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End game
I have several characters that are almost max level, but I dont know what to do once i max out other than running dungeons. Is there something I should start doing before then? Like is there some different type of currency I should be collecting so that I can be prepared for end game content? Only PVE btw.
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Alongside all this you will get 8 vanguard badges per day. You can see how many you have left for that day by hitting H to bring up the vanguard list. In that list will be a bunch of quests (you presumably have been using these to level). Each one will consume a vanguard badge upon completion and give some very good rewards (usually some amount of feedstock, vanguard credits, money, and often cede tokens and/or reward points). Badges do not carry over to the next day so optimally you should use all of them every day.
Vanguard credits should first be used to get fine niveots that your class wants (generally wrathful, focused, threatening, pounding/carving for tanks, bitter, focused, savage, pounding/carving/forceful for melee dps and switch bitter for spiteful if ranged dps). 4 fine hardy niveots should be used regardless of class but the game gives you 4 for free at some point. You spend the credits at vanguard merchants found in highwatch near where everyone afks (as well as other places). You will get 3 veteran crystalbinds which protect your crystals from being destroyed when you die for 12 in game hours. ALWAYS USE THESE. Well technically you will use complete crystalbinds (ccb for short) but they work the same way. These drop at roughly a 5-10% chance from IoD BAMs but worst case you can buy em off the tradebroker if you run out. 1 single niveot is worth like 15 ccbs so there is never a good reason to risk them.
Aside from enchanting your gear you also need to worry about rolls at this point in the game. You have probly noticed stat lines on gear that have a little green circle next to em. These lines are rerollable and having the best possible rolls is a HUGE boost in your usefulness. The way you change rolls is the same way you masterwork gear. Use a master enigmatic scroll (obtained from channelworks for tier 9 scrolls as well as some quests). This also requires an intricate identification scroll which drop from some BAMs and dungeons but can also be purchased for 53 gold from merchants.
Generally on weapons you want enraged top roll, and bottom roll for dps and tanks and then a damage boost and a reduced skill cooldown or just 2 damage boosts. On armor you should look it up for the top roll and get enraged damage reduction, frontal damage reduction, and flat damage reduction as bottom rolls for dps and switch flat damage with most aggro damage reduction if tank. Gloves should have power, atk speed, and crit factor rolled. Boots should be movespeed, endurance, and mp regen generally although really only endurance is very important IMO. You can use spellbind to lock in certain rolls so that those lines aren't rerolled. DO NOT USE SPELLBIND BEFORE MASTERWORKING THAT PIECE OF GEAR. I promise its not worth it, not even if you get perfect rolls.
Speaking of masterworking that has a random chance of happening when rerolling a piece of gear. Blessed enigmatic scrolls have a much higher chance than master and noble scrolls are guaranteed (but very expensive, not generally worth). Masterworking gives the piece of gear a stat bonus as well as a bonus to all stat lines AND allows enchanting it to +12. You can masterwork the gear at any enchant level so you don't need to wait to +9 it.
The last important thing to do is get your classes glyphs. You may be accruing undercede tokens which you can use 50 of for a glyph box for your class. DO NOT use intercede or supercede tokens for this, thats very inefficient use of them. The other easy way to get glyph boxes is with lakan charms. These drop from a ton of bosses and have 2 uses. 5 can be used to buy glyph boxes which you should do until you have all the necessary glyphs for your class and 40 can be used to buy manorborne/estateborne jewelry which the best jewelry in the game. Manorborne is generally good on every class but you can only have one of each piece of borne jewelry so for the other ring/earring you either want estateborne or shadowvain. You want the manor necklace for that slot. Still you should look up a guide for your class to see which jewelry is optimal. Generally crit is better until your main skills start hitting a crit cap (aka they crit 100% of the time) and then power becomes better.
Once you have done all this you will be more or less ready to begin the real endgame which I would say starts with the 410 ilevel dungeons. When you reach ilevel 410 start learning lilith's keep and shadow sanguinary. These dungeons give the best mid-tier gear in the game, guile. LK (lilith's keep) gives the boots and armor IIRC, and SS (shadow sanguinary) gives the weapons and gloves IIRC. First boss gives boots/gloves respectively, second boss drops the belt, 3rd drops armor/weapon respectively. I feel this is about the last time you can safely use instance matchmaking.
