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About the Kumas Royale Queue

Please merge them together again. It's also difficult to find replacement players when only level 65 characters can join...
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i remember how they [filtered] dreamstorm and cs and kumasylum and maybe mount tyranna
You will understand when you see KR patch notes.
Kumas Royale is EQUALIZED!! Besides that, there's no incentive to run kumas at lvl65; no guild quest, no vanguard, nothing. This is why the lvl65-only queue doesn't pop up.
There is a vanguard request for it. Gives 80 credits and 30 tier 10 feedstock.
:awesome:
Kumas is one of the battlegrounds where one single person can change the outcome. I've seen people doing 700k damage in 2 rounds, meaning that they alone carry the DPS of the whole team. I've seen Kuma boss players that get 100k damage maximum which ensures even low DPS teams to win.
Just don't blame "the team", because you're a part of it. You are responsible at least 10%, even more if you're to deliver high firepower according to your BG stats. This means, the matching system recognizes your previous performance (e.g. I'm nearly always placed as raid leader), so every single team member has to deliver the performance within their own ability range. Because of this, the team can't "suck". You will never be placed in a team where your other 8 team members are 700k-DPS, that's why we have matchmaking.
Not every member knows what to do, or even cares, though, and sometimes you end up with half the team chasing babies and ignoring the mama (and we can't really take the time to type what they should do apart from a quick "stop chasing babies" or "dps mama").
Some are even offline, due to the queuing bug, which really, really sucks (I've seen a match recently where red team only had half the players for the first round). Easy win for us, but man I felt sorry for them.
So, yeah, splitting the queue was a really big mistake.
Somehow it's very hard to explain the community that BOTH teams have exactly the same problem. You have beginners (no idea what to do) mixed with professionals (700k damage) in both teams. Kumas Royale went exactly the same way CS did. In CS, the Tera community was crying for years that players <65 (previously: 60) are only a hindrance in their team. Having DCs, afks, PvP chasers, etc. also happens to BOTH teams and in fact is a part of the balancing. Basically, playing a BG is a gamble, but you can't balance it even more. We have a maximum equalization already - think about how the original kumasylum was. If you would want people to stop with "my team sucks", the only thing you can do is letting everyone spawn as a stick and play Pong.
People just want to be carried and are fast to say "my team sucks". This makes EME/BHS think to split up the BG.
Let's try to change point of view: if no one would be talking about Kumas Royale or the common resonance would be "it's okay as it is", would BHS have had it split?
I still don't understand the leap of logic behind "my team sucks" and BHS splitting the BG. Those two are completely unrelated in Kuma. Unless BHS really have no idea what they have in their own game.
And look at it this way: how many people actually complained about it? And how many played it? I don't have the numbers, but I'll bet that the complainers are the vocal minority, as always, meaning that the BG was actually fine for most (fine as in, players were mature enough to realise what you said, that it's a team effort and that both sides have the same problems). People don't mention it when things work as they should.
So now we have complaints from both the "my team sucks" group (those are never going away) and from people who thought it was fine before, so all they did was increase the number of complaints. Maybe they'll listen to those?