggro. I had tanks that were even with 4 green aggro crystals + the red one and I steal the aggro from them. I carry about that.. Im trying not to use my strong skills, but somethimes it doesnt help. Im playing most of the times with a buddy sorcerer, we are both with Imp weapon +15 and most of the times we are forced to make breaks between skills or using only the combo attack.. Yeah, our guild doesnt have that super strong tanks and they loose aggro everytime we hit with strong skill.. A guildie of us told me that when Bathysmal rise were there he tanked it with crap gear, but the others had Eclipse potions on and there were not problems with aggro and so on.. Bring them back or just make aggro system like before, as I know now aggro is generated by DPS-ing.. What? Really.. I had a brawler in DFHM that was staying always on block, ofcourse the boss were walking around like crazy, but the brawler meant that he is a tank and he doesnt have to do damage.. I know you are on the way to make lower dungeons harder, but will that help? To learn the classes? I have read somewhere that before the leveling part wasnt that easy like now and the people could learn their classes.. Most of the players now are done with leveling in 2-3 days max and no one knows how to play with his char, instead he/she is an old player, who was too bored to stay afk in HW and maded a new toon. I was so too.. My first choice was Priest, Ive never played with healing class before, but we were 3 friends starting - a tank, a dps and I, ofcourse I had to be the priest.. We leveled with quests and Kuma and at 65 i totaly failed to be a priest even in a dungeon like The Abcess normal.. Yeah, bc i didnt knew what my skills do.. And leveling with dungeons istn better.. We get inside without tank, only with few ninjas that are hitting a way too strong and doesnt take that much damage in low lvl dungeons.. Or gunners with their high defence for a ranged class..
Well, I actually wanted to ask few things, not to give somekind of feedback, but.. yeah, im so, Ive always been the person who cant hold on.
first of all i want to axcuse me for my bad english..
So I have few questions about Tera..
Im a new player, I started to play about 5 months ago.. I found ppl to play with them and they are old, i mean they play Tera for 3 years or so and they told to me that in the past there were really interesting things.. like Nexus, dungeons like Bathysmal Rise and much more.. Why are they gone now? As I started there were a dungeon called Wonderholm, for me as new player it was extremly hard to play there, but it was fun and now after the sorcerer revam its gone.. I heard that the last time Wonderholm was turned off it was for about 2 years or so? Will it be off for another 2 years or what? What about the other dungeons? I only saw videos for Bathysmal Rise and there were something else, but i dont remember the name.. And what about new dungeons or so? I mean, so far as I see there are only few dungeons and you bring them back, then turn them off and so.. nothing new.. Well Harrowhold, but that one is not for everyone, Im really affraid to go there, bc of the lags and fps issues.. Aaand as I know Corsairs Stronghold were from level 30.. Why not again making it from that level avaible? Oh there were a dungeon called Manglemire or so, it was turned off with the Sorcerer revamp, I know it, I was like 2 times inside for about 2 secs, I flew so fast from party, that I cant even think.. But yeah, I know why.. Dreadspire is gone too.. I had the chance to play it few times, but not enough time to explore other floors of it..
There are a way too many things that could make Tera what Tera was..before I came ofcourse, but Im asking myself - Why are they turning everything off for a way too long time.. Or even something for forever? Like the Nexus. My guildies told me that while Nexus were active, they had so much fun.. What have we now? Channelworks? A way too boring and drops nothing.. Demokron factory? After sorc revamp its some kind of..idk.. Is Channelworks harder than DF? SSNM is like the DFNM, I know before sorc revamp it was a lil bit harder.. Well, ok, we still have few challenging dungeons, but they are still a way too boring.. When I look at Wonderholm and Timescape.. or even Manglemire, they were dungeons with specific mechanics, not only go inside, stay on a place and attack bosses until they die, like the dungeons now, RM is the only one that has something else and its on the second boss actually, I dont count the first one..
