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Can We Talk About RMHM Drops...

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Comments

  • LesbianViLesbianVi ✭✭✭✭✭
    Pinopy wrote: »
    Yamazuki wrote: »
    Symn wrote: »
    This is not about forming parties to get gear its about completing the dungeon and feeling unrewarded for clearing one of the hardest dungeons in the game. What works for some does not work for everyone else.

    If the crafting mats become easy to get, the dungeon instantly becomes unrewarding anyways. Why would you run RMHM if you already completed your set? Get more for your alts if you can afford to? People are mostly complaining about AMbush Mats, not the rewards. You can make RMHM rewarding without having the Ambush Mats dropping like candy.

    I also agree with this. Once you have all of the gear you want/full set there is no reason to run RMH anymore because it is so unrewarding in other aspects. With this being the "hardest" dungeon (excluding HH) what will you do after you finished gearing what you wanted to gear? If it had more rewards or buffed drops even if it wasn't VM8 mats I would definitely want to run it more.

    Plus less reason to run RMH after you are done gearing = less people running RMH for the people who still need things.

    If it had other rewards it would give the people who don't need to roll on VM8 mats a reason to run, and give the people who need the mats more of a chance (less people in the party rolling on mats)

    once your set is done, ppl won't run things. they afk on HW or Velika, or they farm and sell and others buy. I see no actual logic here.
  • My entire guild hardly does anything other than HH which is only 1 entry per week because dungeons are so unrewarding. PLEASE add some incentive for fully geared players to run dungeons again, I don't want to log on everyday just to afk and peek at the broker once in a while. I want to actually play the game and feel like my time spent isn't wasted.
  • PinopyPinopy ✭✭✭
    LesbianVi wrote: »
    Pinopy wrote: »
    Yamazuki wrote: »
    Symn wrote: »
    This is not about forming parties to get gear its about completing the dungeon and feeling unrewarded for clearing one of the hardest dungeons in the game. What works for some does not work for everyone else.

    If the crafting mats become easy to get, the dungeon instantly becomes unrewarding anyways. Why would you run RMHM if you already completed your set? Get more for your alts if you can afford to? People are mostly complaining about AMbush Mats, not the rewards. You can make RMHM rewarding without having the Ambush Mats dropping like candy.

    I also agree with this. Once you have all of the gear you want/full set there is no reason to run RMH anymore because it is so unrewarding in other aspects. With this being the "hardest" dungeon (excluding HH) what will you do after you finished gearing what you wanted to gear? If it had more rewards or buffed drops even if it wasn't VM8 mats I would definitely want to run it more.

    Plus less reason to run RMH after you are done gearing = less people running RMH for the people who still need things.

    If it had other rewards it would give the people who don't need to roll on VM8 mats a reason to run, and give the people who need the mats more of a chance (less people in the party rolling on mats)

    once your set is done, ppl won't run things. they afk on HW or Velika, or they farm and sell and others buy. I see no actual logic here.

    I know quite a few people at least on TR who run just for extra mats on the side or for gold, not everyone afks lol.
    What I am saying is it will give people MORE reason to do more than afk in HW though, if the buffs were to other rewards rather than mats.
  • I already have full Ambush set on my main and I still run RMHM. Because.. alts. Most people I know do too. There will always be a reason to run it.

    Even so, I still support the idea of increasing the rewards of RMHM; just not too much that people get their Ambush set in a week. I mean, nobody's denying that 1 crystal per run is abysmal af.
  • LesbianViLesbianVi ✭✭✭✭✭
    Pinopy wrote: »
    LesbianVi wrote: »
    Pinopy wrote: »
    Yamazuki wrote: »
    Symn wrote: »
    This is not about forming parties to get gear its about completing the dungeon and feeling unrewarded for clearing one of the hardest dungeons in the game. What works for some does not work for everyone else.

    If the crafting mats become easy to get, the dungeon instantly becomes unrewarding anyways. Why would you run RMHM if you already completed your set? Get more for your alts if you can afford to? People are mostly complaining about AMbush Mats, not the rewards. You can make RMHM rewarding without having the Ambush Mats dropping like candy.

