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Lag and High ping after update (Broken Prision)

24

Comments

  • edited January 2017
    Deathxx7 wrote: »
    Well, I played TERA about 8 months ago, until then I played with a Ping variable from 150 to 170 when it was very high, after upgrading it went to 210 to 230, I checked with over 100 players about it and everyone commented on it Same situation, maybe it is not the EME problem? If not, explain to me how it started to happen after an update? Because on Tuesday before the update the ping was normal, after the update was a piece of crap.
    It's not as if this update did anything to impact the netcode or ping times. Your ping times are based primarily on your route. Are you really trying to tell me you checked with "over 100 players" and all of them said that their ping went up by 60 ms this Tuesday's patch? Because that's impossible. (My own average ping is less than 60ms, even; it didn't change at all this week.) Or did you talk to "over 100 players" and all of them complained that they have had some sort of problem with ping or lag at some point recently? Did they clarify if they meant network-based lag or framerate-based lag? Is this in the open world or in instances? (Is it in HH?) Is this at certain times of the day? Where are they playing from?

    A little over a month ago, EME switched the incoming backbone provider to their servers from Zayo to Savvis, and at that time routing changed for a lot of people. Some people saw their average ping times lower, and some saw their average ping times raise. That is the only the only change in the last few months that would have caused this sort of blanket changes to someone's average ping times. But it had nothing at all to do with this Tuesday's patch. This change happened in December. And it's not because of anything that changed on the servers themselves, but due to a routing change meant to reduce incoming ping spikes caused by problems at the backbone provider.

    If you want to better understand your connectivity to the server and issues impacting your ping times, please post your traceroute to diag.enmasse.com.
  • PixelatorPixelator ✭✭✭✭
    edited January 2017
    Deathxx7 wrote: »
    Well, I played TERA about 8 months ago, until then I played with a Ping variable from 150 to 170 when it was very high, after upgrading it went to 210 to 230, I checked with over 100 players about it and everyone commented on it Same situation, maybe it is not the EME problem? If not, explain to me how it started to happen after an update? Because on Tuesday before the update the ping was normal, after the update was a piece of crap.
    It's not as if this update did anything to impact the netcode or ping times. Your ping times are based primarily on your route. Are you really trying to tell me you checked with "over 100 players" and all of them said that their ping went up by 60 ms this Tuesday's patch? Because that's impossible. (My own average ping is less than 60ms, even; it didn't change at all this week.) Or did you talk to "over 100 players" and all of them complained that they have had some sort of problem with ping or lag at some point recently? Did they clarify if they meant network-based lag or framerate-based lag? Is this in the open world or in instances? (Is it in HH?) Is this at certain times of the day? Where are they playing from?

    A little over a month ago, EME switched the incoming backbone provider to their servers from Zayo to Savvis, and at that time routing changed for a lot of people. Some people saw their average ping times lower, and some saw their average ping times raise. That is the only the only change in the last few months that would have caused this sort of blanket changes to someone's average ping times. But it had nothing at all to do with this Tuesday's patch. This change happened in December. And it's not because of anything that changed on the servers themselves, but due to a routing change meant to reduce incoming ping spikes caused by problems at the backbone provider.

    If you want to better understand your connectivity to the server and issues impacting your ping times, please post your traceroute to diag.enmasse.com.
    Pinging to the diagnostic servers does not tell the whole story whatsoever. Despite my pings to 208.67.49.180 being solid as a rock (2ms swing at max), I still experience severe lag spikes in game. This suggests that the game servers are delayed in processing/sending back response to your packets. You have to ping to the specific server ip that you are on to see - but those do not respond to pings.
  • Deathxx7 wrote: »
    Well, I played TERA about 8 months ago, until then I played with a Ping variable from 150 to 170 when it was very high, after upgrading it went to 210 to 230, I checked with over 100 players about it and everyone commented on it Same situation, maybe it is not the EME problem? If not, explain to me how it started to happen after an update? Because on Tuesday before the update the ping was normal, after the update was a piece of crap.
    It's not as if this update did anything to impact the netcode or ping times. Your ping times are based primarily on your route. Are you really trying to tell me you checked with "over 100 players" and all of them said that their ping went up by 60 ms this Tuesday's patch? Because that's impossible. (My own average ping is less than 60ms, even; it didn't change at all this week.) Or did you talk to "over 100 players" and all of them complained that they have had some sort of problem with ping or lag at some point recently? Did they clarify if they meant network-based lag or framerate-based lag? Is this in the open world or in instances? (Is it in HH?) Is this at certain times of the day? Where are they playing from?

