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What's the Point in Gearing a Healer?

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Comments

  • Its like dps going full +15, you can do just fine with just a +15 vm8 weapon and rest guile, or even +12 vm gloves for the extra stats, after that its just for being fance and hopefully dont get 1 shot to basic boss mechanics, like in HH or in upcomming dungeons.

    People were also gearing up healers for pvp, mainly fwc where in +15 you could tank people for hours lol.

    And also, if you gear your healer in vm, you can litteraly skip one gear tier and wait for the next one.
  • To have the feeling of almighty gods of course.
    You can't believe how much I pissed at Christina when I saw her taking like 30k per puddle tick in queen with full gen +15, but it's 90k for me with my discovery priest. Basically you have more room for error.
    You can do everything naked if you want, but better safe than sorry.

    Also, for the vanguard. Duh.
  • TWMagimayTWMagimay ✭✭✭✭✭
    FaytEsteem wrote: »
    Montblanck wrote: »
    I main a healer and I am in full Ambush.

    1. Swiftly Hardy Niveots are a waste to put in mid-tier gear. It's pretty rare too, so I'd rather have it on a VM gear. +8 movement speed IN COMBAT is a huge thing. Also, that 1.6% more damage reduction over regular Fine Hardies.
    2. Putting two Grounded IVs on a VM gear gives you +10 endurance over two Grounded IIs on a mid tier gear. +10 endurance is a big difference and no one puts III/IV etchings on a mid tier - on every part.
    3. Energetic III/IV are WORLDS APART from II. You can tell it if you're a healer main. Lock ons are faster, ress is faster, cleanse is faster - basically everything is faster. The cdr difference is huge too if you consider the crucial long-cd skills (eg. Kaia, Contagion, Ressurection). My ress cooldown is like around 3-4 seconds ffs that's insane. I can bring up almost a whole side who wiped in P2 headbutt just in time for shields. I was in Energetic II before, and when I went Energetic III (and after some time, IV), I never looked back.
    4. From above, being a lot faster from gearing yourself with BIS can help you pull off a lot of things that lackluster-geared healers can't, like completing a ress in time before lasers get you in RMHM, or pulling off a ress before that firewall gets you in HH.
    5. The fourth roll in the VM chest (mostly a choice between Enrage % reduction and HP%) is also huge. Even more so now that RMHM last boss requires around 150K HP. A 10% damage reduction when enraged could also mean a difference between life and death (P4 Vergos is perma-enraged).
    6. You also put weapon dyads on a long lasting weapon (VM). 4 Poisedly weapon dyads give 8.8% enraged damage reduction which is huge. 4 Resolute weapon dyads give 10% damage reduction below 50% HP on both PVE and PVP.
    7. The jump between Rare HP innerwear and Superior HP innerwear is also huge.
    8. Defense modifiers of +15 gear might not seem to be a huge deal, but it is. Lackluster-geared healers need to cancel their ress once they see Vergos's claws coming at them. I don't. I pull them off faster as well because of my Energetic IVs.
    9. The huge defense modifier gap also makes you do more and worry less. If an attack is coming and you know you're geared enough to tank it, you can continue doing the more crucial thing (eg. ressing, cleansing, healing the dying tank) than worrying whether you'll live or not.
    10. PVP, if you still do it. CU, as well.
    11. And to be honest, it makes people trust you more because they know you got their back and you would not die on them like a wet tissue paper if you do take a hit for the team.

    So what your saying here is gear > skill then?

    You can't skill yourself through a 1shot but you can gear yourself through one.
  • FaytEsteemFaytEsteem ✭✭✭
    edited January 2017
    TWMagimay wrote: »
    FaytEsteem wrote: »
    Montblanck wrote: »
    I main a healer and I am in full Ambush.

