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x2 Drops, same old sh*t... 3 times, same run...
From my last post, I got this... "Please don't call out other players on the forums. These sorts of things just lead to drama and witch hunting."
Here, no names this time. Have at it...



Here, no names this time. Have at it...



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That is why in MMO you make lots of friends and join guilds, makes things way easier and less frustrating.
Is not writen anywhere, you are right, but there exist something called being polite. Most players who have been playing for more than, lets say, 4 months? know this already and pass on stuff they do not need or if it drops the same thing twice, and they happen to get 1, they pass on the second one.
Unfortunately, rolling on these armors even if you already have it, will keep happening as long as they can be used to enchant same gear. I could roll on a chest piece if i need it to enchant my alt chest piece who happens to have the same type of armor my main has (keep in mid these boxes are not bankable) without spending feedstock.
it is better than the archer going afk on roll when he is the only leather class in the group and than the dungeon troll us with only leather stuff
Plenty of players find a class they like and make several alts of that class, I don't see the problem in doing that. As for rolling on gear for the alts, it's not something I thought of doing since the gear is bind on pickup, but I'd forgotten about gear enchant, so it does make sense to roll on something you might not need if it's for an alt.
Can confirm. I have 4 priests and 4 slayers.
This is probably an odd question but...how exactly does that work? It's one of those things everyone seems to have seen yet was never present in games I played(at least played to the point of caring about loot). While I understand the idea, the mechanics of it...can't quite seem to figure it out.
Basically it just means that anyone who can actually use the item ("need") gets priority for that loot.
If it's gear that you can actually use on your character, you have the "Need" option. Everybody has the "Greed" option (including those with "Need"). So, when it rolls, if one or more people chose Need, it rolls only between those people and the winner in the Need pool gets the loot; the Greed pool is ignored. If no one chose Need (either because no one is eligible or because the people who were eligible chose Greed instead), then it rolls between everyone in the Greed pool. So, in this way, if you're the only one in your party who could actually use a piece of loot, you're guaranteed to get it if you want it; if there are multiple people in your party who can use it and want it, the competition is limited only to that group, increasing your odds. Only when nobody needs an item does it become "free-for-all" loot.
For the situation described in this thread, it would nearly eliminate the problem.