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Slayer PvE Guide

24

Comments

  • After the glyph point reduction, you can fully glyph the damage-related glyphs on KDS and Overpower with 4 points left over.

    I'm going to guess backhand damage will be where we put our last points then. Or maybe the 50% KDS tanking.

    HLR KDS: I don't know. Without HLR, WW takes something like an extra second, whereas HLR KDS only shaves off like 1/3 of a second? So it's going to cost half a second ~ 2/3 a second to deal 25% damage bonus. Also the new patch there'll be a DB speedlink KDS thing.

    KDS animation lock isn't really a thing on low ping anyway. When I played a bit on TW you could pretty much cancel immediately into OHS immediately into roll. And on high ping, HLR doesn't make a huge difference anyway because you're still waiting on ping tax to cancel as fast as possible.

    Kick haste: Probably not. It doesn't really shave off much time. Kick pretty much has no animation time on low ping (something like half a second, 0 aspd).

    KDS resist: Might be situational depending on what dungeon.

    Roll reset: Not recommended. Even doing OP MS Roll you aren't going to run out of iframes.

    Combo attack speed: I don't think this will work because DB chains into OHS next patch.

    I don't know if the 1.1x crit thing is going to be (base chance * 1.1) + triple binomial, or if its going to be triple binomial * 1.1. Knowing BHS it could be anything.

    Most likely people will have to drop their crit a bit. Actually even in the current patch people are often building excessive crit.
  • SaabiSaabi ✭✭✭
    You will be glyphing Fury into WW cast speed since Fury will chain in OHS now.
  • SaabiSaabi ✭✭✭
    Do not glyph HLR into KDS. Even with the buffs they are giving it. KDS still sucks and is only there to powerlink the relevant skills.
  • SaabiSaabi ✭✭✭
    Also.. HLR -> WW doesnt actually increase speed by much if at all. Don't even bother with it. Save it for repositioning.
  • You will be glyphing Fury into WW cast speed since Fury will chain in OHS now.

    Maybe in a slaying build if you have spare points. Never in normal build. Fury at 100% HP is garbage.
    HLR -> WW doesnt actually increase speed by much if at all

    It's a huge time-save actually. On +0 aspd HLR-WW saves over a full second of time. Even with typical aspd values it's still the best skill to HLR.
  • SaabiSaabi ✭✭✭
    edited January 2017
    Glyphing Fury isn't because of fury itself. It's because after patch, it has the least amount of animation lock out of ANY SKILL when cancelled into OHS (your second strongest skill) and it will speed up your rotation by increasing WW speed.. in a practical way, there's literally no reason not to glyph it. Fury will become your goto filler for OHS. HLR WW and risking desync just isn't worth it. With my current setup I just don't see much of a difference with HLR to justify the risk of dying from some swipe or slam in rmhm. Additionally, when you have everything popped, (icb-rootbeer-arush-brooch-bravery) there's especially no reason to HLR WW, you will already be going fast af.

    Also, no slayer should be running no additional atk speed. Just my 0.2.

    I don't remember all of those points in that long [filtered] OP, but you should start off ICB with HT, Don't OP MS, Don't bother with HLR WW. Keep it simple, focus on getting off as many key skills as possible (HT/OHS/Evis/MS)->(KDS/WW) in that system of priority.
  • PixelatorPixelator ✭✭✭✭
    edited January 2017
    InFRaReD28 wrote: »
    Glyphing Fury isn't because of fury itself. It's because after patch, it has the least amount of animation lock out of ANY SKILL when cancelled into OHS (your second strongest skill) and it will speed up your rotation by increasing WW speed.. in a practical way, there's literally no reason not to glyph it. Fury will become your goto filler for OHS. HLR WW and risking desync just isn't worth it. With my current setup I just don't see much of a difference with HLR to justify the risk of dying from some swipe or slam in rmhm. Additionally, when you have everything popped, (icb-rootbeer-arush-brooch-bravery) there's especially no reason to HLR WW, you will already be going fast af.
    That's a good idea actually. Fury Strike also has a cooldown such that it's always up when you need it as a filler. In fact, if Fury Strike is able to be canceled at around 10 frames (as suggested by the time the damage number pops up), its DPF is 75.7 even at 100% hp - better than junk like Stunning Backhand and Kick. 25% sped up WW is much more usable as well.
  • ChsaliaChsalia ✭✭
    edited January 2017
    it has the least amount of animation lock out of ANY SKILL when cancelled into OHS

    I can see it happening depending on how quickly it cancels into OHS.

    But that doesn't mean you shouldn't still HLR.

    Desync is dependent on your ping, which is another discussion altogether. On low ping you don't desync so it doesn't matter. Fury desyncs too so it's not exclusive to HLR.

    HLR cast time is 3 frames. And it cuts off more than 3 frames off your next skill even with all those aspd buffs. Why wouldn't you use it?

