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Why trash mobs like to chase mystic so much?
I noticed a problem for a while that in mob phases, more exactly speaking, high crit resist mobs in SS/LK.
The lancer arrives earlier and start to aggro these mobs with shout/shield counter.
But when mystic comes here and heal the tank. All mobs immediately turn to mystic no matter what lancer has done.
The lancer used shield counter 3 times to the mobs, it should generate more than enough aggro, Why mystic can steal aggro with just 1 cast of titanic favor?
The lancer will never draw their attention until they or mystic die. Mobs will not stop chasing mystic until they reach mystic and start an attack.
Challenge shout only has 5 second of max-aggro. Mobs will again turn to mystic after that effect ends.
Actually it happens to all tanks. Only brawler can deal with it she can knock all mobs up to air before they threaten mystic.
There is no problem when priest is solo healing. Mobs will stay attacking the tank even if tank can hold the shield a bit longer without worrying about aggro switching.
Not sure how many of you notice this weird problem as well. I believe it is a definitely a glitch instead of tank isn't doing well.
The lancer arrives earlier and start to aggro these mobs with shout/shield counter.
But when mystic comes here and heal the tank. All mobs immediately turn to mystic no matter what lancer has done.
The lancer used shield counter 3 times to the mobs, it should generate more than enough aggro, Why mystic can steal aggro with just 1 cast of titanic favor?
The lancer will never draw their attention until they or mystic die. Mobs will not stop chasing mystic until they reach mystic and start an attack.
Challenge shout only has 5 second of max-aggro. Mobs will again turn to mystic after that effect ends.
Actually it happens to all tanks. Only brawler can deal with it she can knock all mobs up to air before they threaten mystic.
There is no problem when priest is solo healing. Mobs will stay attacking the tank even if tank can hold the shield a bit longer without worrying about aggro switching.
Not sure how many of you notice this weird problem as well. I believe it is a definitely a glitch instead of tank isn't doing well.
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Comments
if you're being chased, you can stunball/cc the mobs for a couple seconds of free time, and make sure to let them follow you into the dps/tank so that they can get rid of them.
I run double heal sometimes I often see mystic kiting the mobs and priest heals the mystic. Tank can't control the mobs everything is a mess.
Priest won't aggro these mobs commonly. The lancer can lure all mobs then build initial aggro then just defend/shield counter. Even if priest spams heals to lancer he never steals aggro.
Unless priest casts a heal before lancer shouts/attacks the mobs.
I think having the healer targeted with these mobs actually makes it harder in the healer and the party, perhaps to make them work harder and move around more.
Now I am not an experienced gamer of Tera and can't speak for anyone. I can only share my thought.
I myself feel like a tank designed to take a beating, pulling the aggro should be an automatic thing to draw the mobs, Allowing the healer more time to focus on the party heals. Then again this practice of the mobs chasing could be an effort to draw out the dungeon experience a bit longer by forcing the party to split up its efforts, instead of allowing them to focus dpsing the boss.
This is just a guess. I don't think its accidental.