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Harrowhold doesn't need buffed on NA

135

Comments

  • AxeI wrote: »
    Its outstanding the level of entitlement coming from casuals. Harrowhold was NEVER meant to be an LFG dungeon and no it wasn't meant to be cleared by everyone, are you high? This dungeon is to cater the hardcore and not the casuals that log in 2 times a day, I'm sorry if you LFG, get in a good guild, improve on your class and maybe you'll be worth it to join a raid.

    The game is already easy enough and you're asking that the only thing that makes it challenging be buffed and nerfed instead? Give me a break and go play Hello Kitty Online.

    Give this man a cookie. While i have not been able to do any HH runs yet, the current gear farming dungeons are just... too easy. I want something more competetive and hearing from the endless whining right now, i'd say that HH would be the dungeon for me. Just, please don't [filtered] HH up before i've had the chance to do atleast one raid.
  • phase 2 burn is harder than phase 3

  • metagamemetagame ✭✭✭✭
    phase 2 burn is harder than phase 3
    so drop some healers and replace them with dps

    what's so hard about that
  • TWMagimayTWMagimay ✭✭✭✭✭
    AxeI wrote: »
    metagame wrote: »
    phase 2 burn is harder than phase 3
    so drop some healers and replace them with dps

    what's so hard about that

    Do you even know what you're talking about? Phase 2's hard part is Ballista, the first half means nothing and doesn't actually need to be DPS'ed hardcore compared to Phase 4 because Ballista Phase starts at 70%

    He does know what he's talking about. You clearly don't.
  • PinopyPinopy ✭✭✭
    HH wasn't meant for casuals, so it's understandable that the average guile player can't get in. I remember reading that the dungeon was specifically for "hardcore" players. The problem that they [filtered] up on though is making it 30 people rather than make a 5-10 player dungeon just as hard. The difficulty coming from the dungeon is barely the actual dungeon itself, it's unorganization and simply not enough people TO run it. I think that if they are going to make a hardcore dungeon it should be able to be cleared by any of the players that actually have the skill to do it, not just the people in top guilds who get clears just because they hopped to a guild that can carry them. The problem with so few people able to run it is so few people even in VM and skilled at their class can get in, since with 30 people in one dungeon at one time takes up a large amount of able players.

    Idk basically if there was a 5-10 player dungeon that was as "hardcore" as HH it would be less of a headache for people trying to practice it or clear it since you have to rely on less people to show up at one time (since school and work is a thing)

    I'm all for having a hardcore dungeon and I personally don't have problems with getting my clears, but it should be easier to get a party together for the people who don't have a static so they can at least try it.
  • Pinopy wrote: »
    HH wasn't meant for casuals, so it's understandable that the average guile player can't get in. I remember reading that the dungeon was specifically for "hardcore" players. The problem that they [filtered] up on though is making it 30 people rather than make a 5-10 player dungeon just as hard. The difficulty coming from the dungeon is barely the actual dungeon itself, it's unorganization and simply not enough people TO run it. I think that if they are going to make a hardcore dungeon it should be able to be cleared by any of the players that actually have the skill to do it, not just the people in top guilds who get clears just because they hopped to a guild that can carry them. The problem with so few people able to run it is so few people even in VM and skilled at their class can get in, since with 30 people in one dungeon at one time takes up a large amount of able players.

    Idk basically if there was a 5-10 player dungeon that was as "hardcore" as HH it would be less of a headache for people trying to practice it or clear it since you have to rely on less people to show up at one time (since school and work is a thing)

    I'm all for having a hardcore dungeon and I personally don't have problems with getting my clears, but it should be easier to get a party together for the people who don't have a static so they can at least try it.

    That is something called Social Difficulty. It's part of any MMO, you aren't a one-man army but party of an group that needs to work together. It's party of any MMO, most notable example is WoW that has been around and well for over a decade.

  • AxeI wrote: »


    Do you even know what you're talking about? Phase 2's hard part is Ballista, the first half means nothing and doesn't actually need to be DPS'ed hardcore compared to Phase 4 because Ballista Phase starts at 70%

    The Balista part is not hard I am talking about the shield that happens at 90%, 80% and 70% they have been buffed by 110% which is ridiculously hard
  • kamizumakamizuma ✭✭✭✭
    high endgame content isn't meant for anyone! I havne't cleared HH yet and I'm fine with that :)

  • kamizuma wrote: »
    high endgame content isn't meant for anyone! I havne't cleared HH yet and I'm fine with that :)

    the only thing you do on this game is play the broker tho

    6EXTMD3763 wrote: »
    You main on Celestial Hills. Sit down with that "hardcore" crap.

    lol legend

  • kamizumakamizuma ✭✭✭✭
    kamizuma wrote: »
    high endgame content isn't meant for anyone! I havne't cleared HH yet and I'm fine with that :)

    the only thing you do on this game is play the broker tho

    6EXTMD3763 wrote: »
    You main on Celestial Hills. Sit down with that "hardcore" crap.

    lol legend

    yup cause high endgame content isn't meant for me (or many others)!
  • voidyvoidy ✭✭✭✭✭
    Pinopy wrote: »
    HH wasn't meant for casuals, so it's understandable that the average guile player can't get in. I remember reading that the dungeon was specifically for "hardcore" players. The problem that they [filtered] up on though is making it 30 people rather than make a 5-10 player dungeon just as hard. The difficulty coming from the dungeon is barely the actual dungeon itself, it's unorganization and simply not enough people TO run it. I think that if they are going to make a hardcore dungeon it should be able to be cleared by any of the players that actually have the skill to do it, not just the people in top guilds who get clears just because they hopped to a guild that can carry them. The problem with so few people able to run it is so few people even in VM and skilled at their class can get in, since with 30 people in one dungeon at one time takes up a large amount of able players.

    Idk basically if there was a 5-10 player dungeon that was as "hardcore" as HH it would be less of a headache for people trying to practice it or clear it since you have to rely on less people to show up at one time (since school and work is a thing)

    I'm all for having a hardcore dungeon and I personally don't have problems with getting my clears, but it should be easier to get a party together for the people who don't have a static so they can at least try it.

    Agreed. If they even made multiple difficulty modes, that would fix the issue right away. Kalivan's Dreadnaught had challenge mode (easy), normal mode (medium) and hard mode (hard). Every leveling dungeon has a toned down/less rewarding solo option. Harrowhold could've had a toned down 15-man version that stops at phase 2 or something, just so people who're curious can go in and see it or practice without forming a 30 man mob or something. Nerf the drops too, I don't care. I just want something like akeron's inferno again, where we could be sitting around bored one day and realize that ten people are on, so we're just like "yeah let's do AINM together." Instead the only other big raid in the game is demokron factory, which is now IMS only if you want to do the version that isn't over in 6 minutes.

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