    1. Swiftly Hardy Niveots are a waste to put in mid-tier gear. It's pretty rare too, so I'd rather have it on a VM gear. +8 movement speed IN COMBAT is a huge thing. Also, that 1.6% more damage reduction over regular Fine Hardies.
    2. Putting two Grounded IVs on a VM gear gives you +10 endurance over two Grounded IIs on a mid tier gear. +10 endurance is a big difference and no one puts III/IV etchings on a mid tier - on every part.
    3. Energetic III/IV are WORLDS APART from II. You can tell it if you're a healer main. Lock ons are faster, ress is faster, cleanse is faster - basically everything is faster. The cdr difference is huge too if you consider the crucial long-cd skills (eg. Kaia, Contagion, Ressurection). My ress cooldown is like around 3-4 seconds ffs that's insane. I can bring up almost a whole side who wiped in P2 headbutt just in time for shields. I was in Energetic II before, and when I went Energetic III (and after some time, IV), I never looked back.
    4. From above, being a lot faster from gearing yourself with BIS can help you pull off a lot of things that lackluster-geared healers can't, like completing a ress in time before lasers get you in RMHM, or pulling off a ress before that firewall gets you in HH.
    5. The fourth roll in the VM chest (mostly a choice between Enrage % reduction and HP%) is also huge. Even more so now that RMHM last boss requires around 150K HP. A 10% damage reduction when enraged could also mean a difference between life and death (P4 Vergos is perma-enraged).
    6. You also put weapon dyads on a long lasting weapon (VM). 4 Poisedly weapon dyads give 8.8% enraged damage reduction which is huge. 4 Resolute weapon dyads give 10% damage reduction below 50% HP on both PVE and PVP.
    7. The jump between Rare HP innerwear and Superior HP innerwear is also huge.
    8. Defense modifiers of +15 gear might not seem to be a huge deal, but it is. Lackluster-geared healers need to cancel their ress once they see Vergos's claws coming at them. I don't. I pull them off faster as well because of my Energetic IVs.
    9. The huge defense modifier gap also makes you do more and worry less. If an attack is coming and you know you're geared enough to tank it, you can continue doing the more crucial thing (eg. ressing, cleansing, healing the dying tank) than worrying whether you'll live or not.
    10. PVP, if you still do it. CU, as well.
    11. And to be honest, it makes people trust you more because they know you got their back and you would not die on them like a wet tissue paper if you do take a hit for the team.

    So what your saying here is gear > skill then?

    You can't skill yourself through a 1shot but you can gear yourself through one.

    Well said. But it just dawned on me...won't basically any one-shot kill a geared healer?
  • BKLYNBKLYN ✭✭
    edited January 2017
    I would add that the estimation of being a well-geared DPS being enough to judge a good player is crap. I guess its as good of a rule of thumb as any for random spamming a team, but the best gear in the game isn't going to help an unskilled player that much.

    People need practice to get good and learn mechanics. I can watch someone fly a plane thousands of times, but until I actually sit in the cockpit and fly one successfully, I cant say I know how to fly a plane.

    The only way to judge a good player is to play with them. The only way to maintain a base of good players is to help those that try get good.

    If you cant be asked, then you cant be asked - and have no right to the expectation of asking anything either. How is it a good skilled player hasn't thought of forming and running with static groups?

    Ive been told to learn an instance with other players that don't have experience. That has its merits, no doubt. Then, ask players with experience to help me refine what Ive learned. That idea can have some merit as well, but it can also reek of 'experienced players cant be asked'. It is what it is.

    (The 'you' is rhetorical.)
  • YamazukiYamazuki ✭✭✭✭✭
    edited January 2017
    FaytEsteem wrote: »
    Well said. But it just dawned on me...won't basically any one-shot kill a geared healer?

