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Harrowhold doesn't need buffed on NA

245

Comments

  • ObsObs ✭✭✭
    Obs wrote: »

    It's not supposed to be cleared by everyone?

    In Tera EU it is common to inspect a player and see that they are skilled in Harrowhold but if you inspect player on NA you will rarely find a player that is skilled in Harrowhold, only those in the top guilds are skilled on NA.

    On Tera EU it can basically be cleared by everyone because of how easy it is there.

    The buffs don't change the DPS requirements so having consumables doesn't really do anything. If you die, you also lose the CAP buff.

    EU has had 1 more week of clears than NA.
  • ObsObs ✭✭✭
    Yamazuki wrote: »
    Obs wrote: »
    5H96Y49G6D wrote: »
    it needs it, but is it too soon for NA yes

    I don think many clear it regularly on NA server
    Only 2-3 guilds do it reg on TR if i had to guess

    Rest just yolo pug

    It's not supposed to be cleared by everyone?

    Whether it is, or isn't, doesn't matter. Content that caters to a small player base only works when your game has the population of WoW. Other games that try this tend not to work out. High scale raiding is already fairly unpopular in the MMORPG scene, and having most of it targeted at a small audience is pretty suicidal. Then again, BHS seems to enjoy spending resources on content that ends up unused anyways.

    But the problem with the raid in pugs is just having 30 people know what they're doing regarding mechs on P3 and P4. That's just something that can't be avoided. Talents and EU consumables don't change this, and the raid isn't buffed by DPS checks. It's just getting buffed by making people messing up more punishing.
  • Obs wrote: »

    It's not supposed to be cleared by everyone?

    In Tera EU it is common to inspect a player and see that they are skilled in Harrowhold but if you inspect player on NA you will rarely find a player that is skilled in Harrowhold, only those in the top guilds are skilled on NA.

    On Tera EU it can basically be cleared by everyone because of how easy it is there.

    Are you for real?

    you can have so much dps in this raid and u will still wipe because of the mechanics/people failing the attack pattern, the raid is not easier to clear on EU, it's just faster to clear if the people don't do any mistakes. The way you talk about Lancer having perma Adrenaline rush says it all that you are just some guy who throws in some random insults in the room without knowing anything about how it actual is. There are NO random LFG raids for HH PH1-4, there are 2-3 Raids max per server and a few alt raids for people who have also geared alts(which is easier on NA btw. since +15 cost way less/is less painful than on EU)

    If people don't die from random attacks then the shields would be no problem to break, even if there are only Guile DPS/not many +15 DPS.

    Yes, I'm triggered by this guy because he has absolutely no clue about what he is talking about.
  • YamazukiYamazuki ✭✭✭✭✭
    Obs wrote: »
    Yamazuki wrote: »
    Obs wrote: »
    5H96Y49G6D wrote: »
    it needs it, but is it too soon for NA yes

    I don think many clear it regularly on NA server
    Only 2-3 guilds do it reg on TR if i had to guess

    Rest just yolo pug

    It's not supposed to be cleared by everyone?

    Whether it is, or isn't, doesn't matter. Content that caters to a small player base only works when your game has the population of WoW. Other games that try this tend not to work out. High scale raiding is already fairly unpopular in the MMORPG scene, and having most of it targeted at a small audience is pretty suicidal. Then again, BHS seems to enjoy spending resources on content that ends up unused anyways.

    But the problem with the raid in pugs is just having 30 people know what they're doing regarding mechs on P3 and P4. That's just something that can't be avoided. Talents and EU consumables don't change this, and the raid isn't buffed by DPS checks. It's just getting buffed by making people messing up more punishing.
    Really doesn't change what I said, and you're also overlooking a couple things.
    Aulon wrote: »
    OMG I think I just agreed with you for once, something clearly isn't right in the universe. Once Yamazuki and I agree one something, it is on of the Seven Signs. And now I am singing "Its the End of the World as We Know It" thanks a lot



    Anything is possible, in addition to the fact I'll 'disagree' even when I don't anyways. My posts rarely reflect my personal opinion.
  • VictorprestiVictorpresti ✭✭✭
    edited January 2017
    Obs wrote: »
    Obs wrote: »
    They didn't change the DPS checks in the dungeon except for one on P2, which doesn't matter.

    Yes they did. He takes reduced damage during shield.

    No he doesn't.

    That reduced damage buff on P4 is only during purple ball animation to discourage burning from 51 to 4X% because the boss does nothing during purple orbs.

    Overall he has 2% increased defense. Doesn't change anything.


    Oh really, so:

    During the Absortion mechanic, Vergoth's defense is increased by 1.5x. Its defense returns back to normal after the mechanic ends.

    Is only during the [filtered]? Not on the shield afterwards? @-@ Literally the only thing I was worried about
  • ObsObs ✭✭✭
    Obs wrote: »
    Obs wrote: »
    They didn't change the DPS checks in the dungeon except for one on P2, which doesn't matter.

    Yes they did. He takes reduced damage during shield.

    No he doesn't.

    That reduced damage buff on P4 is only during purple ball animation to discourage burning from 51 to 4X% because the boss does nothing during purple orbs.