    I could possibly see HLRing a different skill but there's no reason not to use HLR on SOMETHING unless you're on high ping.
    I don't remember all of those points in that long [filtered] OP, but you should start off ICB with HT,

    No, you should start every ICB off with Evisc. Because Evisc can cancel the ICB animation, whereas HT cannot.
    better than junk like Stunning Backhand and Kick.

    The numbers I have up are actually a bit muddled due to ping. Sorry about that.

    With the correct numbers both SB and kick have higher DPF than 75.7.
  • Hi,
    I'm an EU player and I'm so happy that finally I found a "in-depth" guide about slayer. There are just some missing informations about frame animations of certain skills that i need to know in order to check my rotation dpf. In particular: How long is a complete canceled raw KDS into OHS? I didn't get if the numbers in that chart assume that the KDS always hit before being canceled into OHS/Evi.
    Then there is the canceled OHS, you said that a raw OHS canceled into MS takes 20 frames, but it's not signed and i need to know how many frames a complete canceled fastcast OHS takes (so, without hitting. I suppose under 10 frames).

    Secondary question about equipment: as we know, the best 4th bottom roll on weap is the 7.2% cdr and with new slayer changes it's not necessary to stack as much crit as before. So, what about etchings? I'm actually running energetic on gloves and keen on weap, switching to keen gloves when run with solo priest. This means that with mystic I usually have ~+250 crit, while with priest ~+275. After changes should i go always for energetic gloves?
  • KDS hits on 38.

    Raw OHS cancelled is 20. Fastcast should be 10 but I haven't explicitly tested that.

    Note that if Fastcast cancelled OHS is 10, and you are an EU player, it will not actually be 10 due to your ping. It will most likely be 10 + your ping. On my ping (200+) I actually can't even cancel a fastcast OHS before it hits.

    As for gear, just wait till after patch. I don't know what the crit changes actually mean without actually testing them a bit first.

  • PixelatorPixelator ✭✭✭✭
    edited January 2017
    Seigma wrote: »
    Hi,
    I'm an EU player and I'm so happy that finally I found a "in-depth" guide about slayer. There are just some missing informations about frame animations of certain skills that i need to know in order to check my rotation dpf. In particular: How long is a complete canceled raw KDS into OHS? I didn't get if the numbers in that chart assume that the KDS always hit before being canceled into OHS/Evi.
    Then there is the canceled OHS, you said that a raw OHS canceled into MS takes 20 frames, but it's not signed and i need to know how many frames a complete canceled fastcast OHS takes (so, without hitting. I suppose under 10 frames).

    Secondary question about equipment: as we know, the best 4th bottom roll on weap is the 7.2% cdr and with new slayer changes it's not necessary to stack as much crit as before. So, what about etchings? I'm actually running energetic on gloves and keen on weap, switching to keen gloves when run with solo priest. This means that with mystic I usually have ~+250 crit, while with priest ~+275. After changes should i go always for energetic gloves?
    In my tests, KDS lets you raw cancel into OHS after 600 milliseconds (equivalent to 24 frames) with 0 attack speed.

    Energetic IV is more for QoL I find. 2x Energetic IV is more preferable to Attack speed top roll if you must have that attack speed though.
  • In my tests, KDS lets you raw cancel into OHS after 600 milliseconds (equivalent to 24 frames) with 0 attack speed.

    600ms is 18 frames. (Which is correct. KDS early cancels at 18/19.)

    I thought he meant when it hits though, which is 38.
  • PixelatorPixelator ✭✭✭✭
    Chsalia wrote: »
    In my tests, KDS lets you raw cancel into OHS after 600 milliseconds (equivalent to 24 frames) with 0 attack speed.

    600ms is 18 frames. (Which is correct. KDS early cancels at 18/19.)

    I thought he meant when it hits though, which is 38.
    Lmao, yeah, I was clearly zoned out when I made that post.
  • Nope, I asked for a raw canceled KDS before it hits. I'm making some calcs, but I think that my rotation is more valuable as what i can see atm. I found it on a video that a slayer posted on youtube about 4 months ago:
    HT>OHS>Evi>OHS
    OP>KDS (raw canceled before hit)>OHS (fastcast canceled before hit)>MS
    HR>WW>OHS

    As you can see, you spend more time on casting OP and KDS, you also lose an OHS, but you earn an OP MS and the powerlink WW glyph, i'll post calculation results later, but it should be better. Atm it's better if we consider total frames of each rotation that considers WW inside it.
  • but you earn an OP MS

    You don't earn an OP MS though? In the OP MS rotation I posted you do OP MS on every cooldown.
    powerlink WW

    Powerlink WW is also included in my suggestion.

    Overall your suggestion is ~16 frames faster but loses KDS which is 2675 damage and puts MS on cooldown later.

    And it doesn't make any sense to skip KDS. KDS is your strongest filler (eg backhand, kick, dblade) and you will have more than enough time to use KDS without eating into more important CDs.
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