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About the Kumas Royale Queue

TERA_ScreenShot_20170117_203256.png
Please merge them together again. It's also difficult to find replacement players when only level 65 characters can join...
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Comments

  • vkobevkobe ✭✭✭✭✭
    sorry man, but enmasse are good to destroy the fun now

    i remember how they [filtered] dreamstorm and cs and kumasylum and maybe mount tyranna
  • Good. At least this hopefully kills Kumas off. Then we can go back to real PvP grounds.
  • aeee98aeee98 ✭✭✭✭
    EME would be smart enough to not merge with the new system incoming next patch forcing different drops with 1-64 kumas and 65 only kumas if their intention of keeping the system is to make the upgrading of builds more seamless.

    You will understand when you see KR patch notes.
  • i dont understand why they separated them in the first place.
  • ArnetraArnetra ✭✭✭
    You should always requeue well before you get to 1 hour in queue. Not sure what causes it, but the queues seem to bug out reasonably often and never put you into a game sometimes, even if the queue is active. I've had many experiences where requeueing causes a pop within minutes after waiting over half an hour, or where I've been in queue for a long time, and hear another dps say they just entered the same queue, and they'll pop before me, so bugging out certainly seems to be a thing. Since there are no specific roles in Kumas Royale, there is no disadvantage to requeueing for it too.
  • Symn wrote: »
    i dont understand why they separated them in the first place.
    This.

    Kumas Royale is EQUALIZED!! Besides that, there's no incentive to run kumas at lvl65; no guild quest, no vanguard, nothing. This is why the lvl65-only queue doesn't pop up.
  • Symn wrote: »
    i dont understand why they separated them in the first place.
    This.

    Kumas Royale is EQUALIZED!! Besides that, there's no incentive to run kumas at lvl65; no guild quest, no vanguard, nothing. This is why the lvl65-only queue doesn't pop up.

    There is a vanguard request for it. Gives 80 credits and 30 tier 10 feedstock.
  • Oh, I didn't see that as it does not appear beforehand. It's one of those vanguards that appear upon completition.

  • PamcakePamcake ✭✭✭
    Kumas are not fun in any way. It was and still is a tool to power level up if dungeons became too boring. That jumping animation tho, gg.
  • Because they don't want to remove the 'trash' bg.
    :awesome:
  • MaddwolfMaddwolf ✭✭
    edited January 2017
    The WORST part about this outrageous long Q time is...after waiting for 30+ mins only to end up in a group that Sucks and you lose horribly only to Q for another 30+ mins = NO FUN, I don't Have all day to try to complete the daily Win a Kumas quest. >: /
  • Maddwolf wrote: »
    The WORST part about this outrageous long Q time is...after waiting for 30+ mins only to end up in a group that Sucks and you lose horribly only to Q for another 30+ mins = NO FUN, I don't Have all day to try to complete the daily Win a Kumas quest. >: /

    Kumas is one of the battlegrounds where one single person can change the outcome. I've seen people doing 700k damage in 2 rounds, meaning that they alone carry the DPS of the whole team. I've seen Kuma boss players that get 100k damage maximum which ensures even low DPS teams to win.

    Just don't blame "the team", because you're a part of it. You are responsible at least 10%, even more if you're to deliver high firepower according to your BG stats. This means, the matching system recognizes your previous performance (e.g. I'm nearly always placed as raid leader), so every single team member has to deliver the performance within their own ability range. Because of this, the team can't "suck". You will never be placed in a team where your other 8 team members are 700k-DPS, that's why we have matchmaking.
  • Maddwolf wrote: »
    The WORST part about this outrageous long Q time is...after waiting for 30+ mins only to end up in a group that Sucks and you lose horribly only to Q for another 30+ mins = NO FUN, I don't Have all day to try to complete the daily Win a Kumas quest. >: /

    Kumas is one of the battlegrounds where one single person can change the outcome. I've seen people doing 700k damage in 2 rounds, meaning that they alone carry the DPS of the whole team. I've seen Kuma boss players that get 100k damage maximum which ensures even low DPS teams to win.

    Just don't blame "the team", because you're a part of it. You are responsible at least 10%, even more if you're to deliver high firepower according to your BG stats. This means, the matching system recognizes your previous performance (e.g. I'm nearly always placed as raid leader), so every single team member has to deliver the performance within their own ability range. Because of this, the team can't "suck". You will never be placed in a team where your other 8 team members are 700k-DPS, that's why we have matchmaking.

    Not every member knows what to do, or even cares, though, and sometimes you end up with half the team chasing babies and ignoring the mama (and we can't really take the time to type what they should do apart from a quick "stop chasing babies" or "dps mama").
    Some are even offline, due to the queuing bug, which really, really sucks (I've seen a match recently where red team only had half the players for the first round). Easy win for us, but man I felt sorry for them.

    So, yeah, splitting the queue was a really big mistake.
  • This is exactly why posts like "my team sucks" is leading into the wrong direction. EME and BHS will think that splitting the BG into pre65 and 65 was the right thing.

    Somehow it's very hard to explain the community that BOTH teams have exactly the same problem. You have beginners (no idea what to do) mixed with professionals (700k damage) in both teams. Kumas Royale went exactly the same way CS did. In CS, the Tera community was crying for years that players <65 (previously: 60) are only a hindrance in their team. Having DCs, afks, PvP chasers, etc. also happens to BOTH teams and in fact is a part of the balancing. Basically, playing a BG is a gamble, but you can't balance it even more. We have a maximum equalization already - think about how the original kumasylum was. If you would want people to stop with "my team sucks", the only thing you can do is letting everyone spawn as a stick and play Pong.

    People just want to be carried and are fast to say "my team sucks". This makes EME/BHS think to split up the BG.
    Let's try to change point of view: if no one would be talking about Kumas Royale or the common resonance would be "it's okay as it is", would BHS have had it split?
  • KarmaTheAlligatorKarmaTheAlligator ✭✭✭✭✭
    edited January 2017
    This is exactly why posts like "my team sucks" is leading into the wrong direction. EME and BHS will think that splitting the BG into pre65 and 65 was the right thing.

    Somehow it's very hard to explain the community that BOTH teams have exactly the same problem. You have beginners (no idea what to do) mixed with professionals (700k damage) in both teams. Kumas Royale went exactly the same way CS did. In CS, the Tera community was crying for years that players <65 (previously: 60) are only a hindrance in their team. Having DCs, afks, PvP chasers, etc. also happens to BOTH teams and in fact is a part of the balancing. Basically, playing a BG is a gamble, but you can't balance it even more. We have a maximum equalization already - think about how the original kumasylum was. If you would want people to stop with "my team sucks", the only thing you can do is letting everyone spawn as a stick and play Pong.

    People just want to be carried and are fast to say "my team sucks". This makes EME/BHS think to split up the BG.
    Let's try to change point of view: if no one would be talking about Kumas Royale or the common resonance would be "it's okay as it is", would BHS have had it split?

    I still don't understand the leap of logic behind "my team sucks" and BHS splitting the BG. Those two are completely unrelated in Kuma. Unless BHS really have no idea what they have in their own game.

    And look at it this way: how many people actually complained about it? And how many played it? I don't have the numbers, but I'll bet that the complainers are the vocal minority, as always, meaning that the BG was actually fine for most (fine as in, players were mature enough to realise what you said, that it's a team effort and that both sides have the same problems). People don't mention it when things work as they should.

    So now we have complaints from both the "my team sucks" group (those are never going away) and from people who thought it was fine before, so all they did was increase the number of complaints. Maybe they'll listen to those?
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