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What's the Point in Gearing a Healer?
Real talk here. People are taking healers in full Guile into HH.
It's super easy to just make an alt healer, Guile them up and that's it.
If you're a DPS you actually have to get top notch gear to participate in HH due to the DPS checks.
It kinda sucks for those who main healers and really demotivates people like myself from gearing up.
It's not like P1-4 are even hard on the healers either.
Even monkies can cleanse and heal here and there.
I also feel like no one really pays too much attention to see how the healers are performing in HH.
People are constantly looking at the DPS, their damage, and kicking them out if they're not doing well.
Looking for a mechanic where if the healer dies then everyone in their party dies.
So what's the point of gearing a healer again?
It's super easy to just make an alt healer, Guile them up and that's it.
If you're a DPS you actually have to get top notch gear to participate in HH due to the DPS checks.
It kinda sucks for those who main healers and really demotivates people like myself from gearing up.
It's not like P1-4 are even hard on the healers either.
Even monkies can cleanse and heal here and there.
I also feel like no one really pays too much attention to see how the healers are performing in HH.
People are constantly looking at the DPS, their damage, and kicking them out if they're not doing well.
Looking for a mechanic where if the healer dies then everyone in their party dies.
So what's the point of gearing a healer again?
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Comments
healers don't have to upgrade their gear (for PvE) because gear upgrades for healers suck
nobody needs higher healing at this point yet that's all healers get offered every patch, along with disgusting crit jewelry
no mechanic is going to do what you want it to do because good healers will typically dodge things that would kill them. and being able to dodge is almost completely irrelevant of gear
I can probably say that gearing a healer is more of a personal preference than a requirement for said DPS, but I can think of probably two reasons why you would gear a healer.
I guess one of them would be to make your healer official - giving them worth for things like high tier etchings, etc.
Second would be for build-specific reasons. VM weapons and armour provide more rolls that can add to your healing arsenal and survivability. I believe that people are only describing a surface of what potential that geared healers can bring - you will probably only hear things like "the extra healing is good.. yadayada" or "it helps you tank more hits" and some people would probably reciprocate by saying "well yeah, but you're not supposed to be hit anyway" or "just dodge [filtered]" or "your party is not supposed to get hit so much".
Investing gear will offer your healer more adaptability and flexibility for different dungeon runs, allowing you to deal with peoples habits or deal with spontaneous situations that could involve in a dire scenario.
A geared healer can have the potential to perform intricate and interesting healing strategies or rotations, for example -
-a healer with extreme endurance or defense has more room for error, which can be exploited for resurrection opportunities and less positioning restrictions;
-a healer with extreme crit rate and a high healing modifier like me not only has huge healing potency, but also a condensed healing rotation that allows them to heal, support and resurrect all at the same time through many different scenarios while also easing the amount of actions of your performance - and also carry extremely hardcore;
-a healer with both is a god.
It's up to the mindset and skill of the healer that will allow them to exploit high-end gear to it's full potential.
Of course, there are definitely different alternative solutions that will allow you to get by with a low-budget healer - one of them being double+ healing, which is one of the differences between a DPS and a healer relating to gear. I would say that it's up to how much dedication and commitment you are willing to give for your healer for you to decide on investing gear.
Nowadays it feels like you can just take any healer into HH and just ignore their existence so long as they know the basic mechanics that everyone in the raid should already know anyway.
The same can't be said for DPS since people are constantly checking up on your damage output hovering the kick button.
A few cases where healer gear affects party dps:
-Imperator and up VM weapon for higher Last Mercy uptime. The effect isn't that noticeable, but hey, why not.
-Energetic etching on weapon and gloves so that Contagion lines up better with enrage timers
-Hurricane for the endurance debuff. This is getting nullified next patch.
See, that's the thing though.
Endgame requires DPS mains to be hella geared, whereas a healer, you can just be in Guile.
What this means is that people who don't even "main" healer can pick up the class and do the same if not better than a person who invests time in the class.
(Don't get me wrong though, I'm not saying "good gear = invested a lot of time" but it typically is a sign that you've spent a lot of time on your class)
The same cannot be said for DPS classes. You can't just pick up a DPS and expect to run endgame dungeons in less than a day or two. Because of this, you have a hella lot of players running around looking for HH on their alt priest and mystics because it's easy as hell.
It feels like you can't "main" the healer role in Tera anymore, it's just a secondary that anyone can pick up without any investments needed.
Again, the same cannot be said for DPS.
So what's the problem then? You don't get to feel like a special snowflake? Anyone can play healer so isn't that a good thing?
I guess if the point of the healer class from the getgo was to just be an alt class anyone could pick up and farm endgame with.
The biggest issue is that there is nothing challenging about being a healer unless you're absolutely new to the game with absolutely new people.
No dungeon in Tera is hard as a healer.
Was this always a thing in Tera?
I think just having that requirement of +15 VM 7 or 8 is actually a nice requirement to HH.
Makes it so that you can't just make an alt DPS and hop onto multiple HH raids and farm it up ez mode.
But you can do that with healer classes at the moment because there's no requirement like that.
Now I'm not complaining because I can't find any HH raids on my healer.
My main complaint comes from the fact that there's no real way to judge if a healer is good or bad.
Gear and numbers is how the Tera community judges if a DPS is good or bad in HH.
And just having gear doesn't mean you'll hit those numbers. It actually requires practice with the gear and class.
What about healers though? Cleanse the suns when people are gathered? Cleanse the DoT after the spread mechanic?
That requires absolutely zero practice.
There's just nothing that requires practice on behalf of the healers in Tera.
^
I've played since WH and the only I can say is that healing SCHM was hard for me never did ABHM as a healer so I wouldn't know, never did MCHM either. Never had the chance to heal DSUP but the regular HM and dungeons aren't at all, it's pretty boring honestly.
I suppose in HH it may be difficult to judge a healer, since there is multiple healers unless you watch them individually on top of the fact there's a lot of people. However, in small instances it's pretty easy to judge the performance of a healer. Buff up times, debuff up times, etc. In these instances, being healed isn't all I look at, I watch how often TN/VC (if there's two healers I'll watch to see if the Mystic applies VC right after TN ends if the Priest is slow) is up, if they rebuff when someone dies, how long it takes them to do such, how long they take to res someone, mana support if I'm tanking (I don't ever use potions), it goes on. It's simply easier to judge the performance of a dps since all you have to look at it is well... their dps. There's nothing else they need to be judged on since their only job is staying alive, doing damage, and generally everything else is a responsibility shared between all roles.