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Slayers in PvP?

124

Comments

  • Trying to find a slayer in FF who can defeat my reaper, failed.
    Trying to find a warrior in FF who can defeat my reaper, works all the time. XD
  • "In FF" <-- there is your issue
  • Was watching that video before in 3v3, and the damage is way too high for it to be equalised gear lmao...

    In cs with fury strike I can hit around 50k on leather targets low hp about 15k hp and this skill is fully glyphed.

    Infact I feel like Slayers with equalised gear are decent, I can generally one combo players if I crit a few times. Unless they are a tank.

    About reapers, they're grim to duel. ONLY if they're good and know how to play against a Slayer, however I've learnt over time how to duel them better, it's sorcerers that can be a pain to be honest, with that teleport and stun, dmg and stag immune shields can be very annoying.

    Basically to win against good players as a Slayer is to punish them for their mistakes, other than that try your best to outplay them if possible haha.
  • kknaex wrote: »
    Trying to find a slayer in FF who can defeat my reaper, failed.
    Trying to find a warrior in FF who can defeat my reaper, works all the time. XD

    reaper sucks against warrior
    Slayer sucks againts everything
  • Found this old video, if you are new and curious about slayer this might be helpful
  • BorsucBorsuc ✭✭✭
    edited December 2016
    JinChun wrote: »
    Found this old video, if you are new and curious about slayer this might be helpful
    Some of those combos are ugh... pointless waste of CDs...? Look at that double stun combo, what a pointless one really... the only time it would be useful would be with icb, since then OHS has no CD. It legit has no more damage than a single kick stun combo except for the Fury Strike which is negligible, yet it wastes Backhand for no reason. Backhand should be used with OHS->Eviscerate in 99% of cases, unless a specific situation arises.

    Standard Kick combo would be: HT->OHS->Eviscerate->MS (or OHS again if icb).

    But if you have icb, you can do instead: Kick->OHS->HT->(OHS)->Eviscerate (the OHS in parantheses depends on atk speed/estars/ping, don't use it if you can't). Obviously after Eviscerate you follow up with OHS, not MS. This saves MS which is a KD, plus you may be able to get a backcrit with it later. Stop wasting skills unless necessary. Obviously this assumes they have retaliate, otherwise use MS after the OHS of course or whatever.

    But seriously? If icb bugs, you can hit 60k OHS, nobody will survive unless you get interrupted, all you need is 2 OHS crits without counting any other skill lmao. The thing with slayers is that the stuns are incredibly short, so in fact slayers have good damage to push that much in such a short time, unlike warriors. (exccluding full edge scythe, that's special since it requires time to build etc)

    Warriors can solo you easier because their stuns last to infinity, but that makes them easier to interrupt since it takes them longer to do the same damage. Obviously warriors are better because it's far easier to initiate (i.e utility), not damage.
    I think you guys should actually play a slayer in either of the 3s arenas and find out what damage to expect for yourselves.
    Speaking of solo 3v3 (equalized, so no unknown gear gap), slayer can one combo many classes including healers, provided you aren't interrupted.

    Yeah, warriors can do it much easier because of backstab stun, but claiming slayers lack damage is absolutely ridiculous and shows an obvious bias. Initiating is perhaps worse for slayer so definitely worse than warriors (but then again warriors are broken in there). Funny how everyone keeps comparing slayers with reapers or warriors, especially reapers being the most broken class in 3v3 by a wide margin (excluding more support classes which rely on comps, I'm talking faceroll material here).

    But seeing the video above I'm not surprised a lot of slayers "lack damage" when they blow their skills needlessly. Stop thinking like a mad dog and be more strategic with your CDs.

    And obviously, I played slayer a lot in solo 3v3 but only as an alt so I'm not even that good yet I like to play it, I've no problems killing people in one combo if enough crits (even without icb), slayer damage is fine. It's just that good players give trouble because they won't let you properly initiate your combos. Aka lacking utility toolkit, not damage.


    But if you think slayers weren't beyond broken at lv65 patch release I have nothing else to say tbh, obvious bias is obvious.

