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What dps class is worthwhile currently?
Okay so I've mained a +12 Slaughter Brawler for quite some time now, and have finally come to the realisation that I'm probably one of the most under skilled, due to the fact I have to deal with Aussie ping + fail [filtered] pc setup ;-; I've decided I want to go down the dps class route and see if I have any more luck in that area. I've tried reaper but never got into it, I was just wondering what the most friendly class to level/gear would be at this point?
Any tips/pointers would be much appreciated!
Levitate ~~~
Any tips/pointers would be much appreciated!
Levitate ~~~
0
Comments
After you grind endgame and +15 vm8, just trash it for the newest broken female class with vm9 that sure will deal double your dps with the same skill level.
And I've been told Zerk's are still pretty decent in terms of damage?
Dps
1. Sorc - less ping depandant than War and Archer. And, Sorc dps is good and Warp is one for the best iframe skill for high ping player.
2. Slayer - friendly class to higher ping.
3. Ninja - strong, fast basic movement, good dps, many iframe skills.
4. War
5. Archer - not friendly class for high ping. Charging skill and rapid shooting are bad for high ping players. Archer got both.
Healer
1. Priest - doesn't use too many lock on healing as mystic. Priest is more friendly to high ping players.
2. Mystic - use lots lock on healing and cleansing. Good for low ping players.
Lancer, Archer and Zerker are not ping friendly class.
Slayer good for high ping? It is not true. I would say 'Slayer doesn't have good potential to be marginally better at low ping'
I think every online rpg works like this. New content is better than old content to get people hyped and so everyone is busy with the new stuff and shuts up about the game's major problems (all have them, no exception) and just plays some more for a while.
Then about the time when people get bored by the new content, balance patches so nothing is op anymore (or just a little bit) and trailers for yet more new content.
Wait a little bit to get people hyped and stretch this hype period where people login more out of hype than actual fun as much as possible, then actually add the new content.
Go to Beginning.
Repeat until out of ideas for new content or the player base has gotten so small that new content isn't worth the effort anymore.
"Every online rpg ever."