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Anyone still experience the increase of ping pass couple of weeks?

13

Comments

  • aeee98 wrote: »
    lendeezy wrote: »
    Yamazuki wrote: »
    lendeezy wrote: »
    lendeezy wrote: »
    lendeezy wrote: »
    in open world im usually 75-89 instance i can be the same but usually under 100. now in open world im over 100 all the time and same with instance

    Okay, in that case, your in-game ping does seem to be aligned to your route, and it's before it gets to the server. The backbone provider change happened back in December, so it's not something EME changed all that recently. Have you had the 75-89 in the last few weeks, or was this in the months before (when it was still on Zayo)?

    I think it was mostly people on Comcast who had the horrible time on Zayo, but it may be that people on AT&T were fine before.

    trust me its EME idk why you guys dont think this. i never had an issue with lag until now. 4 years i never had an issue.

    Because, looking at the traceroute, it's definitely not the servers in your case. EME cannot control the routes you take, only the provider they're on. They can move to a different provider, but there's no guarantee that will improve your personal route. Upgrading/downgrading the physical servers won't do anything for this problem.

    Scythera wrote: »
    Wanna take a shot at this one, game became unplayable recently around 400ms+ with constant spikes from 600-2000 :(
    That traceroute is... full of problems along the route. Like, even in your local area, those fluctuations are bad, and it only gets worse along the way. I'm not sure there really is any solution for that. :/ Do you have some sort of wireless Internet, or is this cable/DSL?

    the problem is no one had issues with their old route once they "upgraded" it honestly downgraded everyone. just so they can save some cash that they say they dont have when they have more then plenty.

    Issues had started before it, just you personally weren't impacted by the problems at the time.

    Alot of people werent. especially if you talk to the older people of the game, right as it became f2p and before

    We aren't at a mobile era 5 years ago, amount of traffic for social media and video streaming was actually much lower back then.

    This issue ironically came with the mobile generation, alongside the fact that network cabling by routing providers do wear out over time. This same issue ironically happened with many MMOs and many cloud services (I have experienced lag even on my developing server) in NA over the past year. So yes, it is really something out of game companies' control. It just people don't notice it until the situation blows up like entire routing servers failing.

    mobile era? you know that happen in 2007 right?
  • aeee98aeee98 ✭✭✭✭
    lendeezy wrote: »
    aeee98 wrote: »
    lendeezy wrote: »
    Yamazuki wrote: »
    lendeezy wrote: »
    lendeezy wrote: »
    lendeezy wrote: »
    in open world im usually 75-89 instance i can be the same but usually under 100. now in open world im over 100 all the time and same with instance

    Okay, in that case, your in-game ping does seem to be aligned to your route, and it's before it gets to the server. The backbone provider change happened back in December, so it's not something EME changed all that recently. Have you had the 75-89 in the last few weeks, or was this in the months before (when it was still on Zayo)?

    I think it was mostly people on Comcast who had the horrible time on Zayo, but it may be that people on AT&T were fine before.

    trust me its EME idk why you guys dont think this. i never had an issue with lag until now. 4 years i never had an issue.

    Because, looking at the traceroute, it's definitely not the servers in your case. EME cannot control the routes you take, only the provider they're on. They can move to a different provider, but there's no guarantee that will improve your personal route. Upgrading/downgrading the physical servers won't do anything for this problem.

    Scythera wrote: »
    Wanna take a shot at this one, game became unplayable recently around 400ms+ with constant spikes from 600-2000 :(
    That traceroute is... full of problems along the route. Like, even in your local area, those fluctuations are bad, and it only gets worse along the way. I'm not sure there really is any solution for that. :/ Do you have some sort of wireless Internet, or is this cable/DSL?

    the problem is no one had issues with their old route once they "upgraded" it honestly downgraded everyone. just so they can save some cash that they say they dont have when they have more then plenty.

    Issues had started before it, just you personally weren't impacted by the problems at the time.

    Alot of people werent. especially if you talk to the older people of the game, right as it became f2p and before

    We aren't at a mobile era 5 years ago, amount of traffic for social media and video streaming was actually much lower back then.

    This issue ironically came with the mobile generation, alongside the fact that network cabling by routing providers do wear out over time. This same issue ironically happened with many MMOs and many cloud services (I have experienced lag even on my developing server) in NA over the past year. So yes, it is really something out of game companies' control. It just people don't notice it until the situation blows up like entire routing servers failing.

    mobile era? you know that happen in 2007 right?

    We are not looking at regular mobile phones here, we are talking about smartphones, the ones that revolutionised the technological industry.

    Here are the statistics from 2008-2014
    . It doesn't show the ones for 2015 and 2016 but it is very obvious it is even higher than what it is at 2014.