    I also agree with this. Once you have all of the gear you want/full set there is no reason to run RMH anymore because it is so unrewarding in other aspects. With this being the "hardest" dungeon (excluding HH) what will you do after you finished gearing what you wanted to gear? If it had more rewards or buffed drops even if it wasn't VM8 mats I would definitely want to run it more.

    Plus less reason to run RMH after you are done gearing = less people running RMH for the people who still need things.

    If it had other rewards it would give the people who don't need to roll on VM8 mats a reason to run, and give the people who need the mats more of a chance (less people in the party rolling on mats)

    once your set is done, ppl won't run things. they afk on HW or Velika, or they farm and sell and others buy. I see no actual logic here.

    I know quite a few people at least on TR who run just for extra mats on the side or for gold, not everyone afks lol.
    What I am saying is it will give people MORE reason to do more than afk in HW though, if the buffs were to other rewards rather than mats.

    They still afk :D I said focus on more mats on normal runs, and many players mentioned other drops on event like runs. B) So we are close on this.
  • The persons you see afking in higwatch are not the entire endgame community. A lot of geared players still run rmhm. I still run cw dfnm kc because at the end of it I know I'm getting some feed and spellbinds that after a while add up significantly. At the end of the day people just want there time to be worth it and its not worth it currently, at least for me.
  • RMHM is way to easy to justify higher rewards from it.
  • voidy wrote: »
    Symn wrote: »
    Dungeon drops in general are just poor. You just run them cause its the only way. Dungeons are only rewarding during double or triple drops where the chance of you getting a material is significantly higher some people even pass on the rest if they get one. But what can you do

    Exactly. I know it sounds messed up to say, but triple drop is legitimately how harder dungeons should be all the time, or maybe a toned down version of that. If five people go into a place and spend 45 minutes of their time in there, there's no reason that only one person should walk away with something of value. It's a system that creates bitterness and frustration, especially for people who have to rely on LFG for whatever reason, since you're severely limited to how many times you can go per day.

    If you're spending 45 minutes in there then some of the people in that party shouldn't be doing RMHM lul
  • We've been discussing highlighting specific dungeons on weekends with increased drops as an "event".

    Your complaints regarding Ruinous Manor HM are well taken.

    What do you think would represent a worthy buff to the rewards?

    Make it like the old jackpot dungeons. Everyone gets a guaranteed hankerchief and crystal sent to their mail upon completion of the dungeon.
  • WG7WWET5R3WG7WWET5R3 ✭✭
    edited January 2017
    Just put more feedatocks and maybe notenium boxes. Increasing drop rate of vm mats without providing enchanting mats will break the economy even more. Tier 11 fs 50g ea. Horn 400g ea.Thats what u r gonna c on trade broker.
  • TWMagimayTWMagimay ✭✭✭✭✭
    Diehard123 wrote: »
    RMHM is way to easy to justify higher rewards from it.

    Unlike Celestial Arena which is just so difficult, right?
  • LesbianViLesbianVi ✭✭✭✭✭
    Diehard123 wrote: »
    RMHM is way to easy to justify higher rewards from it.

    Go run HH solo then. Tnx. Stream it also
  • LancerJivaLancerJiva ✭✭✭✭✭
    Diehard123 wrote: »
    RMHM is way to easy to justify higher rewards from it.

    Do it in schisma or slaughter gear or solo it. Tell me how it goes.
  • dinnersdinners ✭✭✭
    1. reduce some Boss HP in N/A dungeon. Ktera players can finish dungeons 2 times faster than here. We don't have talent system and super low ping.
    2. 2 envy + 2 lady's from rmhm. And, little extra t11 from hard dungeons.
    3. little more noctenium reward.
    4. 160k killing spree point for only one lady is just too expensive. Reduce it to 60~80k.
    5. buff tank class first. We need more tank.
    6. increase IMP design drop rate or maybe it's time to delete imp mats from hardmode dungeons. Give t11 feed instead of imp mats at least. or 1 of each envy/ lady's handkerchief from sshm, schm or lkhm.
    7. It's just sick doing rmhm over and over.
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