You will want to acquaint yourself with the LFG (looking for group) system at this point. Hit Y to bring up a list of groups that are recruiting players. It will generally be in the form of [Dungeon name] N>[class name]. N standing for need. So LKNM N>D/T would mean lilith keep normal mode, they need dps and tank. You might also see last or something like that indicating that they are on the last boss. Very often you will see skilled after the message meaning you shouldn't join unless you know the dungeon well and have cleared it a few times (technically 5+ times). You might also see training or train or something indicating that they are there to learn the dungeon and not clear it. If you haven't ever entered the dungeon before these are great as you can guilt free die a ton while learning the bosses. As far as the classes in the description T = tank, D = dps, H = healer, P = priest, M = mystic. Pretty sure thats all you will see regarding that. Anyway you can click on the party to see who is in it and apply to join.
If you are ever hosting your own LFG its very worthwhile to know that you can inspect other players by using /inspect playername which can help avoid some unprepared entries. For level 410 dungeons you don't NEED to use LFG but you might as well check. Once you get to 417 dungeons IM will often result in a very unpleasant experience and lots of wipes as the dungeons require much more coordination and are a lot harder to solo carry.
When you do get your set of guile you should masterwork it and enchant it to +12 ASAP. Its a pretty big boost over slaughter and is strong enough to clear everything in the game aside from arguably HH for some classes. If doing RMH as a tank you will need to sacrifice some crit from green crystals, jewelry or innerwear to get enough end to survive in guile. You can also start worrying more about rolls on your jewelry as well. Most classes want 4 power, 4 crit on rings, 4 power on necklace, 4 end, 4%hp on earrings. Note that IMO 4 end and 2 end is probly superior for earrings.
While you never NEED to join a guild its very beneficial. Aside from small stat bonuses that guilds grant passively it can also make finding people for a run of a dungeon much easier, especially if you want a training run. If you play your class well and don't have a guild you can be sure invites will come your way eventually.
At this point what you want to do is up to you. You can get into PvP (even though its dying in terms of population), and/or you can go for VM gear which is special high tier gear that can be awakened to allow enchanting it to +15, it also has one extra stat line on some pieces (wep and armor IIRC). If you do want VM gear its probably best to skip VM7 (imp) gear as its really not that much easier to get then VM8 (ambush) and doesn't really open up many things. Mostly just slightly faster and easier clears of the stuff you can already comfortably do in guile.
In order to get VM gear you need a recipe which drop from 417+ dungeons (especially broken prison) but they can be bought on the trademarket pretty cheap now. You don't need any crafting level or anything to make this stuff so don't worry about that. Then you need to gather mats. By this time you will almost certainly know plenty of people in game that can help you with anything you don't know and if somehow you don't theres always guides. Unless you get people to pass mats you are looking at 50+ RMH runs, 70+ LKH/BP runs, a billion IoD bam quests for tokens to get horns and eau. Its quite the grind. Thats just for the weapon btw. Enchanting it to +15 will also take a massive investment of time farming. You also probably don't want to go for +15 until getting reward tier 3 (mostly by doing IoD bam quests every day or entering weekly bonus codes) as it gives you a 1% flat bonus to enchant chance (so a 3% becomes 4%, when every attempt takes hours of farming, every % counts).
Once you get your fancy VM8 gear (or at least weapon) to +15 you can start looking for training raids of HH (harrowhold). Thats the current hardest content which is a 30 man raid. Its pretty fun aside from the social management aspect of actually getting 30 ppl together that know what they are doing. Technically I think you can clear it in guile but you really gotta know what you are doing and you will probably have a hard time finding a raid to accept you.
Optimal PvE usage of vanguard badges is RMH followed by supercede bams. After that intercede bams are probably best but any 417 dungeon is good too. After just hitting 65 anything is mostly fine.
I forgot to mention but you will want to use prime battle solution (or everful nostrum if you are elite). You never want this effect to be down if you are fighting and death removes the effect so make sure to use another if you die and get rezzed. You can buy em from merchants and they also drop from tons of places. Gives most classes essentially infinite MP and makes your crits do way more damage. Good luck.
Run Sabex and Marcellius as soon as available for glyph boxes. With lvl65, you dont want to run them anymore.
You would if you still didn't get all the "Master-only" glyphs. I took 12 runs to get the one master glyph I need lol, at least half of them were when I hit 65. Of course, only do catacombs after you finish your 8 badges so you don't waste the badge reward (sabex doesn't count into badges).