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Buddy up new rewards

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Comments

  • TWMagimay wrote: »
    THEPG wrote: »
    TWMagimay wrote: »
    THEPG wrote: »
    [...]literally just adding a friend to their Friend List.

    [...]

    I think most of it is fine.

    How is that even remotely fine? The system actively defeats its purpose as the mentors never do any mentoring.

    9Dragons: I was a mentor. Being one was pretty cool(I don't remember most of it but I could share my custom title with my students, there were a lot of "Pink and Fluffy" running around). I was buying skill books to give to my students(you had to grind skill levels there and needed books to advance to the highest ones) because having the reputation that you care was really important.
    Aika: The GMs set-up a newbie guild and recruited veteran players to be mentors in it. They had specific times they had to be online and interact with new players(answer questions, help with dungeons etc.) and got a monthly payment in cash shop currency.
    Forsaken World: My mentor was so nice, I played that game for 2 weeks after I knew I didn't like it just so I don't screw her over.
    Dragon Nest: Mentors had an incentive to engage with the new player as they got rated and higher rating meant more people would be interested and you got more stuff.

    You see the common thread? All those games actively encouraged the mentors to interact, help and bond with their students. THAT is the point of a system like this. Not add somebody to your friend list and collect mails every now and then.

    If you read what I wrote you will see I was writing about the rewards that buddyup gives which I think is quite okay and not the way buddyup works and just makes mentors ignore their buddy.
    The whole way buddyup works can be fixed by maybe forcing the 2 to run some dungeons to obtain the rewards or maybe something similar to the things you mentioned.
    But as I said before the rewards right now are quite okay in my opinion.

    I did read what you wrote. And the gist of it was that, considering the current effort and rewards, the system is fine(you did say "it" which cannot refer to "the rewards"). While the rewards/effort is fine, the system itself is moronic.
    Btw, forcing them to run dungeons together would achieve nothing as the little one will get neither xp(the points for levelling) nor drops nor any sort of experience(gameplay-wise).

    So where is your suggestion then?
  • aeee98aeee98 ✭✭✭✭
    edited January 2017
    For a system like Tera which emphasises on a gear cycle rather than levelling, it is very hard to copy mentor systems from other games.

    Giving items is one thing, giving incentive to play together is another. By giving incentive to play rather than giving items for milestones, you eliminate the problem of mentors throwing newbies into a lion's den.

    A concept would be something I call "Teaching Quest", which unlocks when your mentee hits a certain level (a good level would be 20). With that, you obtain a special weapon that gains strength as you play with your mentee. It will be unlocked as you either go through quests or dungeons. Mentor and mentee gets cosmetics as well as some sort of a title showing you are a mentor of x person (or just Mentor/Dutiful Disciple as a title), as well as useful enchanting materials, consumables and gold. The weapon must be worn when helping the mentee (so that you don't get oneshot and it will automatically have 4 scaling pounding crystals (to make it weaker than optimal setup for dps). When wearing the weapon, if the mentee is in the same party, the disciple will earn EXP as per normal, to eliminate the problem of the level advantage normally harming the levelling process. This weapon will be usable till level 65, where you trade in the weapon for enchanting materials. The last quest in this line would to clear the hardest dungeon in the game together (in our current case, RMHM), rewarding both players with the BiS weapon (untradable even with liberation scroll), at +0. This may sound really game breaking, but in actual fact if you spend weeks helping this disciple, you probably would have gotten Ambush with the same amount of time and effort.

    If you are afraid the people make alts to abuse this, make the items untradable.
  • TWMagimay wrote: »
    Btw, forcing them to run dungeons together would achieve nothing as the little one will get neither xp(the points for levelling) nor drops nor any sort of experience(gameplay-wise).

