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What you need to know for Broken Prison 1st Boss

edited January 2017 in PvE Discussion
I know there is a lot of guide for this, but some of my friends are still confused by the mechanics for the 1st boss of the Broken Prison(BP). So I am just writing a simple guide with diagrams.

62c8fca8f9.png

This is the basic form that I use for the debuff pattern. Well, sometimes it requires 1 for either of the color circles, but that is too obvious. Just split 2 circles and fill the bigger number with filler members. This basic form is for the patterns requiring more than 2 for each circle.

One thing that I want to point out is that the 2 people who got the circle merge their circles like the diagram above. Some people try to merge their circles completely, but it will be hard to deal with a complicated number especially when two circles require a different number of fillers (like 2 and 3). So I suggest to merge the two circles like the image above as a basic form.

After merging two circles, then consider the smaller number.

If the smaller number is 2 : no filler between the circles
if 3 : 1 filler between the circles
if 4 : 2 filler between the circles
if 5 : 3 filler between the circles

After placing fillers between the circles, than consider the difference between bigger and smaller numbers. (Simple subtraction)

e.g) if it is 3 red / 4 lightning

step 1 : merge the 2 circles
step 2 : smaller number is 3, so place 1 filler between the circles
step 3 : 4 - 3 = 1, so place 1 filler in lightning-only area

In short : Merge, 1 between, 1 lightning


Here are all the possible diagrams you want to see;

d88bfed68a.png


Another thing that I would like to say is that when the debuff pattern finished, the circles will explode and people will get a small amount of damage. However, if you move out right after you took the damage, you might fail to complete the pattern(I am not sure whether it is correct, but it is from my experiences). So just wait 1 more sec after the circles explode in order to make sure you complete it.


I know it will be too hard to deal with this mech without a good communication method like voice chat. However, even if all the members are in a same voice chat channel, some people are still struggling with it. This is why I am posting this to help them.
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Comments

  • Just to be clear, you need to take the damage to succeed. I tried to void that with smoke bomb (while staying in), and that failed the pattern.
  • dinnersdinners ✭✭✭
    1. under total 5, it doesn't matter. No need to merge two circles. We have 5 people for fire and lighting.
    2. If the total is over 5, then players have to merge the circle as OP mentioned above.
  • MM more difficult this not needed

  • dinners wrote: »
    1. under total 5, it doesn't matter. No need to merge two circles. We have 5 people for fire and lighting.
    2. If the total is over 5, then players have to merge the circle as OP mentioned above.

    I know and I mentioned about it. However, it would be easier to make the rule simply. That's what I mean, if two circles split, merge slightly, or merge completely, that will give people more variables. If two circles merge slightly (like the diagram above) everytime unless one of the number is "1" it will be easier to start dealing with it. And also for the parties who do not use voice ch fully.
  • 5H96Y49G6D wrote: »
    MM more difficult this not needed

    in MM, every mech was very obvious, TRUE or FALSE.So if you figure out that it is true of false, there will be no more argues about how to deal with the mech.

    However, in BP, even if you figure out the mech (Number of debuff), your party will encounter who will get indise, and who will stay outside.
  • ArcherOfEnvyArcherOfEnvy Netherlands ✭✭✭
    edited January 2017
    Speaking of Broken Prison and Gorgoth, has anyone been able to figure out the achievment requirement for "No Spark, No Fire"?
    It states that you need to defeat Gorgoth without him ever getting the Auras of Fire and Lightning.

    However that seems impossible?
  • YamazukiYamazuki ✭✭✭✭✭
    Speaking of Broken Prison and Gorgoth, has anyone been able to figure out the achievment requirement for "No Spark, No Fire"?
    It states that you need to defeat Gorgoth without him ever getting the Auras of Fire and Lightning.

    However that seems impossible?

    I think that's for not failing the mechanic. When you fail he gets a buff.
  • JasonTERA wrote: »
    5H96Y49G6D wrote: »
    MM more difficult this not needed

    in MM, every mech was very obvious, TRUE or FALSE.So if you figure out that it is true of false, there will be no more argues about how to deal with the mech.

    However, in BP, even if you figure out the mech (Number of debuff), your party will encounter who will get indise, and who will stay outside.

    -took me couple hrs to learn MM
    -took me 20m to learn BP/ you can face tank it too for crying out loud.

    I understand ppl who like to make guides more power to em, but again it doesn't change the fact you are wasting your time.
    2 exp ppl can literally carry that dungeon and explain the mech for last boss. The dungeon 100x easier for newcomers if you got mics just like with MM. Still easy to learn without suffice to say instead of learning the entire dungeon and reading those long opinionated guides, just focus on what your class needs to do and hope others do the same.

    For example simple guide 101 for tanks:

    1st boss:
    Face tank

    2nd boss:
    dodge all the debuff mechanics and stuns

    3rd boss:
    Face tank listen to healer (normally) or whoever calls out colors.

    The end.

