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What's the Point in Gearing a Healer?

Real talk here. People are taking healers in full Guile into HH.
It's super easy to just make an alt healer, Guile them up and that's it.

If you're a DPS you actually have to get top notch gear to participate in HH due to the DPS checks.
It kinda sucks for those who main healers and really demotivates people like myself from gearing up.

It's not like P1-4 are even hard on the healers either.
Even monkies can cleanse and heal here and there.

I also feel like no one really pays too much attention to see how the healers are performing in HH.
People are constantly looking at the DPS, their damage, and kicking them out if they're not doing well.

Looking for a mechanic where if the healer dies then everyone in their party dies.

So what's the point of gearing a healer again?
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Comments

  • Because of Reasons :3
  • vkobevkobe ✭✭✭✭✭
    naked healer is not good for the team, so you been one shooted and your heal and cure is not so good :)
  • LuhzLuhz ✭✭✭
    edited January 2017
    it has nothing to do with the available mechanics
    healers don't have to upgrade their gear (for PvE) because gear upgrades for healers suck
    nobody needs higher healing at this point yet that's all healers get offered every patch, along with disgusting crit jewelry
    no mechanic is going to do what you want it to do because good healers will typically dodge things that would kill them. and being able to dodge is almost completely irrelevant of gear
  • YamazukiYamazuki ✭✭✭✭✭
    There are times where gearing a healer would make something that would kill you, well... not kill you, but even then it's a waste because those are things you shouldn't be dying to anyways. Healers are very safe due to being able to move around freely, dps have to actively be attacking, where as healers only do certain actions when they are necessary, meaning they are generally not going to be getting hit as much, which reduces the need for gear armor wise. Then weapon wise, there's basically no benefit in going +15 compared to doing so on a dps/tank. This is why historically healers aren't geared other than the dedicated healers, or people with too much resources and waste it on a healer just to show off.
  • CraonomCraonom ✭✭
    edited January 2017
    Yes, you can pretty much run any dungeon nearly naked on a healer.

    I can probably say that gearing a healer is more of a personal preference than a requirement for said DPS, but I can think of probably two reasons why you would gear a healer.

    I guess one of them would be to make your healer official - giving them worth for things like high tier etchings, etc.

    Second would be for build-specific reasons. VM weapons and armour provide more rolls that can add to your healing arsenal and survivability. I believe that people are only describing a surface of what potential that geared healers can bring - you will probably only hear things like "the extra healing is good.. yadayada" or "it helps you tank more hits" and some people would probably reciprocate by saying "well yeah, but you're not supposed to be hit anyway" or "just dodge [filtered]" or "your party is not supposed to get hit so much".

    Investing gear will offer your healer more adaptability and flexibility for different dungeon runs, allowing you to deal with peoples habits or deal with spontaneous situations that could involve in a dire scenario.
    A geared healer can have the potential to perform intricate and interesting healing strategies or rotations, for example -

    -a healer with extreme endurance or defense has more room for error, which can be exploited for resurrection opportunities and less positioning restrictions;
    -a healer with extreme crit rate and a high healing modifier like me not only has huge healing potency, but also a condensed healing rotation that allows them to heal, support and resurrect all at the same time through many different scenarios while also easing the amount of actions of your performance - and also carry extremely hardcore;
    -a healer with both is a god.

    It's up to the mindset and skill of the healer that will allow them to exploit high-end gear to it's full potential.

    Of course, there are definitely different alternative solutions that will allow you to get by with a low-budget healer - one of them being double+ healing, which is one of the differences between a DPS and a healer relating to gear. I would say that it's up to how much dedication and commitment you are willing to give for your healer for you to decide on investing gear.
  • I just wish there was a way to distinguish a good healer from bad ones in big raids such as HH.
    Nowadays it feels like you can just take any healer into HH and just ignore their existence so long as they know the basic mechanics that everyone in the raid should already know anyway.

    The same can't be said for DPS since people are constantly checking up on your damage output hovering the kick button.
  • PixelatorPixelator ✭✭✭✭
    The healer's gear in general doesn't impact the party's dps, so people don't really care much about it if you can support to an acceptable level. As long as you can dodge attacks or hit the hp threshold for some mechanics, you're good to go.

