[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
If that seems broken then maybe put in a little less just add 60 t11 to the last boss then ? It's always going to be judgement call people will always be unhappy. Just very disappointing having only 60 t10 from the normal mode thats not even more than doing RMHM.
And I never really agreed with people who say these events ruin the economy. Because if you do the events. You only gain a LARGE amount of gains from them. The people that say it ruins the economy usually are the ones trying to maybe flip items and lose their INVESTMENT which happens all the time not your faults at all.
I just came back to this game recently and saw the price of alkahest and thought it was the greatest thing ever. I had maybe 40k gold when I came back no gear at all and was able to full +12 guile with that. That's pretty op compared to what it was when alkahest was super expensive.
Why not 3 dungeons? (one t11, one tier 10 ans one t9) that way you should cover most of the pp how are doing low tier gear, mid tier gear and high tier gear.
It was 60% of chance to get 48 fs per boss to all dungeons. You could run, for example, CW and get more than 100fs per run
You guys could do this for all dungeons last boss... It would be better IMO or add a relative feedstock box to VG merchant, like MW boxes...
https://forums.enmasse.com/tera/discussion/10613/can-we-talk-about-rmhm-drops#latest
Take a look at this thread of what players want, not this sh*t for a dungeon that takes just as long as RMHM for even less rewards. What a joke.
Just take it easy, get feedback, check economy effects and adjust from there.
RMNM is probably the most boring dungeon right now - takes long, no challenge, bad loot = no fun. Just mindless grind ... nvm 4 runs per day cant be considered as grind. I'm still waiting for the day where you could actually grind mats on your main and not on 10 alts to make some kind of money. But hey when has having fun ever been profitable am i right?
1. Expand the event to more dungeons. Nobody wants to farm 1 dungeon again and again and again. If you're trying to gate the amount of feedstocks by dungeon entries (and reset scroll cd), don't bother. It's not the same case as mongo where people hardly do anything but still earn a huge amount of profit, here they have to actually run the dungeons, and the event should amplify their effort/profit rate properly. Should have roughly 3 low tier dungeons, 2 mid and 1-2 high.
2. Proper rewards for said dungeons. Pretty simple, low tier = T9 fs, mid tier = T10 fs, high tier = T11 fs. 50 fs for each run might be on the lower side, but acceptable. We're already at the end of a gear patch, shouldn't have any problem with flushing more enchanting mat into the market since their value with be halved by next patch anyway. In the first place, the main reason we need this kind of event was to adjust the market anyway, why backed away just because someone said it's gonna affect the market ?
3. Considering adding extra ambush mats. Same reason, we're approaching a new gear patch in a few months, and the info regarding new gears has already out. It won't affect next patch progression much if people are starting to clad in full ambush now, since they're gonna get replaced soon.
4. PvP got nothing interesting ? If the main point of the event is to supply the market with feedstock then it shouldn't be limited to PvE only. I know PvP already got jackpot power hours for a while, but it was there as an attempt to pull more people into bg. If there's a PvE event going on then nobody would bother with bg for the whole weekend again. Adding guaranteed 50 T11 fs onto all current jackpots would work nicely. Jackpot only applies for winning side so it's less likely ppl can exploit this with multi clients.
5. Open world bam is always fun, but is purely optional. If you decide to do one, at least put in some proper reward like 10 fs each easy bams summoned, and 20 for bosses. A total of 200 - 300 tier 10 fs throughout 30-45m of the outdoor activity would be best since it would roughly x1 to x1.5 the time/profit rate for dungeons (because it's not happening all weekend ).
For now there can only be this few suggestions considering we as players have no idea what EME can and can't do, what is allowed/not allowed coming from BHS side. In the future it would greatly help if you guys become more transparent about those issues, so we can give better suggestions that actually works. Stop relying on your PC to explain to ppl, because some of them obviously have no idea how to explain/or how the game works. You recruit them, not as professional data analysis or customer service, but as "players who had achievements /connections /understanding in game" so please use them accordingly. Think of them more like testers rather than game designers.
lol really?
gg Eme for messing up in another "Event"
Well, I did suggest a feedstock drop event, although one more like the one over the summer where it applied to a wider range of instances. If it were going to be one easy instance I would have preferred it to be at least LKNM. RMNM is extremely boring, it's just as easy as LKNM for many people while just taking more time since the health pools are high. It also makes the event a little meaningless, RMHM is still better, and doing something like LKNM or anything lower would still be better strictly due to how fast the other instances are compared to RMNM. I would have had RMHM, LKNM, and DFNM as the instances for the event for t11, t10, and t9 as those are the popular instances., along with which ever daily reward dungeons would be over the weekend too.
I also think an event like this should be tuned down more, applied to all instances/bosses, with additional rewards for relevant instances of the patch and be permanent. Weekend only events are bad, and supplies should be constant.