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Buddy up new rewards
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So where is your suggestion then?
Giving items is one thing, giving incentive to play together is another. By giving incentive to play rather than giving items for milestones, you eliminate the problem of mentors throwing newbies into a lion's den.
A concept would be something I call "Teaching Quest", which unlocks when your mentee hits a certain level (a good level would be 20). With that, you obtain a special weapon that gains strength as you play with your mentee. It will be unlocked as you either go through quests or dungeons. Mentor and mentee gets cosmetics as well as some sort of a title showing you are a mentor of x person (or just Mentor/Dutiful Disciple as a title), as well as useful enchanting materials, consumables and gold. The weapon must be worn when helping the mentee (so that you don't get oneshot and it will automatically have 4 scaling pounding crystals (to make it weaker than optimal setup for dps). When wearing the weapon, if the mentee is in the same party, the disciple will earn EXP as per normal, to eliminate the problem of the level advantage normally harming the levelling process. This weapon will be usable till level 65, where you trade in the weapon for enchanting materials. The last quest in this line would to clear the hardest dungeon in the game together (in our current case, RMHM), rewarding both players with the BiS weapon (untradable even with liberation scroll), at +0. This may sound really game breaking, but in actual fact if you spend weeks helping this disciple, you probably would have gotten Ambush with the same amount of time and effort.
If you are afraid the people make alts to abuse this, make the items untradable.
Didn't TERA use to have a system where you'd get your level adjusted to fit with the dungeon level? Or did I dream that?
Says who? Mentors are getting rewarded for 1. bringing new/old players back into the game and 2. helping them one way or the other afterwards (be it simply with information about the game or their class, with materials, instances etc). Mentors, sadly, have no incentive to continue tutoring their mentees after they've reached max level but that's a design flaw EME/GF can't change (or can they?).
Becoming a mentor to a stranger newbie should be a competition, not a right. Someone told me the other day (literally the other day) that they chose a code of mine because my post in the codes thread looked the nicest to them. As in @TWMagimay's good practices examples, there should be a way to rate your mentor. Imagine if I wrote 'gonna carry you in all story quest dungeons, then invite you into my guild and give you this and this and this' just to get someone to use my code and then not keep my word. Just because there are people who would delete their buddies for no reason, it doesn't mean all mentors are such noobs. I personally only delete chars which haven't reached max level and/or haven't logged in for over a month.
900 noctenium is hardly a ton. :-)
As for the gold looting pet... As someone else wrote elsewhere, they've never seen anyone use it. Regarding the old costume and no-special-effects (as in no MP or HP regen) mount - others have already said it in this very thread.
Anyhow, is there a reason the BuddyUp rewards page hasn't been updated yet? Or has someone made an up-to-date list of current rewards? I'd like to know if the +12 scroll is for t9. Also, can someone post a screenshot of that L50 bank expansion scroll? On EU, there was a bug where new free accounts would get 4 bank tabs right away. I don't think it has been fixed yet though.
It did. It was instance matching and sent the lvl 65 to a random dungeon. It wasn't a way for people to play with their levelling friends.
I wasn't aware I needed one. But, if you insist...
1. In game mentor finder: Like the one in Dragon Nest. You can search mentors by class and see how happy their previous students were with them.
2. Rating system: Once the bond is ended, the student gives their mentor points that are used in the finder(and can possible translate into a token shop).
3. The bond doesn't end at level 65: Levelling in Tera is exceptionally fast. For a system to work, it needs to give time for teaching and learning. It should go until the student completes certain endgame dungeons/battlegrounds x amount of times.
And, yes, it means some actual development time.
Right. But since it existed, it would have been nice if they'd use something similar for the BuddyUp thing.
IDK if this is necro or not, cause I don't use forums well, ever. But....
Can I have your buddyup code to be your friend? (Don't need you to send me anything >.>)