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Sorc aggro issues?

edited January 2017 in PvE Discussion
Now I'm not sure if it's just me, but has Sorc got a super high chance of stealing the aggro? bc I can't seem to get a break during LKNM and occasionally SSNM, but I'm in full +12 guile, not necessarily even the best rolls on my gloves or weapon and or even on my accessories, and I'm STILL taking aggro and screwing myself over with every Brawler I instance match with. I mean, gg for my damage, BUT I see it as a partial problem during gameplay, having to focus on trying to save my own behind, but end up sacrificing my characters life doing so :lol::o

Comments

  • YamazukiYamazuki ✭✭✭✭✭
    The average tank generates fairly low aggro, and it's worse then they happen to be a Brawler or Warrior.
  • Oh wut really? So I guess it's recommended a skillful tank? or are higher tiered dps' guaranteed to take aggro occasionally anyway?
  • mollyyamollyya ✭✭✭
    Brawler will have trouble holding aggro if you deal 2x as much as her DPS without a threantening crystal.
    If you are worrying about stealing aggro too much then party with an archer he will steak aggro way often than you do LOL.
    Archer best IM tank and so-called sustained DPS kappa.
  • YamazukiYamazuki ✭✭✭✭✭
    Asmodeia wrote: »
    Oh wut really? So I guess it's recommended a skillful tank? or are higher tiered dps' guaranteed to take aggro occasionally anyway?

    Not so much as needing a "skilled" tank, but not needing one that is simply put, really bad. In the case of Brawler, many make a Brawler because they are told it is a brain dead easy class that plays itself, and they get to 65 with that expectation. In the case of Lancer, it's mostly just, I can't explain the cases of Lancers losing aggro honestly. Tested this in an LK run, did nothing but Shield Counter, held aggro 95% of the time. Warrior is just not as strong as a tank until their revamp. I would comment on Berserker, but even as a dps they are rare.
  • HAHAHA! YES! :') Ahhhhhhh sadlyf when it's literally always me who gets aggro in every party, no matter the composition... Aside from the full sorc + lancer + priest match I got for Lilith's Keep NM once... simply bc there was a better sorc ;-;
  • Yamazuki wrote: »
    Asmodeia wrote: »
    Oh wut really? So I guess it's recommended a skillful tank? or are higher tiered dps' guaranteed to take aggro occasionally anyway?

    Not so much as needing a "skilled" tank, but not needing one that is simply put, really bad. In the case of Brawler, many make a Brawler because they are told it is a brain dead easy class that plays itself, and they get to 65 with that expectation. In the case of Lancer, it's mostly just, I can't explain the cases of Lancers losing aggro honestly. Tested this in an LK run, did nothing but Shield Counter, held aggro 95% of the time. Warrior is just not as strong as a tank until their revamp. I would comment on Berserker, but even as a dps they are rare.

    Yeah true. I just guess my expectations of Brawlers are high bc I used to main one when Slaughter was the next best thing to Imp. Only reason I quit was bc of aussie ping lol.
  • voidyvoidy ✭✭✭✭✭
    People who do just shield counter and keep aggro are playing against dps who aren't trying very hard, or aren't very geared. If you end up in a party with a skilled ambush archer/sorc, good luck keeping threat by just holding block and spamming shield counter off CD unless you've got a threatening crystal on or something. Against skilled players in a dungeon where people might die a lot and reset aggro in the process, losing threat is definitely a real possibility, even for lancers. For me the start of the fight is always the worst. I tell people I'll use buffs and they go ham from the very beginning, and if they're strong enough then I will literally lose aggro while being animation locked in infuriate until I get it back by actually attacking the boss. You're in guile though, so your particular case is clearly that the tanks you've met need more practice.