    Didn't TERA use to have a system where you'd get your level adjusted to fit with the dungeon level? Or did I dream that?
  • SunflareSunflare ✭✭
    edited January 2017
    Didn't TERA use to have a system where you'd get your level adjusted to fit with the dungeon level? Or did I dream that?
    No, you didn't. It was called Blast from the Past. BHS could've incorporated it into BuddyUp to make mentors actually earn rewards.
    THEPG wrote: »
    Buddyup isnt meant for mentors anyway.
    Says who? Mentors are getting rewarded for 1. bringing new/old players back into the game and 2. helping them one way or the other afterwards (be it simply with information about the game or their class, with materials, instances etc). Mentors, sadly, have no incentive to continue tutoring their mentees after they've reached max level but that's a design flaw EME/GF can't change (or can they?).
    Becoming a mentor to a stranger newbie should be a competition, not a right. Someone told me the other day (literally the other day) that they chose a code of mine because my post in the codes thread looked the nicest to them. As in @TWMagimay's good practices examples, there should be a way to rate your mentor. Imagine if I wrote 'gonna carry you in all story quest dungeons, then invite you into my guild and give you this and this and this' just to get someone to use my code and then not keep my word. Just because there are people who would delete their buddies for no reason, it doesn't mean all mentors are such noobs. I personally only delete chars which haven't reached max level and/or haven't logged in for over a month.
    THEPG wrote: »
    ton of noctenium
    900 noctenium is hardly a ton. :-)
    As for the gold looting pet... As someone else wrote elsewhere, they've never seen anyone use it. Regarding the old costume and no-special-effects (as in no MP or HP regen) mount - others have already said it in this very thread.

    Anyhow, is there a reason the BuddyUp rewards page hasn't been updated yet? Or has someone made an up-to-date list of current rewards? I'd like to know if the +12 scroll is for t9. Also, can someone post a screenshot of that L50 bank expansion scroll? On EU, there was a bug where new free accounts would get 4 bank tabs right away. I don't think it has been fixed yet though.
  • TWMagimayTWMagimay ✭✭✭✭✭
    TWMagimay wrote: »
    Btw, forcing them to run dungeons together would achieve nothing as the little one will get neither xp(the points for levelling) nor drops nor any sort of experience(gameplay-wise).

    Didn't TERA use to have a system where you'd get your level adjusted to fit with the dungeon level? Or did I dream that?

    It did. It was instance matching and sent the lvl 65 to a random dungeon. It wasn't a way for people to play with their levelling friends.
    THEPG wrote: »
    So where is your suggestion then?

    I wasn't aware I needed one. But, if you insist...
    1. In game mentor finder: Like the one in Dragon Nest. You can search mentors by class and see how happy their previous students were with them.
    2. Rating system: Once the bond is ended, the student gives their mentor points that are used in the finder(and can possible translate into a token shop).
    3. The bond doesn't end at level 65: Levelling in Tera is exceptionally fast. For a system to work, it needs to give time for teaching and learning. It should go until the student completes certain endgame dungeons/battlegrounds x amount of times.

    And, yes, it means some actual development time.
  • EndevaEndeva ✭✭✭✭✭
    Tera BuddyUp issues have been brought up so many times and with the lack of updates to it, its clear that Bluehole just doesn't care new and old players.
  • TWMagimay wrote: »
    TWMagimay wrote: »
    Btw, forcing them to run dungeons together would achieve nothing as the little one will get neither xp(the points for levelling) nor drops nor any sort of experience(gameplay-wise).

    Didn't TERA use to have a system where you'd get your level adjusted to fit with the dungeon level? Or did I dream that?

    It did. It was instance matching and sent the lvl 65 to a random dungeon. It wasn't a way for people to play with their levelling friends.

    Right. But since it existed, it would have been nice if they'd use something similar for the BuddyUp thing.
  • LesbianVi wrote: »
    >people give out buddyup codes
    >not caring about the newbie
    >expect phat loot

    You know, the BuddyUp system had the basic idea of experienced people having fun in teaching newbies. A social aspect. Bringing people together. Giving guilds the chance to grow. Helping beginners learning the ropes. Building dungeon buddies or friendships. Free Ambush is not the best reward.

    Are you applying for player council or something? cause mostly you reply with sarcasm and attacking any sort of criticism.

    I don't want a phat loot, I helped, I sent FS, Alka, even in cases I sent gifts, accessories, Noble Moon, Shape Changers, guess what, only 1 player outta 15 players reached 65, they were friends and strangers. So I wasted my codes, my stuff and accessories, you know why? B/C Tera can't make new players to stay, can't grow its population, heck it can't even keep older players.

    Also teaching, I also tried to teach, help new players, but that is not my job you know, it is BHS job, do you really learn anything by leveling and doing lower level stuff?

    So please, take your sarcasm with you and don't judge anyone with your own attitude. Tnx.

    PS: I never came down here and complained but now I do. the players that is not reaching level 65 in due time shouldn't be rewarded the Candyspinner pet, I have seen lots of players, just getting the pet and then go off. Comes back when the time is over, they start to play and got a free pet, and the giver of the code, gets nothing.

    IDK if this is necro or not, cause I don't use forums well, ever. But....
    Can I have your buddyup code to be your friend? (Don't need you to send me anything >.>)
This discussion has been closed.