    A few cases where healer gear affects party dps:
    -Imperator and up VM weapon for higher Last Mercy uptime. The effect isn't that noticeable, but hey, why not.
    -Energetic etching on weapon and gloves so that Contagion lines up better with enrage timers
    -Hurricane for the endurance debuff. This is getting nullified next patch.
  • cheekibreekicheekibreeki ✭✭✭
    edited January 2017
    I use an Imp staff with Guile everything else, if for no other reason than for the extra skill CD roll. As a result, everything can be just plain executed faster. I avoided investing in it for a long time but now I'm glad I did. And having overkill healing means I can easily heal carry when needed.
  • MistrussMistruss ✭✭
    edited January 2017
    XR6GREJ4WD wrote: »
    You gear healers by playing smart and sticking with mid-tier level so at least you can get vanguard rewards, and that's it. However there are quite a bit of Healers that went full +15 Behemoth and to me I just laugh at how much gold or real cash they wasted. I've had a full +15 Ambush Priest in Broken Prison one day and died way more than this other Mystic with Guile +12 gear in the next run who were fully skilled and had good reaction skills to dodge attacks to stay alive.

    Another thing to play smart as a DPS is by getting the latest VM weapon and glove and then mid-tier armor and boots. Yosha is probably the only one to recommend this gear progression on his sorcerer guide whereas every other class guides on Essential Mana is basically telling you about having full VM gear. That's how you play smart to do any PvE content in this game.

    See, that's the thing though.
    Endgame requires DPS mains to be hella geared, whereas a healer, you can just be in Guile.

    What this means is that people who don't even "main" healer can pick up the class and do the same if not better than a person who invests time in the class.

    (Don't get me wrong though, I'm not saying "good gear = invested a lot of time" but it typically is a sign that you've spent a lot of time on your class)

    The same cannot be said for DPS classes. You can't just pick up a DPS and expect to run endgame dungeons in less than a day or two. Because of this, you have a hella lot of players running around looking for HH on their alt priest and mystics because it's easy as hell.

    It feels like you can't "main" the healer role in Tera anymore, it's just a secondary that anyone can pick up without any investments needed.

    Again, the same cannot be said for DPS.

    So what's the problem then? You don't get to feel like a special snowflake? Anyone can play healer so isn't that a good thing?
    I guess if the point of the healer class from the getgo was to just be an alt class anyone could pick up and farm endgame with.

    The biggest issue is that there is nothing challenging about being a healer unless you're absolutely new to the game with absolutely new people.

    No dungeon in Tera is hard as a healer.
    Was this always a thing in Tera?
  • YamazukiYamazuki ✭✭✭✭✭
    edited January 2017
    Mistruss wrote: »
    Endgame requires DPS mains to be hella geared, whereas a healer, you can just be in Guile.
    Going beyond mid tier isn't really a requirement. It only is if you want to take less damage, or want to face tank more as a tank. Otherwise wep/gloves is enough, and even then, not entirely required.
    Mistruss wrote: »
    No dungeon in Tera is hard as a healer.
    Was this always a thing in Tera?
    Yes, the positive thing to being a healer has for a while been that it requires little gold investment, which isn't a bad thing. Keep in mind tanks and healers are unpopular choices for the average player, and partly why healers are common in Tera compared to other games is the lack of needed investment. This means you don't even have to main healing to heal, as it can just be an alt for anything you are competent in. Where as tanks are seen as expensive, even though they aren't... but oh well.
  • MistrussMistruss ✭✭
    edited January 2017
    Yamazuki wrote: »
    Going beyond mid tier isn't really a requirement. It only is if you want to take less damage, or want to face tank more as a tank. Otherwise wep/gloves is enough, and even then, not entirely required.

    I think just having that requirement of +15 VM 7 or 8 is actually a nice requirement to HH.
    Makes it so that you can't just make an alt DPS and hop onto multiple HH raids and farm it up ez mode.
    But you can do that with healer classes at the moment because there's no requirement like that.

    Now I'm not complaining because I can't find any HH raids on my healer.
    My main complaint comes from the fact that there's no real way to judge if a healer is good or bad.

    Gear and numbers is how the Tera community judges if a DPS is good or bad in HH.
    And just having gear doesn't mean you'll hit those numbers. It actually requires practice with the gear and class.

