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Can't find curent Priest PVP glyph sets

Been looking around and can't find current glyph sets for PVP Priest. I'm interested in going to the BGs with my priest, but I would like to know recommend skills and glyphs.

Comments

  • what bg? cancer stronghold deadwind canyon or skyring?
  • PamcakePamcake ✭✭✭
    Both CS and FC.
  • AbstractCHAbstractCH ✭✭✭
    edited February 2017
    http://www.essentialmana.com/glyph-calc/#pr65:a1:e3:f0:g2:h0:j1:n0:q3:s2:t0:B02:D0:E0:F01
    Here's the glyphs I use for BGs. I only use this for BGs, open world pvp is a different set up.
  • HazezoidHazezoid ✭✭✭
    edited February 2017
    AbstractCH wrote: »
    http://www.essentialmana.com/glyph-calc/#pr65:a1:e3:f0:g2:h0:j1:n0:q3:s2:t0:B02:D0:E0:F01
    Here's the glyphs I use for BGs. I only use this for BGs, open world pvp is a different set up.

    Since you mean BG i'm going to assume you also use that in FWC.
    I'm going to point out reasons why in my own opinion some of your glyphs are wrong.


    Things you are using:

    1.Triple Nemesis - The endurance reduction is near useless in pvp. At most it adds a 1-2% increase in damage on a target. The only place where it sometimes is used is team 3's because in there 1-2% more damage can mean if someone survives or not. Also using it in a team fight would only mean you are healing less and animation locking yourself unable to position as well. It might be useful for burning down bams but you can seriously switch glyphs if you ever have that case to burn a down a bam fast.

    2.Restorative Burst - Why are you using the duration glyph on it? at most it adds an extra tick which is like less than 5k hp. I rarely use restorative burst because it also puts healing circle on cooldown which heals 15 times the amount. The mana cost on this skill is huge compared to healing circle.

    3.Divine Respite - This skill is only used in team fight. Besides the initial mid fight that happens in the beginning of a fwc match. It does not need the CDR glyph. There a lot more reason why this glyph isn't good and the points are better off elsewhere.

    4.Healing Immersion - This skill already nearly full heals you. The extra healing does nothing.

    Things you aren't using:

    1.Mana Charge - This is kinda personal preference but in fwc or any other large bg I run into mana issues. This is because I constantly rebuff people who get plagued/regressed. This also affects your teammates as well. Most people in battlegrounds don't use mana crystals. Giving them more mana will let this cast more skills.

    2.Kaia Shield - Glyph of grounding is huge. In any of the case you are focused the grounding glyph will increase your survivability tremendously. This buff even stays on when your kaia breaks so there is almost no reason to be tankier.

    3.Energy Stars - One of the most important skill in the battleground because the amount of damage and pressure it gives your team. There is no reason not to glyph the effect it adds around 3% attack speed and 8-10 extra power. It's huge for your team. I can see where duration isn't as good but the amount of pressure this gives your team is huge to not glyph.


    Glyph I personally prefer:
    http://www.essentialmana.com/glyph-calc/#pr65:a1:g2:h0:j1:k6:n0:q3:s2:t0:A01:B123:D0:F0

    Switch arise glyph to endurance on triple nem only for offence in CS.
  • You are also incorrect. Divine respite is definitely worth glyphing. I can't count the number of times that glyph has saved me and allowed me to tank literally their entire team for 8 seconds, allowing our team to get to naga and win the game. Your argument that the glyph points are better spent elsewhere is completely invalid since you just put them in Fiery cooldown which is completely useless. The difference between 7 seconds fiery and 6 second it completely negligible. Having that shouldn't be the difference between if you live or die. In my experienced opinion, that glyph is just noob bait.

    Divine respite > Fiery escape
    Don't be a noob.
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