    That said, while keeping aggro is like 90% on the tank, there are some areas where DPS can greatly affect the smoothness of a fight. A few things to consider might be whether or not you're opening a fight with your hardest hitting skill before the tank's had two seconds to buff the party and start hitting the boss; whether you're playing with skilled tanks or people in an IMS gearing dungeon who still need better equipment and more practice; whether or not you, as a ranged DPS, tend to go all out during mechanics that make it temporarily impossible for the tank to maintain threat (example 1: the horse runs away in LK, and while the tank helps keep the adds contained, you're casting a big spell on the boss instead. Example 2: any boss, at any time, sits in a poison pool or on top of a corpse or in some area that it is not advantageous for the boss to stand in, but instead of letting the tank move it away you continue to attack); whether or not you or your party members die regularly, etc.
  • YamazukiYamazuki ✭✭✭✭✭
    edited January 2017
    voidy wrote: »
    People who do just shield counter and keep aggro are playing against dps who aren't trying very hard, or aren't very geared.
    Average gear, an Archer doing average dps. Don't know why people act like the entire player base is doing 3m/s. The average is still under 1m/s and even with Ambush people can't even break 1.5m not even as Archer against bosses that are easy. I hadn't used threat crystal, simply had the aggro glyph. Nearly no one on forums is playing with the top 1%, or even simply the top 10% and there's no point in judging scenarios based around the 1% when it's not realistic. A competent Lancer will out damage the average dps of any class. Simply spamming Shield Counter and Shield Barrage, nothing else, will get you a little more than half the dps of the average player base, with it being higher than sub-par players. Anyone that legitimately plays Lancer and plays with more than just people that guarantees them successful runs would know this. You learn very little about a class, or person's capability from smooth runs.
    voidy wrote: »
    .
    That said, while keeping aggro is like 90% on the tank, there are some areas where DPS can greatly affect the smoothness of a fight. A few things to consider might be whether or not you're opening a fight with your hardest hitting skill before the tank's had two seconds to buff the party and start hitting the boss; whether you're playing with skilled tanks or people in an IMS gearing dungeon who still need better equipment and more practice; whether or not you, as a ranged DPS, tend to go all out during mechanics that make it temporarily impossible for the tank to maintain threat (example 1: the horse runs away in LK, and while the tank helps keep the adds contained, you're casting a big spell on the boss instead. Example 2: any boss, at any time, sits in a poison pool or on top of a corpse or in some area that it is not advantageous for the boss to stand in, but instead of letting the tank move it away you continue to attack); whether or not you or your party members die regularly, etc.
    Shouts guarantee aggro long enough to buff, and a single Shield Counter means you won't lose aggro anyways. If the dps is impatient don't buff right away, just enrage and SC or Shout then buff. It also depends on the boss, and the group. Brawler has it a little easier for the start up since the shout can be used while moving and they can cancel enrage quicker easier too. There's 0 reason for a Brawler to lose aggro at the start, and a Lancer doing so is mostly failing to stop their bad habbits. If you lost aggro with your start up 100 times, then maybe it's not a good start up.
  • AsmodeiaAsmodeia
    edited January 2017
    voidy wrote: »
    That said, while keeping aggro is like 90% on the tank, there are some areas where DPS can greatly affect the smoothness of a fight. A few things to consider might be whether or not you're opening a fight with your hardest hitting skill before the tank's had two seconds to buff the party and start hitting the boss; whether you're playing with skilled tanks or people in an IMS gearing dungeon who still need better equipment and more practice; whether or not you, as a ranged DPS, tend to go all out during mechanics that make it temporarily impossible for the tank to maintain threat (example 1: the horse runs away in LK, and while the tank helps keep the adds contained, you're casting a big spell on the boss instead. Example 2: any boss, at any time, sits in a poison pool or on top of a corpse or in some area that it is not advantageous for the boss to stand in, but instead of letting the tank move it away you continue to attack); whether or not you or your party members die regularly, etc.

    All those things you stated, are things stupid dps do tbh, not many people start their rotation off with their hardest hitting skills. And the example 1/2 are just completely idiotic on the dps's behalf if they were to do so :lol: but I get your point

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