    Overall he has 2% increased defense. Doesn't change anything.


    Oh really, so:

    During the Absortion mechanic, Vergoth's defense is increased by 1.5x. Its defense returns back to normal after the mechanic ends.

    Is only during the [filtered]? Not on the shield afterwards? @-@ Literally the only thing I was worried about

    At the moment, many runs consist of waiting through queued mechanics at 51% until the purple [filtered], so you can push to about 44% before the pushback. This might let you skip a debuff/shield phase or some other mech eventually..
  • TWMagimayTWMagimay ✭✭✭✭✭
    Why are some people trying to pretend that higher dps doesn't lead to easier clears?
  • RemmoosRemmoos
    edited January 2017
    Obs wrote: »
    Obs wrote: »

    It's not supposed to be cleared by everyone?

    In Tera EU it is common to inspect a player and see that they are skilled in Harrowhold but if you inspect player on NA you will rarely find a player that is skilled in Harrowhold, only those in the top guilds are skilled on NA.

    On Tera EU it can basically be cleared by everyone because of how easy it is there.

    The buffs don't change the DPS requirements so having consumables doesn't really do anything. If you die, you also lose the CAP buff.

    EU has had 1 more week of clears than NA.


    Stop spread false information, you dont lose CAP buff after u die. (actually it was long time ago before consumables revamp)
  • But LFG won't accept Guile user in FF :proud:
  • streetdog wrote: »
    Yamazuki wrote: »
    Whether it is, or isn't, doesn't matter. Content that caters to a small player base only works when your game has the population of WoW. Other games that try this tend not to work out. High scale raiding is already fairly unpopular in the MMORPG scene, and having most of it targeted at a small audience is pretty suicidal. Then again, BHS seems to enjoy spending resources on content that ends up unused anyways.

    What do you propose then?
    The dps gap between skilled and geared player and other one in tera is enormous. Skilled and geared player currently can deal 2m/s while a noobie with guile and no etchings can barely reach 1/3 of his dps. The factors are multiple, probably the biggest one is +15 system.
    5 men dungeons are impossible to be balanced. They've been releasing them every patch and every time they end up being cleared within the first few hours of the release. If they are scaled towards the top tier population, 90% of the people wont be able to clear ever. If they are scaled like they are now, top tier people will clear in 12-15 min tops and won't have any real challenge in this game anymore, which will lead to going afk, quitting or playing other games till the new patch comes.
    In my opinion HH offers nice challenge towards not only the high tier dps, but to other people. In MT at least 5-6 guilds can clear consistently. There are between 20 and 30 raids per week that clear. This is at least 200-300 people who clear regularly, every week on mains and alts. I don't think that the actual population of tera is much bigger than this, at least the pve oriented. I know several people who struggle to find a raid because unfortunately doing a raid turned out into politics and sadly the guilds are unfriendly towards outsiders, and sometimes even towards their own members.

    The avarage players from steam playing tera is higher then 2000 peaking to 3000 (that comes only from players that login using steam) , so less then 10% of the population according to you do this content , in no case this is good for any game..

    While yes , a good challenge is what many need , locking content for more then 90% of the population behind gear walls cant be a good thing.
  • ShikineShikine ✭✭✭✭
    streetdog wrote: »
    I was talking about MT. Are there 3000 people from MT who stream tera? I doubt it. Not to mention majority of the streams feature opening boxes, [filtered] and so on. HH is directed towards pve community. I estimate no more than 300-400 people from MT who can clear consistently RMHM. Obviously, if you can't clear RMHM, you are not supposed to do HH either.

    @streetdog read carefully, they are talking about user logging in vie STEAM not stream. Considering people outside NA cant login using that, that number covers only part of the NA players who are using it and not the old launcher system. This means that data is not nearly accurate.
  • Shikine wrote: »
    streetdog wrote: »
    I was talking about MT. Are there 3000 people from MT who stream tera? I doubt it. Not to mention majority of the streams feature opening boxes, [filtered] and so on. HH is directed towards pve community. I estimate no more than 300-400 people from MT who can clear consistently RMHM. Obviously, if you can't clear RMHM, you are not supposed to do HH either.

    @streetdog read carefully, they are talking about user logging in vie STEAM not stream. Considering people outside NA cant login using that, that number covers only part of the NA players who are using it and not the old launcher system. This means that data is not nearly accurate.

    Actually, people outside NA can still log in TERA using Steam... if they haven't removed TERA from their library since it first showed up there.
  • DvsvDvsv ✭✭✭✭
    edited January 2017
    I got 100+ rmh clear and i never bothered with HH and i know lots of ppl that think the same.
    It's too much hassle to organize 30 skilled ppl on a dead server.
    I wonder if there's even ~200 unique accounts (not alts) on MT that can clear this raid. Idk if even 10% of tera population actually run HH.
    But gl to our stupid BHS, maybe as well bring a new op 100 man raid and wonder why nobody run it, they just love to waste dev's man hours anyways.
  • Doing HH few times a week is the only reason for me to play TERA now. I am too bored to run RMHM and not to mention the rest.. I think a lot of other people feel the same.
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