    Amount of high volume streaming usage of internet services also increased within the last 2 years, corporations moving to cloud technology, media consumption rate rising and the like. In short, there is just more internet compared to when Tera is just released. Heck, I can say everything was way less laggier 5 years ago compared to now despite having a better internet speed. 10mbps at 2008 upgraded to 500mbps now and I feel internet is less stable for gaming regardless of what I play. While everything is indeed faster in terms of loading of videos and various larger sized media, but when it comes to sending reliable packets to gameservers, it is just going to be many times worse than original due to the heightened traffic of media to begin with.
  • DvsvDvsv ✭✭✭✭
    edited January 2017
    There was almost none server lag for me till Spellbound patch on Oct 29 th.
    Server sided lag was a permanent (almost daily) feature of NA Tera since then.
    So yeah, maybe this new "mobile era" started 2~3 months ago.....
  • edited January 2017
    Dvsv wrote: »
    There was almost none server lag for me till Spellbound patch on Oct 29 th.
    Server sided lag was a permanent (almost daily) feature of NA Tera since then.
    So yeah, maybe this new "mobile era" started 2~3 months ago.....

    No, if you're comparing to 2-3 months ago (not to multiple years ago), then it's most likely the switch from Zayo to Savvis combined with the specific issues they already explained.

    There is also a separate issue on the table about ping spikes, particularly in instances. The issue in this thread, though, is about an increase in average/median ping caused by routing.
  • it just also seems to me more players have this issue then before, they need to turn away from savvis cause they [filtered] blow
  • edited January 2017
    lendeezy wrote: »
    it just also seems to me more players have this issue then before, they need to turn away from savvis cause they [filtered] blow

    It's literally a trade-off, and there's no solution that's better for everyone. The issues Comcast people were having before on Zayo were pretty horrendous but it was more about widespread packet loss (particularly during prime time) than average/median ping. On the whole, it's more stable than it was (because it was even worse). That doesn't mean it's "good" obviously.
  • lendeezy wrote: »
    it just also seems to me more players have this issue then before, they need to turn away from savvis cause they [filtered] blow

    It's literally a trade-off, and there's no solution that's better for everyone. The issues Comcast people were having before on Zayo were pretty horrendous but it was more about widespread packet loss (particularly during prime time) than average/median ping. On the whole, it's more stable than it was (because it was even worse). That doesn't mean it's "good" obviously.

    im not talking about comcast though, every internet provider is having these issues. how can ppl that live in the same city as eme placed servers having 20 more extra ping? what changed or who [filtered] up that did this. like i know what you're saying but you're not seeing that this is honestly eme and their new servers. they moved their server to something more [filtered] to save more money.
  • edited January 2017
    lendeezy wrote: »
    lendeezy wrote: »
    it just also seems to me more players have this issue then before, they need to turn away from savvis cause they [filtered] blow

    It's literally a trade-off, and there's no solution that's better for everyone. The issues Comcast people were having before on Zayo were pretty horrendous but it was more about widespread packet loss (particularly during prime time) than average/median ping. On the whole, it's more stable than it was (because it was even worse). That doesn't mean it's "good" obviously.

    im not talking about comcast though, every internet provider is having these issues. how can ppl that live in the same city as eme placed servers having 20 more extra ping? what changed or who [filtered] up that did this. like i know what you're saying but you're not seeing that this is honestly eme and their new servers. they moved their server to something more [filtered] to save more money.

    ...it's not, though. My own ping has not gone up on average after this switch (many days I'm actually 10 ms less than I used to be). People who live in Chicago can have 20ms added to their ping if it takes a different route, and it still has nothing to do with the servers. And other people may get there in less hops, or over less congested hops, and it'll be lower. It's how routing works.

    Savvis is generally not "more [filtered]", and I don't think it's cheaper than Zayo. And, honestly, this is not "EME and their new servers" as the server upgrades they did happened nearly a year ago, long before they switched backend providers. (People may remember the large maintenance windows when this happened.) When they switched from Zayo to Savvis, they didn't change the servers at all.

    I know it's very easy to believe it must be negligence, incompetence, or greediness, but for this particular issue I don't see any evidence to support that. Now there is a second issue with ping spikes in instanced content, and that is more directly related to them, I think.
  • lendeezy wrote: »
    lendeezy wrote: »
    it just also seems to me more players have this issue then before, they need to turn away from savvis cause they [filtered] blow

    It's literally a trade-off, and there's no solution that's better for everyone. The issues Comcast people were having before on Zayo were pretty horrendous but it was more about widespread packet loss (particularly during prime time) than average/median ping. On the whole, it's more stable than it was (because it was even worse). That doesn't mean it's "good" obviously.

    im not talking about comcast though, every internet provider is having these issues. how can ppl that live in the same city as eme placed servers having 20 more extra ping? what changed or who [filtered] up that did this. like i know what you're saying but you're not seeing that this is honestly eme and their new servers. they moved their server to something more [filtered] to save more money.