Still dont forget the events.. I heard that there where events that are worth to stay and play longer than 5 mins.. That one Christmass event now is really [filtered] thing.. I could play one Mongo event.. Okay, it was a way too much, but it was interesting.. Grouping with others and hunt monsters over the maps.. Ive played the Dreamstorm.. Im not sure if it is an Event, but it doesnt looked like one.. The last mongo event, if I can call it so was funny too, but a way too much too.. Only at specific times and making tons of things.. I find it better when an event is running 24/7, but with not so many rewards..
So my question actually.. Are there plans or so to making Tera funny game again or not? And I dont mean new characters, I mean new content like new dungeons or just bringing the interesting things back? I really enjoy the game and I will really happy if there are plans or so to making the game that interesting like it was before.. When I talk with the people they mean that Tera was better before than now. I also see that many people are leaving, actually more are leaving than comming back..
And something else, instead to open new thread I will post it here..
Im playing Archer before the revamp ofcourse, I enjoy archer no matter if it hits hard or not.. We had Eclipse potions before - potion to not get aggro so easy like now from the tank. Is it possible to bring it back? Ofcourse when tank is loosing aggro, that something is wrong with his char.. Gear or rotations, but how could a tank improve his gear when they got kicked from most of the dungeons? Before if we get a weak tank, we took Eclipse potion and doesnt worried about aggro. I had tanks that were even with 4 green aggro crystals + the red one and I steal the aggro from them. I carry about that.. Im trying not to use my strong skills, but somethimes it doesnt help. Im playing most of the times with a buddy sorcerer, we are both with Imp weapon +15 and most of the times we are forced to make breaks between skills or using only the combo attack.. Yeah, our guild doesnt have that super strong tanks and they loose aggro everytime we hit with strong skill.. A guildie of us told me that when Bathysmal rise were there he tanked it with crap gear, but the others had Eclipse potions on and there were not problems with aggro and so on.. Bring them back or just make aggro system like before, as I know now aggro is generated by DPS-ing.. What? Really.. I had a brawler in DFHM that was staying always on block, ofcourse the boss were walking around like crazy, but the brawler meant that he is a tank and he doesnt have to do damage.. I know you are on the way to make lower dungeons harder, but will that help? To learn the classes? I have read somewhere that before the leveling part wasnt that easy like now and the people could learn their classes.. Most of the players now are done with leveling in 2-3 days max and no one knows how to play with his char, instead he/she is an old player, who was too bored to stay afk in HW and maded a new toon. I was so too.. My first choice was Priest, Ive never played with healing class before, but we were 3 friends starting - a tank, a dps and I, ofcourse I had to be the priest.. We leveled with quests and Kuma and at 65 i totaly failed to be a priest even in a dungeon like The Abcess normal.. Yeah, bc i didnt knew what my skills do.. And leveling with dungeons istn better.. We get inside without tank, only with few ninjas that are hitting a way too strong and doesnt take that much damage in low lvl dungeons.. Or gunners with their high defence for a ranged class..
Well, I actually wanted to ask few things, not to give somekind of feedback, but.. yeah, im so, Ive always been the person who cant hold on.
0
Comments
So they dont put time in making classes for every race and dont invest time to rework dungeons and overall content? What are they do? Weekly twitches and putting new costumes only?
IoD BAMs did get reworked but that's something required, or else the power creep would make them too easy.
Its a lot easier for Bluehole to remove than to update content.
When you have too many things to run you only run the best ones. Then progression comes to mind. Why would you run AINM for feedstock? What would you run BRHM for? Some crafting item that's already available elsewhere in the game? Putting VM materials into old dungeons is kinda pointless.
Tera heavily relies on the matching system(haven't played in a loong time, forgot the name, IMS?) to a great extent. I think at some point last year the staff said that a big number of successful clears came for matched runs.
So what are you gonna run?
Ofc there will be groups that will run everything, but the majority will not run it more than 5-10 times per patch because they are useless.
Tera has become heavily reliant on progression based content. They made FWC alive last patch because it gave the best KS ratio ro the game length/time. If you're not gonna profit from something, majority of the population won't run it.
This way they build up hype for the old dungeons so they get playtime. Throuwing it all out at once isn't such a smart idea.
That's my view on why they do that the way they're doing it now.
The solution is in your post but instead of implementing equalized gear for older dungeons... Bluehole just neglects, nerfs and removes content.