    What about healers though? Cleanse the suns when people are gathered? Cleanse the DoT after the spread mechanic?
    That requires absolutely zero practice.

    There's just nothing that requires practice on behalf of the healers in Tera.

  • xvctxvct ✭✭✭
    Craonom wrote: »
    Yes, you can pretty much run any dungeon nearly naked on a healer.

    I can probably say that gearing a healer is more of a personal preference than a requirement for said DPS, but I can think of probably two reasons why you would gear a healer.

    I guess one of them would be to make your healer official - giving them worth for things like high tier etchings, etc.

    Second would be for build-specific reasons. VM weapons and armour provide more rolls that can add to your healing arsenal and survivability. I believe that people are only describing a surface of what potential that geared healers can bring - you will probably only hear things like "the extra healing is good.. yadayada" or "it helps you tank more hits" and some people would probably reciprocate by saying "well yeah, but you're not supposed to be hit anyway" or "just dodge [filtered]" or "your party is not supposed to get hit so much".

    Investing gear will offer your healer more adaptability and flexibility for different dungeon runs, allowing you to deal with peoples habits or deal with spontaneous situations that could involve in a dire scenario.
    A geared healer can have the potential to perform intricate and interesting healing strategies or rotations, for example -

    -a healer with extreme endurance or defense has more room for error, which can be exploited for resurrection opportunities and less positioning restrictions;
    -a healer with extreme crit rate and a high healing modifier like me not only has huge healing potency, but also a condensed healing rotation that allows them to heal, support and resurrect all at the same time through many different scenarios while also easing the amount of actions of your performance - and also carry extremely hardcore;
    -a healer with both is a god.

    It's up to the mindset and skill of the healer that will allow them to exploit high-end gear to it's full potential.

    Of course, there are definitely different alternative solutions that will allow you to get by with a low-budget healer - one of them being double+ healing, which is one of the differences between a DPS and a healer relating to gear. I would say that it's up to how much dedication and commitment you are willing to give for your healer for you to decide on investing gear.

    ^
  • Mistruss wrote: »

    No dungeon in Tera is hard as a healer.
    Was this always a thing in Tera?

    I've played since WH and the only I can say is that healing SCHM was hard for me never did ABHM as a healer so I wouldn't know, never did MCHM either. Never had the chance to heal DSUP but the regular HM and dungeons aren't at all, it's pretty boring honestly.
  • YamazukiYamazuki ✭✭✭✭✭
    edited January 2017
    Mistruss wrote: »
    Yamazuki wrote: »
    Going beyond mid tier isn't really a requirement. It only is if you want to take less damage, or want to face tank more as a tank. Otherwise wep/gloves is enough, and even then, not entirely required.

    I think just having that requirement of +15 VM 7 or 8 is actually a nice requirement to HH.
    Makes it so that you can't just make an alt DPS and hop onto multiple HH raids and farm it up ez mode.
    But you can do that with healer classes at the moment because there's no requirement like that.

    Now I'm not complaining because I can't find any HH raids on my healer.
    My main complaint comes from the fact that there's no real way to judge if a healer is good or bad.

    Gear and numbers is how the Tera community judges if a DPS is good or bad in HH.
    And just having gear doesn't mean you'll hit those numbers. It actually requires practice with the gear and class.

    What about healers though? Cleanse the suns when people are gathered? Cleanse the DoT after the spread mechanic?
    That requires absolutely zero practice.

    There's just nothing that requires practice on behalf of the healers in Tera.

    I suppose in HH it may be difficult to judge a healer, since there is multiple healers unless you watch them individually on top of the fact there's a lot of people. However, in small instances it's pretty easy to judge the performance of a healer. Buff up times, debuff up times, etc. In these instances, being healed isn't all I look at, I watch how often TN/VC (if there's two healers I'll watch to see if the Mystic applies VC right after TN ends if the Priest is slow) is up, if they rebuff when someone dies, how long it takes them to do such, how long they take to res someone, mana support if I'm tanking (I don't ever use potions), it goes on. It's simply easier to judge the performance of a dps since all you have to look at it is well... their dps. There's nothing else they need to be judged on since their only job is staying alive, doing damage, and generally everything else is a responsibility shared between all roles.
  • kamizumakamizuma ✭✭✭✭
    what's the point of gearing any class?
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