[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
I wasted more on my gloves than weapon itself, that hurts a lot.
why? wanna be a special snowflake? xd
There's a difference between wanting it for no effort, and not wanting to spend several hours a day to burn through multiple million gold in feed stock on something that will be replaced shortly after. Best in slot status on Tera does not last as long as other games, even some other older Korean games. There's multiple gear cycles per year, and as time goes on what you need to get increases. There's more than just getting VM +15 to worry about. There's also T4 etching, 3% MW bonuses, perfect rolls, brooch, dragons, inner armors, perfect jewelry that will soon have upgrades, and another set of accessories to get, then dyads. Even regarding VM+15, there's 4 pieces to get of that with a single piece easily going through multiple tens of thousands; meaning your 11,000 t11 in a month is relatively small when you factor in for a single piece it takes 2~4k for +12 and then awakening.
Many Westerners would prefer to spend double the resources for a higher chance of succeeding anyways, I mean, even some Chinese games give you the option of increasing the resources used to "enchant" up to a very high amount of resources that is nearly 100% chance. Meaning, you can either gamble and save, or just pay the flat amount and get it guaranteed. Tera has none of this, in addition to no fail cap what so ever on Awakening Enchant.
Progressing on Tera isn't even about "effort" but luck. You don't know what someone did to get their +15. I have had full sets take less than 50 tries combined, but then multiple pieces take 100~300 tries individually. It's not like I put less effort in the ones that took multiple hundred compared to the ones that took less tries. My progress, and the cost with it, was determined by something not in my control.
The best way to get feedstock isn't even by getting feedstock yourself, it's by taking advantage of the ignorance of others, or simply being fortunate enough to have played during imbalanced periods or extremely rewarding events.
Also wanted to add, Behemoth/HH is already locked to an extreme minority, so to say +15 Ambush isn't for a larger group is meaningless when Behemoth/HH is filling that along with the brooch from there and many other things that an average person won't really have. RMHM is also already not being cleared by many people too, it's a problem when the best way to get +15 Ambush isn't by farming it yourself, which involves clearing RMHM, but by buying it even though you didn't clear it one time.
Yes, I think this event is about also training more people to play end game. If even a few discover they are more skilled and have more time than they thought then that means more lfg, more HH runs, and shorter queue times.
In theory.
And even if they don't, we have a regular supply of a little extra fs every few weekends.
Ppl complain if it takes effort, ppl complain if it don't take effort, if +15 where easy to obtain then complains about how this game is death because there is nothing to do would increase anyway.
Best gear on every game is not meant for everyone to get, but for a small fraction of player base.
T4 are a joke, I agree with that, It's illogical that you need to waste almost same time or gold playing to get best gear than to craft Etchings.
Now I wonder how players get full Ambush +15 or Behemoth +15 with T4 etchins, oh wait, they do HH and sell the stuff they got there at broker.
Again, only a fraction of players base will obtain the best gear as it was planned, because if it wasn't planned like this then devs sure have his minds full of ....
Brooches are also a joke, the amount of time to get 300 goddes tier, the amount of time to farm materials to craft 120 quatrefoil bases, is insane and I don't see more complains about it than +15. It's wrong to have brooches that costs you that effort, time, resources but ppl don't complain for that nor accesories, they complain because they want +15 but +15 and better brooches and accesories was not for everyone to get.
I think devs show us that clearly with all those ridiculous things that you need to do to get the very best of all.
I think that the fs wasted on awakening enchat should increase your fs when dismantle that gear, this could solve a lot of complains I think, but ppl then will complain about alks, becuase there are to hard to get and... many silly reasons.
I think is fine to be locked by a extreme minority, what i don't agree with devs are the VM boxes and that you dont need lvl your crafting skills to craft VM.
Honestly, for the Quatrefoil, the only problematic grind is the Goddess Tears, not the Quatrefoil Bases. The materials for the Bases are readily available on the Broker (or even the base for said materials if you need to make them yourself), the only problem is the PP cost of crafting them (40 with a full PP bar), and even that can be taken care of by using Crafter Cures.
And so the mats for awakeing enchantment are avaliable on the broker.
I made myself a quatrefoil brooch, so i knoe what implies to farm those materials and the amount of pp that you need to spent on the whole gathering/farming.