    As for dps 1st 2nd boss doesn't matter if you [filtered] up the mechanics since the penalty isn't that severe and if you die 1 of the healers can res u regardless or the tank can actually lure the boss away for once till everyone recovers.

    MM is on a whole diff. scale compared to BP and your clear time should indicate that. In MM you could easily wipe or be stuck in it for app. an hr or more simply because he keeps getting buffs.
  • YamazukiYamazuki ✭✭✭✭✭
    5H96Y49G6D wrote: »
    JasonTERA wrote: »
    5H96Y49G6D wrote: »
    MM more difficult this not needed

    in MM, every mech was very obvious, TRUE or FALSE.So if you figure out that it is true of false, there will be no more argues about how to deal with the mech.

    However, in BP, even if you figure out the mech (Number of debuff), your party will encounter who will get indise, and who will stay outside.

    -took me couple hrs to learn MM
    -took me 20m to learn BP/ you can face tank it too for crying out loud.

    I understand ppl who like to make guides more power to em, but again it doesn't change the fact you are wasting your time.
    2 exp ppl can literally carry that dungeon and explain the mech for last boss. The dungeon 100x easier for newcomers if you got mics just like with MM. Still easy to learn without suffice to say instead of learning the entire dungeon and reading those long opinionated guides, just focus on what your class needs to do and hope others do the same.

    For example simple guide 101 for tanks:

    1st boss:
    Face tank

    2nd boss:
    dodge all the debuff mechanics and stuns

    3rd boss:
    Face tank listen to healer (normally) or whoever calls out colors.

    The end.

    As for dps 1st 2nd boss doesn't matter if you [filtered] up the mechanics since the penalty isn't that severe and if you die 1 of the healers can res u regardless or the tank can actually lure the boss away for once till everyone recovers.

    MM is on a whole diff. scale compared to BP and your clear time should indicate that. In MM you could easily wipe or be stuck in it for app. an hr or more simply because he keeps getting buffs.
    5H96Y49G6D wrote: »
    JasonTERA wrote: »
    5H96Y49G6D wrote: »
    MM more difficult this not needed

    in MM, every mech was very obvious, TRUE or FALSE.So if you figure out that it is true of false, there will be no more argues about how to deal with the mech.

    However, in BP, even if you figure out the mech (Number of debuff), your party will encounter who will get indise, and who will stay outside.

    -took me couple hrs to learn MM
    -took me 20m to learn BP/ you can face tank it too for crying out loud.

    I understand ppl who like to make guides more power to em, but again it doesn't change the fact you are wasting your time.
    2 exp ppl can literally carry that dungeon and explain the mech for last boss. The dungeon 100x easier for newcomers if you got mics just like with MM. Still easy to learn without suffice to say instead of learning the entire dungeon and reading those long opinionated guides, just focus on what your class needs to do and hope others do the same.

    For example simple guide 101 for tanks:

    1st boss:
    Face tank

    2nd boss:
    dodge all the debuff mechanics and stuns

    3rd boss:
    Face tank listen to healer (normally) or whoever calls out colors.

    The end.

    As for dps 1st 2nd boss doesn't matter if you [filtered] up the mechanics since the penalty isn't that severe and if you die 1 of the healers can res u regardless or the tank can actually lure the boss away for once till everyone recovers.

    MM is on a whole diff. scale compared to BP and your clear time should indicate that. In MM you could easily wipe or be stuck in it for app. an hr or more simply because he keeps getting buffs.

    MM isn't really longer than BP. Any group that took long in MM will take long in BP. MM wasn't slow due to the mechanics alone, but because of people's dps being low, and MM was 1 single boss. Doesn't matter if MM took 20 minutes when groups take up to 10 minutes per boss in BP, making it 30 minutes since that's 3 bosses instead of 1. It was also impossible to wipe in MM unless he got about 20 stacks since you can res out and quickly get in due to limited walking distance to get to the fight. All his non-mechanic attacks could also be blocked in addition to face tanked as well by tanks. The mechanic also became completely removed basically when he lost all 3 buffs anyways unless your group messed up.
  • xvctxvct ✭✭✭
    i just want to say, that i didn't sign up for this game to do math, however basic it is
    >:C
  • Have priest plague the boss, ignore the mech, keep DPS'ing. Profit.
  • xvct wrote: »
    i just want to say, that i didn't sign up for this game to do math, however basic it is
    >:C

    The mechanic doesn't result in a wipe. Get a decent team, and you should be fine, albeit a bit squeezed.
  • CezzareCezzare ✭✭✭
    A healer friend showed us you can simply dispell the 1st boss with plague of exhaustion or regression as soon as the mechanic starts, the boss loses the debuff and the danger zone doesn't expand.
  • Skilled healers will plague or regress the boss during the mech. He'll never get a buff that way and you skip the mech and continue to DPS.
  • To all healers, as i am one myself, for the 1st boss please stand behind the tank because the boss will very oftenly use AoE circle on furthest person twice in a row, very very often. This allows the dps to fight nonstop without having to move every 1-5 seconds. Potentially increasing the party dmg up to 30%
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