    A lot of one shots aren't actually one shots... The main true one shots are the flat damage attacks that deal an absurd amount of damage. However, a lot of other attacks are simply one shots to all classes who simply don't have the defense, or HP in the case of moderate flat damage attacks. Can't comment for all the attacks for all phases of HH since I never checked much, but in RMHM all attacks but the one that is done before curse either requires a set amount of HP, or after a certain amount of defense you can get hit by everything (If you don't have debuff) and simply need to be instantly cleansed since a dot is applied. This was true for SSHM too, after a certain amount of defense the double circles were no longer 1 shots either, 1st boss's aoe wouldn't 1 shot you, the same for Imperator's swipes/slams, in the case of swipes you just had to cleanse after surviving. This is normally how bosses are, near one shot to full 1 shot for mid tier set with there being at times a big difference in going VM.
  • TWMagimayTWMagimay ✭✭✭✭✭
    edited January 2017
    Yamazuki wrote: »
    FaytEsteem wrote: »
    Well said. But it just dawned on me...won't basically any one-shot kill a geared healer?

    A lot of one shots aren't actually one shots... The main true one shots are the flat damage attacks that deal an absurd amount of damage. However, a lot of other attacks are simply one shots to all classes who simply don't have the defense, or HP in the case of moderate flat damage attacks. Can't comment for all the attacks for all phases of HH since I never checked much, but in RMHM all attacks but the one that is done before curse either requires a set amount of HP, or after a certain amount of defense you can get hit by everything (If you don't have debuff) and simply need to be instantly cleansed since a dot is applied. This was true for SSHM too, after a certain amount of defense the double circles were no longer 1 shots either, 1st boss's aoe wouldn't 1 shot you, the same for Imperator's swipes/slams, in the case of swipes you just had to cleanse after surviving. This is normally how bosses are, near one shot to full 1 shot for mid tier set with there being at times a big difference in going VM.

    For example, I can tank both swipe hits on my behemoth mystic. The paw coming down and pulling back doesn't kill me. Which can't be said for half-geared healers. It's quite handy, not needing blocks to headresu on p4.
    BKLYN wrote: »
    I would add that the estimation of being a well-geared DPS being enough to judge a good player is crap. I guess its as good of a rule of thumb as any for random spamming a team, but the best gear in the game isn't going to help an unskilled player that much.

    Depends on what you are doing. Gear can definitely make up for lack of skill as it effectively removes the need to dodge certain skills. Obviously, it can't make a complete trash healer into a god. But it can take you from mediocre to decently good.
    Ive been told to learn an instance with other players that don't have experience. That has its merits, no doubt. Then, ask players with experience to help me refine what Ive learned. That idea can have some merit as well, but it can also reek of 'experienced players cant be asked'. It is what it is.

    That depends on the dungeon. Can you be carried without repeatedly wiping the party? If no, most people will refuse to teach you in a skilled party. But, for example, taking a 1st timer in HH is bound to lead to a number of wipes. 20+ people who are perfectly comfortable with the dungeon don't need to(nor should they be expected to) wipe for 3h on each phase just because Johnny wants to learn.
  • seraphinushseraphinush ✭✭✭✭
    Harrowhold phase 1 and 2 was developed with the incentive that players in full guile can participate.

    On the other hand, phase 3 and 4 require more.. to a certain extent.

    That is, if healers died one shot in Guile +12, then they would probably farm for better gear. but even then, my thought on this is that there's just not enough people in certain servers that attempt Harrowhold that people just take what they can do possible finish a phase or two.
  • ZajchikZajchik ✭✭
    edited January 2017
    I gear my healer because I main it. Do I have to? No. I can run RMHM just fine on my slaughter Mystic just as well as my VM8/8.5 one.

    It's like asking why a DPS should gear. I've taken DPS in Slaughter/Guile that outperform full +15's. A one-shot mechanic is, well, a one-shot mechanic. Gear can't save you from it.

    And skill matters more no matter what class you're playing, honestly. When I did my first HH, I was a total potato because I didn't know mechanics (edit: I read them, but I learn more from actually doing it), whereas a lesser geared Priest helped me out and essentially "carried" me through it. It's about taking what you die to and learning from it, regardless of your gear.

    So, I guess what I'm trying to say is, people gear what they want to gear because, well, they want to. It's something to do. *shrug*
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