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Slayers Big Buff?

edited January 2017 in PvP Discussion
Hey guys,

I'm sure you've all heard about Slayers revamp coming along this year, (warriors probably being the next class for revamp) but I've heard from someone thats a friend of mine, I think he got info from some sort of source or Ktera, so take this info with a grain of salt...

So here's the changes I've heard:

Knockdown Strike will take 50% less damage while you're being attacked.

Backstab's cooldown will reset when it doesn't land. (This could mean anything, but I think it means when someone dodges the backstab you have another chance to use it again or maybe desync?)

Backstab itself will be slightly different but I think it had something to do with positioning. I can't really remember but didn't give me much info about it either.

Slayers crit rate for some abilities will be increased I think it was for measured strike and eviscerate.

Distant Blade will now chain to Overhand.

Fury Strike will now chain to Overhand.

Slayers will be able to dodge 3 times.

I can't really remember if there was anymore info for Slayers and changes but I think there was more glyph changes too.

My opinion:

Slayers don't need more damage, they need more utility, being able to prevent combo's (besides tenacity)

Personally I think Knockdown Strike should be given a brawler like shield during the animation, because you're vulnerable during that animation and can't canel, easy to punish.

The 3 dodges...? Sounds great actually, a bit too good for it to be true though... If it's exclusive to Slayers.

Fury Strike/Distant Blade into Overhand seems well... More situational, I guess if you're being sneaky and if the opponent doesn't expect it but I don't think it will be doing much for Slayers, unless the fury into overhand can stagger into a combo like kick/backhand then that's a different story, seems decent but not a big impact.

I think Slayers find it too hard to get into combo's as they're easy to block, so if this Backstab change makes this any easier to combo (potentially) then I think Slayers are going to shoot up in class tier.

Like I said guys, take this with a grain of salt.

And let me know if you've heard of similar info about these changes and if its on Ktera?

If it's on Ktera then it could be implemented but then again it might not.... Who knows.

Let me know what you guys think!

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Comments

  • These have been shown in ktera patch notes already, however I believe you got some of them incorrect. The third distant blade hit will chain into kds not ohs. And I don't believe there was any mention of a third dodge roll. As well as the backstab change won't set up combos any better because there is still a slight animation lock on it. However it should mean if you aren't positioned behind a player due to environment you get another chance. And yes Ms and evis will get slight damage and crit buffs. Either way all of this is confirmed in ktera notes.
  • The 3 dodges I've heard about.... I can't remember if it was for Slayers or for the new class/all dodge based classes? This was based off my memory so I apologise for some of the mistakes, but I'm almost certain he said Overhand and I'm almost certain he said it will change to every distant blade, not just the third, but then again I'm not 100% sure myself.

    Also the Backstab, it means desync right example, when they dodge, gunners behind bots slight up/down hill, etc.

    Because how does the game know if its caused by the environment? Makes no sense that.
  • 3 dodge rolls sounds sicc
  • Yeah it does but I don't think it'll be a thing if I'm honest haha.

    You should also check the patch notes, they seem "alright" for Slayers, but I don't think it's enough to make them relevant without utility.
  • absolutely worthless changes. doesn't make it any easier for slayer to catch any of the new classes and the crit rate increases (esp for measured slice) are extremely insignificant. i think it amounts to something like 5-10 more crit rate on ms. the 50% less damage in kds anim is OKAY and honestly should've been made a long time ago but its not on WW too only KDS. also it's not that big of a deal, in mass pvp you'll die in 7 seconds not 4 seconds so what.

    what a joke lol.
  • I mean the changes aren't worthless, more damage is more damage, and more crit is more crit, I love the sound of KDS superarmour. These buffs won't take us from trashcan to OP but it will still increase us, any buff is welcomed.
  • I agree with that, but 50% KD strike while in animation is alright but it should be a small shield in front like a brawler, this ability is too easily punished because its slow and animation lock.

    damage reduction glyph by 50% should be on Whirlwind though, that would be nice!

    But more utility and maybe a change in how we initiate a combo so it's harder for them to defend against as I think we're one of the easiest classes to defend a initial combo, example: Backstab, 1st auto attack stagger and fury strike.

    They're too easy to defend against because they're too slow and only work because the enemy made a mistake or aren't good enough.

  • I agree that slayer is very slow and easy to predict. More utility would be nice, but I will take what I can get at this point. We are pretty trashcan right now, but I like the dmg reduce on KDS instead of WW, though WW is more punishing if you can hit with it, KDS is more useful in tight battles.
  • This is a joke of a buff but still a buff nonetheless
  • Yep... I'd rather have more glyph points, new glyphs and point reduction for Slayers than this...

    Just because I feel like I'm forced to take the essential glyphs rather than the other ones which can also be useful in cooldowns and speed.
  • I feel you. Tbh what I would love is a skill like Kaia or iron will where we get a shield and go ham. If they did that it would get me hard.
  • sorry, this sounds like BS
    the big (PVP) issue is slow animation, people can just walk out of danger.
    also hearthrust missing at point blank range when it should clearly hit.

    so need faster animation and hearthrust that actually hits stuff you are aiming at.
  • You can hit hearthrust point blank. Just need to aim "correctly". Aim higher and on the right side of the target.
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