    A little over a month ago, EME switched the incoming backbone provider to their servers from Zayo to Savvis, and at that time routing changed for a lot of people. Some people saw their average ping times lower, and some saw their average ping times raise. That is the only the only change in the last few months that would have caused this sort of blanket changes to someone's average ping times. But it had nothing at all to do with this Tuesday's patch. This change happened in December. And it's not because of anything that changed on the servers themselves, but due to a routing change meant to reduce incoming ping spikes caused by problems at the backbone provider.

    If you want to better understand your connectivity to the server and issues impacting your ping times, please post your traceroute to diag.enmasse.com.





    Well, then a simple question, because on Tuesday morning doing the rally I was with the ping to 160 - 170 and the afternoon after the update my ping has not dropped so far from 220 - 230? Route? Assurance? Why would the route change in a matter of hours?
  • @counterpoint Do you still playing the game, or just log onto the forum to white knight EME all day everyday ?
    You think everyone who's complaining on the forum are people who play alone without guild or friends and they only complain because the issue affected them and not everyone they played with ? When a whole guild of roughly 30 ppl online at all time complain about the them problem, at the same time, yes, you can assume it's not because of our individual connection, and no, not every single one of us would bother to get on the forum to report it. Do you need signed document for each and everyone of us to prove that this is a problem to more than 1 person too ?

    Traceroute cannot show the issue with ping spikes, unless you constantly spam traceroute to the server and it happens to caught on right when there's a ping spike. It's impossible to miss if you actually play the game and not just log in and afk.
  • Tempest Reach is suffering badly from lag spikes and freezes right now and traceroute to diag,enmasse.com doesn't show anything.
  • edited January 2017
    Deathxx7 wrote: »
    Well, then a simple question, because on Tuesday morning doing the rally I was with the ping to 160 - 170 and the afternoon after the update my ping has not dropped so far from 220 - 230? Route? Assurance? Why would the route change in a matter of hours?

    Routes can change all the time because they're deterministic (they try to remap themselves around problems), and can be influenced by all sorts of issues along the path. It can easily happen multiple times during a given day. By adding one new dungeon on the server, they didn't fundamentally rewrite the netcode so that it would add +60 to your median ping times. That is not the most likely explanation for the problem.

    Sylviette wrote: »
    @counterpoint Do you still playing the game, or just log onto the forum to white knight EME all day everyday ?
    You think everyone who's complaining on the forum are people who play alone without guild or friends and they only complain because the issue affected them and not everyone they played with ? When a whole guild of roughly 30 ppl online at all time complain about the them problem, at the same time, yes, you can assume it's not because of our individual connection, and no, not every single one of us would bother to get on the forum to report it. Do you need signed document for each and everyone of us to prove that this is a problem to more than 1 person too ?

    Traceroute cannot show the issue with ping spikes, unless you constantly spam traceroute to the server and it happens to caught on right when there's a ping spike. It's impossible to miss if you actually play the game and not just log in and afk.

    Yes I still play the game. There are different issues going on here, which is the whole point. You are talking about ping spikes. This thread is talking about a global increase in median ping times. They are not the same problem at all, nor do they have the same root cause. The problem is that everyone lumps every single problem they have into this giant bucket of "this game is [filtered]" when there are multiple unrelated issues caused by different things, and this doesn't help at all in terms of actually diagnosing or troubleshooting problems. Of course most people don't want to actually know what the problem is, they just want EME to "stop being [filtered]" and wave some magic wand to fix it all.

