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Comments
I think you're having a fundamental misunderstanding as to why slayer is bad whereas gunner is largely just considered bottom tier.
Let's look at it from a purely pve standpoint as if you want to know why slayer is terrible in pvp there are plenty of threads that clearly spell it out better than I ever could.
First, in terms of dps they are both at the bottom of the barrel with slayer doing slightly better or worse depending on the boss in a 5-man scenario. For example, if one looks at dps results for RMHM bosses there is an ~ 50k dps difference between the two and it swings both ways depending on the boss. However, if we look at results for HH you see a different picture where gunners do relatively well whereas slayers are still bottom tier. So your claim that gunners are lower than slayers isn't exactly truthful.
Second, the thing that makes slayers bad isn't just their dps. Many slayer skills are in the best case slightly buggy and in the worst case completely broken, sometimes both. For example let's look at heart thrust (HT). It still has the classic problem of having a flawed hitbox, which has been complained about for years, where if you cast it while in the wrong position the hit wont land even though the animation clearly shows it passes through the target. Of course, experienced players learn to account for this so I'd consider it to be slightly buggy. However, HT has another trait that makes it completely broken in that character collision while casting it isn't properly programmed. This means that when casting it from a safe position (back of the boss) if the direction of the skill through the boss is in an area where the boss is doing damage you will sometimes take the damage as if you're actually standing on the other side of the boss. Pretty much all slayer skills display one of these two flaws. Now if we look at gunner, as far as I'm aware, all of their skills function as they should with a few that may be slightly buggy but nothing game-breaking.
Third, gunners are a far safer class than slayers. Heavy armor, self heals, ranged class, etc.
So, the argument as to why slayers are worse than gunners doesn't actually stem from slayers being an "old" class and gunners being a "new" class but rather due to the fact that slayers have more problems than just their dps hence why everyone is calling for a slayer revamp and not a gunner revamp. To put it simply slayers are like a vehicle where everything is falling apart whereas with gunners everything is working properly but they just need a bit more gas.
I primarily tank and heal. The issue is, if I want to dps, then I'm kind of stuck waiting an eternity for a tank (or healer). My Archer is mostly used for IOD, and HH. My Sorc, I stopped playing it shortly after the revamp as I played it a lot before it. I also played Archer before the revamp as well anyways. If I could dps more often I would probably gear either Slayer or Berserker. I'm just very diverse in any game I've played, Reaper is the only class I don't play. Just could never get into it for some reason, not even when it was seen as over powered.
I would also like to note, I said "Realistically, people want what ever class they play to be the dominant class". This means, people who "main" a class, want their "main" to be over powered. Rerolling to be more efficient is different than complaining about your "main" not being over powered. I personally don't care for what's over powered, I lack an attachment to any dps class since I enjoy them all excluding Reaper. I won't play one even if they were completely dominant.
@LessThanNone Response within spoilers.
You realize that means very little in the grand scheme of things? Armor type is nothing but for aesthetics at this point since the defense for both armor types and classes individually were altered... In addition to the fact some classes have damage reduction abilities, or blocks, which makes them tankier. A Lancer that isn't running around in +15 doesn't survive because of heavy armor, they survive because they can block, notice how if they face tank something that can't be blocked they die in 1 hit?
This requires you to not move, to not use AB, and heals for nothing. Potions are better and accessible by every class if you want heals from something not a healer. If you sit there waiting to be healed then you aren't doing a lot of damage.
Unless an encounter is designed to be unfriendly to melee ranged is a set back in an average group. However, what current instance has attacks focused on melees only and ignores ranged? Ranged is only better when the class is better, not due to range itself being better. Melees in this game are very well compensated for being melee compared to the usual mmorpg. Berserker is the only melee that struggles in an average situation. I personally mostly play melee for a reason.
Etc what? You can't list only positives, because you can make even the worst designed class in any game look over powered doing that. Gunner has so many weakness in pve compared to even other ranged classes. Look at how slow they are compared to Archer/Sorc. Look at their lakc of iframes, look at how even though they have "Heavy Armor" they are just as squishy. They were meant to do high dps, in exchange they were slow but got "Heavy Armor" and Recall, plus their passive, for some added safety. but, Heavy Armor is basically shiny paper, Recall doesn't work on a lot of things, and Gunner's passive doesn't trigger for many things that would realistically kill you. Slayer has quite a few things over Gunner, and any "issues" they may have isn't relevant, since even with these issues they still perform on par with Gunner.
This doesn't even answer the fact that Warrior in KR reached 4m/s but that's "balanced/low dps" while the new class doing 4m/s is "over powered"? I can go on with quite a ton of examples to show the bias honestly. There's also been quite a lot of hostility on forums, and even in-game towards simply playing a new class. There's really no point in denying the irrational biased when this thread is just proof it exists.