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Slayers Big Buff?
Hey guys,
I'm sure you've all heard about Slayers revamp coming along this year, (warriors probably being the next class for revamp) but I've heard from someone thats a friend of mine, I think he got info from some sort of source or Ktera, so take this info with a grain of salt...
So here's the changes I've heard:
Knockdown Strike will take 50% less damage while you're being attacked.
Backstab's cooldown will reset when it doesn't land. (This could mean anything, but I think it means when someone dodges the backstab you have another chance to use it again or maybe desync?)
Backstab itself will be slightly different but I think it had something to do with positioning. I can't really remember but didn't give me much info about it either.
Slayers crit rate for some abilities will be increased I think it was for measured strike and eviscerate.
Distant Blade will now chain to Overhand.
Fury Strike will now chain to Overhand.
Slayers will be able to dodge 3 times.
I can't really remember if there was anymore info for Slayers and changes but I think there was more glyph changes too.
My opinion:
Slayers don't need more damage, they need more utility, being able to prevent combo's (besides tenacity)
Personally I think Knockdown Strike should be given a brawler like shield during the animation, because you're vulnerable during that animation and can't canel, easy to punish.
The 3 dodges...? Sounds great actually, a bit too good for it to be true though... If it's exclusive to Slayers.
Fury Strike/Distant Blade into Overhand seems well... More situational, I guess if you're being sneaky and if the opponent doesn't expect it but I don't think it will be doing much for Slayers, unless the fury into overhand can stagger into a combo like kick/backhand then that's a different story, seems decent but not a big impact.
I think Slayers find it too hard to get into combo's as they're easy to block, so if this Backstab change makes this any easier to combo (potentially) then I think Slayers are going to shoot up in class tier.
Like I said guys, take this with a grain of salt.
And let me know if you've heard of similar info about these changes and if its on Ktera?
If it's on Ktera then it could be implemented but then again it might not.... Who knows.
Let me know what you guys think!
I'm sure you've all heard about Slayers revamp coming along this year, (warriors probably being the next class for revamp) but I've heard from someone thats a friend of mine, I think he got info from some sort of source or Ktera, so take this info with a grain of salt...
So here's the changes I've heard:
Knockdown Strike will take 50% less damage while you're being attacked.
Backstab's cooldown will reset when it doesn't land. (This could mean anything, but I think it means when someone dodges the backstab you have another chance to use it again or maybe desync?)
Backstab itself will be slightly different but I think it had something to do with positioning. I can't really remember but didn't give me much info about it either.
Slayers crit rate for some abilities will be increased I think it was for measured strike and eviscerate.
Distant Blade will now chain to Overhand.
Fury Strike will now chain to Overhand.
Slayers will be able to dodge 3 times.
I can't really remember if there was anymore info for Slayers and changes but I think there was more glyph changes too.
My opinion:
Slayers don't need more damage, they need more utility, being able to prevent combo's (besides tenacity)
Personally I think Knockdown Strike should be given a brawler like shield during the animation, because you're vulnerable during that animation and can't canel, easy to punish.
The 3 dodges...? Sounds great actually, a bit too good for it to be true though... If it's exclusive to Slayers.
Fury Strike/Distant Blade into Overhand seems well... More situational, I guess if you're being sneaky and if the opponent doesn't expect it but I don't think it will be doing much for Slayers, unless the fury into overhand can stagger into a combo like kick/backhand then that's a different story, seems decent but not a big impact.
I think Slayers find it too hard to get into combo's as they're easy to block, so if this Backstab change makes this any easier to combo (potentially) then I think Slayers are going to shoot up in class tier.
Like I said guys, take this with a grain of salt.
And let me know if you've heard of similar info about these changes and if its on Ktera?
If it's on Ktera then it could be implemented but then again it might not.... Who knows.
Let me know what you guys think!
0
Comments
Also the Backstab, it means desync right example, when they dodge, gunners behind bots slight up/down hill, etc.
Because how does the game know if its caused by the environment? Makes no sense that.
There are the ktera patch notes.
You should also check the patch notes, they seem "alright" for Slayers, but I don't think it's enough to make them relevant without utility.
what a joke lol.
damage reduction glyph by 50% should be on Whirlwind though, that would be nice!
But more utility and maybe a change in how we initiate a combo so it's harder for them to defend against as I think we're one of the easiest classes to defend a initial combo, example: Backstab, 1st auto attack stagger and fury strike.
They're too easy to defend against because they're too slow and only work because the enemy made a mistake or aren't good enough.
Just because I feel like I'm forced to take the essential glyphs rather than the other ones which can also be useful in cooldowns and speed.
the big (PVP) issue is slow animation, people can just walk out of danger.
also hearthrust missing at point blank range when it should clearly hit.
so need faster animation and hearthrust that actually hits stuff you are aiming at.