    Tempest Reach is suffering badly from lag spikes and freezes right now and traceroute to diag,enmasse.com doesn't show anything.
    I am on TR right now and not seeing any spikes. What part of the world are you in, or is this in an instance? Or maybe it's already stopped by now?
  • Ok, then tell me what I should do about "my and only my" ping spikes problem then ?
    If I'm not supposed to talk about that in 1 of the bigger thread about connection problem, should I make another thread and fill the forum with even more complaining threads ?
  • Sylviette wrote: »
    Ok, then tell me what I should do about "my and only my" ping spikes problem then ?
    If I'm not supposed to talk about that in 1 of the bigger thread about connection problem, should I make another thread and fill the forum with even more complaining threads ?
    *sigh* I never said it was your and only your ping spikes. This is a known issue in HH, at the very least, at certain times of the day in particular; we've been gathering data on that issue for some time. It's just that the problem this person had is a separate issue.
  • When there're multiple issue got reported for months and the only reply EME has was "we're still looking into it" or just has no reply at all, noone can criticize people for lumping everything into 1 giant bucket of "this game is [filtered]" because who would bother to list "we have high ping issue, spike issue, bg not popping issue, not enough ppl in this or that server issue, dungeons not rewarding enough issue, CU being exploit issue,...." ?
  • Seems like wtfast multi-server connection completely fixed the packet loss and high ping for me, been using it for 3-4 days, not going as low as 155 but 165-170 stable is pretty good
  • Deathxx7 wrote: »
    Well, I played TERA about 8 months ago, until then I played with a Ping variable from 150 to 170 when it was very high, after upgrading it went to 210 to 230, I checked with over 100 players about it and everyone commented on it Same situation.
    same here
  • aeee98aeee98 ✭✭✭✭
    I swear botnets have been running American networks. During the wee hours of the morning in NA (I am in asia time so it doesnt affect me lol) I have zero lag spikes and a consistent 250ms ping, which is considered normal. Ping spikes normally indicates the loss of packets. If packets are lost enroute, it means interference comes from other sources in the same route. It only really happens very early morning (nearing 7pm PST), almost as if it is planned.

    If HH lags the entire server, the netcode is badly managed I think. BHS's servers are twice as fast and their backbone is definitely better than Savvis, so I expected there to not be a problem.

    If global ping increases, it means that your intercontinental routing is giving you the increased ping. Despite routing changes multiple times in the day, the specified route that routes across countries rarely changes. These are ironically the ones most congested, so most of the problems come from that. The fact that you said that it increased from 100 showed that problem. The only reason why WTFast could do intercontinental routing better is because they route through their own network rather than going through a mainstream ISP, which meant that it is usually more controlled.

    The fastest solution to reduced spikes is for Tera to get specialised nodes instead of relying on Backbone providers, but that cost is more than double the uptime cost of Tera, sooooo....
  • with 300ms stable I barely survive at RMNM...or HM

    other dungeons is fine tbh
  • Sylviette wrote: »
    When there're multiple issue got reported for months and the only reply EME has was "we're still looking into it" or just has no reply at all, noone can criticize people for lumping everything into 1 giant bucket of "this game is [filtered]" because who would bother to list "we have high ping issue, spike issue, bg not popping issue, not enough ppl in this or that server issue, dungeons not rewarding enough issue, CU being exploit issue,...." ?

    I can't blame you for your feelings, but bring up unrelated baggage in a thread about a specific issue solves nothing. The only possible hope of solving any of these issues is to stay objective and to treat each issue one by one.

    So, for the specific issue of people who have seen their median ping increase by ~60 ms recently, it would be helpful to post the traceroute. This is what I recommend as important needed data for this specific issue, not the other ones.
  • dinnersdinners ✭✭✭
    It's so hard to find a tank for rmhm, schm, sshm and even rmnm lately. It seems like tank players don't want to play under unstable server like this.
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