    Here's a tip for anyone to instantly get better at slayer without any effort: don't play a stupid elin.
  • nah bruh slayer dmg is [filtered]
  • Slayer is [filtered]. The armor Slayers get on some of their skills apparently doesn't stop attacks that pull or knock you upwards, so the new classes can constantly interrupt you while you're helpless against their superior agility, utility, and infinite iframes.
  • http://imgur.com/a/Xq0uJ

    I can't believe I'm still feeding this but for argument's sake, here it is ! This is solo 3s eq gear and obviously broken ICB. It ain't the 100k of the video I posted ... but it compares. No buff opponent + Cruelty/Forceful, though I don't wear any Power zyrks nor did I have ES; also target is a Brawler so heavy armor.
    no way to get an 80k ohs in 3s unless it's team's against people with literally trash gear. Even if you get lucky and get the broken damage icb.
  • Your only gonna get those numbers in solos.
  • You guys are somewhat missing the point I think.
    Though it's a fact that Slayer is far from the easiest or 'Best', anything can be good if you learn it and dedicate to it. You'll never win them all, but with practice, you also won't lose them all.
  • Vanellope wrote: »
    You guys are somewhat missing the point I think.
    Though it's a fact that Slayer is far from the easiest or 'Best', anything can be good if you learn it and dedicate to it. You'll never win them all, but with practice, you also won't lose them all.
    Except you will. Slayers just can't handle the new classes.

    Skills like Whirlwind, Knockdown Strike, and Heart Thrust are all supposed to have skill armor. That means they're supposed to make you immune to staggers and KDs before their last hitbox appears.

    .. but the new classes don't just stagger or KD you. They can knock you upward, and the skill armor doesn't prevent that from working on you. It also doesn't prevent you from being stunned. So against new classes, the only thing that keeps you safe is your dodge.

    Which is [filtered], honestly, because it seems like half the skills new classes have give them iframes. When I use Knockdown Strike against a Reaper, they can stun me out of it, but when they're doing that weird purple AoE, I can't stun them. I can't stun them when they're getting ready to teleport and I can't stun them out of their dodge, but if they hit me with the spike before I do mine, I get stunned in the middle of it.

    Slayers just aren't equipped to deal with that [filtered]. They weren't made to PvP against the new classes, they were made to PvP against the old ones.

    All the new classes get crazy combos, multi-hit skills, multiple iframes, the ability to break skill armor, and crazy attack speed (Reapers and Ninjas) or crazy endurance and damage (Gunners and Brawlers). You think Berserkers hit hard? Good luck getting a critical below +150-200 crit rate. Gunners and Brawlers work differently though. They don't need that much crit rate to crit all the time, so they just build power to +150 instead and absolutely wreck [filtered].

    They were made to PvP. All of them were. BHS designed them with the other classes in mind and made them able to counter or crush everything that's thrown at them by the older classes.
  • I have no problem with (most) equal geared ninjas, sorcs, or brawlers on my slayer, it takes time and practice but even the trashcan that is slayer can do well if you do it right. I don't know why so many people want to hate on this particular class so much when it's honestly much better than most people give it credit for.
  • Ninjas have everything Slayers have, and then some. They're a fair bit squishier, but they make up for it in mobility and iframes. Sorcs have multiple skills to evade Slayers and Brawlers have a ton of skills to lock Slayers down.

    The best Ninjas, Sorcs, and Brawlers should be able to beat the best Slayers pretty handily. They're all much better equipped in PvP than Slayers are.
  • BorsucBorsuc ✭✭✭
    edited January 2017
    When I use Knockdown Strike against a Reaper, they can stun me out of it, but when they're doing that weird purple AoE, I can't stun them. I can't stun them when they're getting ready to teleport and I can't stun them out of their dodge, but if they hit me with the spike before I do mine, I get stunned in the middle of it.
    You must be one of those who don't even know the difference between stun and KD/stagger mechanics, because this part says everything. Pure gem.

    "Weird purple AoE" is Shadowburst right? It's immune to stagger/KD but not to stuns and in fact extremely easy to stun with slayer because the stuns are instant (Backhand/Kick) and reaper cannot move during it. I mention instant stuns because Reaper's Smite is slow compared to slayer stuns and you complain of getting stunned during KDS, lmfao, that's normal. KDS gives you immunity to stagger and KD not to stuns. :neutral:

    Meanwhile Slayer has a real stun immunity called Tenacity while Reaper has nothing, so if anything you as slayer are the one who can truly BE immune to stuns. (Retribution is sort of an iframe, not immunity, because if you don't hit the reaper when he is using it, he is wide open to an attack afterwards due to animation lock)

    As for reapers, yeah they're extremely broken, but this topic is about slayer not whether some classes are OP like reaper (which it is).

    Ninjas? Ninjas land in a sorc trap and they're dead. Other than that, yeah, broken [filtered] class.
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