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a 1v1 pvp tier list
V1.0
Here it is.
Felt the need to make dstance/astance Warrior and intimidation/nontank Berserker two different places on the list.
Placements were pretty much based on how many + signs I gave a class, personal experience, and capabilities of each class
S Tier - Classes that have no direct counters and little exploitable weaknesses. A strong class with a good amount of options in most scenarios.
A Tier - Classes that have a few unfavorable matchups. A balanced class that excels in one field but may lack options in another.
B Tier - Classes that have losing matchups with most of the roster. A class that can still do one or two things effectively and well, but may struggle greatly everywhere else.
Please DON'T:
I guess I can't really stop you from doing all that, but please try to keep it civil in here.
Please DO:
I'm totally open to everyone's opinions (as long as you don't attach name calling to your arguments) and I'd be willing to make better versions of it after lots of discussion.
On that note, please discuss!
Here it is.
Felt the need to make dstance/astance Warrior and intimidation/nontank Berserker two different places on the list.
Placements were pretty much based on how many + signs I gave a class, personal experience, and capabilities of each class
S Tier - Classes that have no direct counters and little exploitable weaknesses. A strong class with a good amount of options in most scenarios.
A Tier - Classes that have a few unfavorable matchups. A balanced class that excels in one field but may lack options in another.
B Tier - Classes that have losing matchups with most of the roster. A class that can still do one or two things effectively and well, but may struggle greatly everywhere else.
Please DON'T:
- comment about how ded PvP is. I know, I get it, I just put this together for fun.
- comment about how X class should be higher because it requires more skill, or how Y class should be lower because it's braindead. The tier list is based on the capabilities of the class, not how much skill is required to play it correctly.
- throw around insults while discussing placements
- throw around insults in general
I guess I can't really stop you from doing all that, but please try to keep it civil in here.
Please DO:
- share your thoughts on my placements and why you agree or disagree
- share your own thoughts on where you think each class should be placed
I'm totally open to everyone's opinions (as long as you don't attach name calling to your arguments) and I'd be willing to make better versions of it after lots of discussion.
On that note, please discuss!
0
Comments
Lancer is actually pretty slow and hits rather soft, in 1v1 you rarely see any good lancers because yiu have to be really skilled in it to be relevant, IMO.
I decided to rank Lancer as #1 because of their high defense, extended combos with their Leashes, and the insane amount of lockdown in their kit with their various attack speed slows and Lockdown Blow. Although DStance Warriors have their deadly Backstab stun combos that they can extend more with KD chains, I feel like they lack the amount of control Lancer has with their oppressive staggers and AS slows. Throw in the "BM" skills (Second Wind, Adrenaline Rush, Iron Will off cooldown) and it becomes clearer that Lancers just have more survivability and control than DStance Warriors do.
If I were to make a tier list excluding the BM skills from each class I still think Lancer deserves the top spot, but the matchup would be much closer. I believe in a 1v1 of equal gear and equally high skill, the matchup would be about 5.5-4.5 in favor of Lancers.
I know that Archers can cancel their Breakaway Bolt and Backstep animations with Sequential Fire to get behind blocks a lot easier, but assuming both parties know about every trick up each others' sleeves, that kind of approach is super obvious.
I think Charge would be a better skill for kiting if it came up faster, but since the cooldown is so long compared to other melee classes' similar skills (Warr Charging Slash, Slayer Headlong Rush, Zerker Overwhelm) I feel like getting combo'd as an Archer is just inevitable.
There's so much depth with archer, for instance, the idea of charging. It can intimidate your target and make them waste their iframes to attempt to dodge the shot. After they waste their iframes you can cancel the charge with Seq and then stun trap into a combo. gg.
But in terms of two equally skilled players, archer is pretty low compared to most classes, the only they have going for them is stupidly long range and ranged staggers. But if its pro level playing even when people have a counter for what ever they could expect there's another counter after that. i.e. seq cancel BB. You can use BB into a lancer and the lancer will predict you will try to sequential cancel. You can do that THEN backstep and use RF on the back of the unsuspecting Lancer. or just be like [filtered] that and attempt to fake him out with the first kick of CQ then use the second kick when he drops his guard. gg
and i miss that glyph too LOL, its coming back too along with extra damage.
aren't you MRcuddlyface on FF??
YES
his mind.
If you're successfully trap baiting, iframing stuns, and using Tenacity at all without getting punished for it, that's not high or equal level of play. Getting combo'd is inevitable because you will get caught with Tenacity and both of your iframes on cooldown due to their long cooldown timers and how much distance they actually cover.
Baiting iframes by charging would still work with Salvo resets, but the threat radius of being kicked into RoA combo is much smaller now without it. If you don't plan on using RF > Backstep > SF > CQ, I'm pretty sure the actual range of 2 staggers into CQ with just walking is about 10 meters, give or take 1 or 2 meters. Every class has an answer for an Archer sitting 10 meters away charging a shot. To name a few, Slayers can Backstab, Lancers can Leash, Berserkers can throw Tackle. You can iframe these options, sure, but every class still has some sort of 15 meter gap closer to close the distance while you're charging your shot again. If you decide not to bait iframes and you just shoot, you'll get a KD and frontcrit damage, and you'll probably get rushed by 2.5 seconds of Retal super armor.
Rapid Fire cancelling is not a thing. I'm sure you know this, but that means Backstep into RF is going to take much longer than Backstep into SF because you have to wait for the entire animation of Backstep to finish before you can shoot RF. Any smart Lancer would just Backstep away the moment they see you trying to get behind their block in that fashion.
Archer just isn't good right now whether you play them up close or far away. They're not absolute trash, as a highly skilled Archer can still do work on anyone that's even a little bit worse than them, but one would have to put in much more work than another class to achieve the same impact.
you sure are good at sucking yourself.
also in what world is sorc bad have you actually tried to duel a good one or are you on a server that doesn't have a single good sorc like FF or CH? warp barrier is one of the single most broken skills in 1v1 the game and is on a ridiculously low cd for how good it is so it can be spammed like no tomorrow. it's more broken than triple energetic kaia's is in group pvp almost.
The only class that should ever be lower than slayer in 1v1 is archer but now after the rework i'm not even sure that's the case anymore.
Warp Barrier is a really good skill, I agree. I'd probably place Sorc just a little bit higher on the list because of it. The only problem with them is that most classes can just eat Lightning/Painful Traps, making playing keepaway with Sorc a lot harder. Since the cooldowns on them are so long, having your traps eaten with Tenacity, absorbed with super armor, or just blocked make life as a Sorc really painful. Also when forced to approach, Sorcs have it pretty rough with their only options really being Lightning Strike > Mindblast or Flame PIllar > Lightning Trap. On top of that, most classes can just completely ignore Time Gyre with the movement of their skills or Tenacity.
I think revamped Archer actually has a worse chance against Slayer without Salvo resets. Charge is a good skill, but the cooldown is so long and every class already has a mobility skill like that anyway on a much, much shorter cooldown.