[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
With my static group I rush in (so she doesn't fly), causing a few swipes or in/out mechanic instead of flight, then enrage at the start after the in/out mech, where my party and I use all CD's and brooches automatically from the start and burn the boss down. This throws my Infuriate on CD to use later, which normally comes back up around 27% of the boss health remaining, perfect for after the first knockback to use to burn again.
Not only that but by using the CD's of Adrenaline Rush and stuff at the beginning it allows the CD's to time perfectly for me to where I can use them again each enrage.
Plus using Infuriate as Lancer gives max threat and allows the boss not to turn after the beginning in/out mech, giving your dps more backtime and you the relaxation of holding easy aggro to dps to your hearts content before mechanics start kicking in.
kappa
Unless there is something I'm missing here, I don't see any reason to wait unless you have classes that wanna build resources before the first enrage (ninja, gunner, glaive skank) and you think the fight will be long enough for infuriate to be used twice either way.
Enrage lasts 36 second, so if you enrage at 100, and get to 90 before that 36 seconds, then it's enrage time lost due to the overlap, however if you wait till the natural 90% wears off then re-enrage then you will get that full 36 seconds.