It's ridiculuos but I don't see ppl complaining about that, also if you want to buy it already crafted it will be 400k-600k at broker and that's excesive for the bonuses it grants you.
Also you need either mastercraft on armor and weapon to craft it and you will be surprised the stupid amounts of mats you need to do that.
But hey, ppl dont complain about that becuase they only focus on "gear" and complain about "+15" and not the other things that should cost less but are equally broken as +15.
No, no, I wouldn't be surprised by the amount of mats needed to become master in armour and weapon crafting, I've done both (and crafted my Quaterfoil). But yes, it's stupid, and I guess people don't complain because they're not expected to redo a similar brooch every gear patch (hell, brooches in general don't count for a lot. It's nice to have, but not required), while making anything +15 is something that's necessary every time new gear comes out (I'm talking about the people who regularly run HM dungeons, where they need to keep their gear relevant, not the general populace).
Not only that, but awakening has a heavy RNG element to it, while crafting that brooch is just time consuming: you're guaranteed to get it after gathering the mats, unlike making something +15.
Then etchings should be prior than anything else.
Have you seen the ridiculous rng that those need to be crafted?
You need crit on gathering to craft tier 1, you need to crit on tier 1 designs to craft tier 2 designs, tier 3 designs need crits from tier 2 designs and I am sure tier 4 is going to be like that.
Just to made it worst, crit on farming don't garanties you to get what you need to craft etchins. Is another rng inside a rng.
Maybe one brooch is not too much if you bought directly from brokers the mats, but try to farm them, you need "pure" materials and those are crits from gathering.
Also for armor mastercrafting the cost for gettin that are ridiculous for the use it have at the end. VM armor and weapon don't need crafting skills after all, so crafting got useless just for that reason.
Oh, I completely agree on the etchings, it's one of the reasons I don't bother with it.
I had plenty of those pure mats because my old guild was doing the gather quests very often, and I know it takes a lot to get them. I really wish there was a way to refine the regular mats into the pure ones.
Cleared the content already and are bored asking for next patch? your fault for rushing content. Veteran players thinking is not rewarding? That's ok, we cant have everything served in a silver plate right? we gotta work for it, and this event only speeds up this progress. Unless you are one of those i mentioned before who likes to get everything effortlessly without lifting a finger for it.
Honestly, with the first boss being an HP sponge, and the first two bosses being virtually identical in NM and HM, the dungeons feel like they take about the same amount of time to complete assuming you're not in a learning run or something exceptional like that. This was a sentiment echoed by many other people I played with, who were not super excited to log in and play despite this event. I've heard some people even claim that the first boss takes LESS time in HM because it enrages more often, but I'm not sure how true that is. Sure feels that way to me, though; that thing takes ages to die in normal mode. I don't even think you can rightfully blame players for "rushing content" when there was barely any content to rush through in the first place. Hard modes this time around were so similar to their normal mode counterparts that barely any additional learning was required. Harrowhold forces you to have an extremely open and static schedule, or else you basically can't join regular squads, so a lot of people with jobs are out of luck. There's nothing wrong with that; it was stated that HH isn't for everyone, but the fact remains that for players who can't do HH, the only challenging dungeons left are LKHM and RMHM, and LKHM gives trash rewards and isn't even challenging, while RMHM gives good rewards in tiny amounts but doesn't require much learning at all. Fast forward three months, and you're really gonna blame the players for rushing through a whopping two dungeons in a three month period? I'm curious about how you rationed this content personally; are you planning to do RMHM only after you've cleared RMNM 200 times or something?
Now regarding the actual event... people didn't want everything; people didn't even expect a triple drop event. I think people just wanted more variety, since they're already grinding for this second rate feedstock to begin with, and removing the choice of which dungeon they're grinding from an already repetitive scenario also removes what little fun there could have been. Something as simple as applying the rate to every dungeon and adjusting the feedstock accordingly, or better yet making every boss in every dungeon have a 50% chance to drop 30 feedstock like that one event we had last patch, either of those would have brought people back. Hell, I knew a guy who was considering resubbing just for this event so he could run double the dungeons, only to not bother with it when he learned it was limited to a single instance that he didn't even really enjoy that much, so I really think the core issue this time around was the lack of choice, and not just people whining for no reason.
Yeah, but that's in addition to the BAM missions.