    ...it's not, though. My own ping has not gone up on average after this switch (many days I'm actually 10 ms less than I used to be). People who live in Chicago can have 20ms added to their ping if it takes a different route, and it still has nothing to do with the servers. And other people may get there in less hops, or over less congested hops, and it'll be lower. It's how routing works.

    Savvis is generally not "more [filtered]", and I don't think it's cheaper than Zayo. And, honestly, this is not "EME and their new servers" as the server upgrades they did happened nearly a year ago, long before they switched backend providers. (People may remember the large maintenance windows when this happened.) When they switched from Zayo to Savvis, they didn't change the servers at all.

    I know it's very easy to believe it must be negligence, incompetence, or greediness, but for this particular issue I don't see any evidence to support that. Now there is a second issue with ping spikes in instanced content, and that is more directly related to them, I think.

    so then if it is the "route" how can one change their actual root their modem takes, cause how can i be fine until this "new server" spacecats said they did?
  • edited January 2017
    lendeezy wrote: »
    lendeezy wrote: »
    lendeezy wrote: »
    it just also seems to me more players have this issue then before, they need to turn away from savvis cause they [filtered] blow

    It's literally a trade-off, and there's no solution that's better for everyone. The issues Comcast people were having before on Zayo were pretty horrendous but it was more about widespread packet loss (particularly during prime time) than average/median ping. On the whole, it's more stable than it was (because it was even worse). That doesn't mean it's "good" obviously.

    im not talking about comcast though, every internet provider is having these issues. how can ppl that live in the same city as eme placed servers having 20 more extra ping? what changed or who [filtered] up that did this. like i know what you're saying but you're not seeing that this is honestly eme and their new servers. they moved their server to something more [filtered] to save more money.

    ...it's not, though. My own ping has not gone up on average after this switch (many days I'm actually 10 ms less than I used to be). People who live in Chicago can have 20ms added to their ping if it takes a different route, and it still has nothing to do with the servers. And other people may get there in less hops, or over less congested hops, and it'll be lower. It's how routing works.

    Savvis is generally not "more [filtered]", and I don't think it's cheaper than Zayo. And, honestly, this is not "EME and their new servers" as the server upgrades they did happened nearly a year ago, long before they switched backend providers. (People may remember the large maintenance windows when this happened.) When they switched from Zayo to Savvis, they didn't change the servers at all.

    I know it's very easy to believe it must be negligence, incompetence, or greediness, but for this particular issue I don't see any evidence to support that. Now there is a second issue with ping spikes in instanced content, and that is more directly related to them, I think.

    so then if it is the "route" how can one change their actual root their modem takes, cause how can i be fine until this "new server" spacecats said they did?
    You can affect your route by using a VPN. There are some VPN providers that (at least claim to) specialize in offering specialized routes that are optimized to reduce ping times to major game server hubs (like Chicago), but you'd have to play around a bit to find what works for you.

    The upgraded servers and backbone provider are separate issues. As demonstrated by your traceroute, your higher ping times happen in the steps before you hit the server. They did not change servers recently, but upgraded them (and their infrastructure) within the last year, but long before these particular issues started.
  • yes. spikes
  • I dont know what is happening, but before the problems that Zayo had, my ping was normally 200. After EME changes it has started to increase, now I'm lucky if I play with 240, because I usually have to endure playing with 270. EME should put their hands on the fire a little and fix this. There are a lot of people who are having problems with their ping after the change of ISP.
  • YamazukiYamazuki ✭✭✭✭✭
    Margarethe wrote: »
    Erinu wrote: »
    I dont know what is happening, but before the problems that Zayo had, my ping was normally 200. After EME changes it has started to increase, now I'm lucky if I play with 240, because I usually have to endure playing with 270. EME should put their hands on the fire a little and fix this. There are a lot of people who are having problems with their ping after the change of ISP.

    It is not EME's problem, so they do not care.
    Basically, players can deal with it or leave.

    Even if it's out of their control, the problem impacts EME, and similar small businesses, more than it impacts the providers. For many portions of the internet in the US a single service provider has control over large portions of a region, in addition to the fact they aren't blamed for the poor service anyways. Just like how if Americans on the east were to have problems with say Comcast, what could they do? They either deal with it, or have no internet. EME has tried multiple providers, but each have problems in different areas. This is why larger businesses choose to handle a lot of it themselves.
  • lendeezy wrote: »
    so then if it is the "route" how can one change their actual root their modem takes, cause how can i be fine until this "new server" spacecats said they did?

    You can ask your ISP nicely.
  • Catatonic wrote: »
    lendeezy wrote: »
    so then if it is the "route" how can one change their actual root their modem takes, cause how can i be fine until this "new server" spacecats said they did?

    You can ask your ISP nicely.

    hell my ISP wont even give me faster net cause theyre money hungry like crappy eme.
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