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Comments
Then they can do HM dungeons.
CW, KC and DFNM are for gearing.
If they want challenge they can try SCHM, RMHM and Broken Prison.
I think that's more of due to not knowing about the buffs.
Since when has CW been challenging?
You need another toon to get mastercraft on armor/weapon/alchemy. One of those craft that oil.
Yup. You need to reset the category to normal if you want to master another.
Since it came out for the newbie player. Hell atleast you had a better chance to die in that dungeon and actually had to move around or get killed. Back when Tensus was Top gear still, and schism was just becoming the next desired. That would be my guess. Back when reaper was still considered the new class as well as gunner. NOW, you can actually stand in the middle on the first boss. You don't have to worry about the trapping, you can get hit by the ray and hardly take a scratch with it even those spawned monsters on the side that send out one attack and then disappear hardly do a thing to you anymore.
See I really, HATE it when people talk BIG, "Since when was (something) challenging." Put your foot in your mouth and naw on it for awhile, as you think. Not everyone, has that NATURAL skill to just be AWESOME like that.
Just don't do that.
That is not an option. I actually do have one working on master crafting for weapons and such. So that means that I'll need to but some extra character slots, so that I can have those other catagories mastered. Not TOO big a deal for me. For others it might be though. I think that is one thing in this game that they should allow to be more flexible. But then again that is also one thing that gets them money is buying those character slots. Why not make crafting be effected by it???? lol Makes perfect sense. Really it does.
But that's my point, CW is not any challenge now, hasn't been for a long time, yet you're still talking about people running it for the challenge.
Also, it's 'gnaw'.
He want's that ppl in Behemot +15 get some challenge at CW.
Even when that dungeon came first several yearsago was easy to clear, if you never run it in those days you will need 1 run to get what must be done to avoid dying.
Those days I don't remember a single CW where party was wiped or even last more than 10 minutes.
What makes feel this dungeos has no challenge is that you are matched with pp with dreadnaught, slaughter, guile, imperator... those are gear to high for that dungeons challenge.
For that reason it is a gearing up dungeon, because devs thought about ppl on idoneals but ppl having better gear continues to do easy dungeons for mats or guild quests.
Now..to be clear when I said people are wanting CW to be a challenge, I mean 'SPECIFICALLY' those that have requested not to touch the sentinals at all. Try asking some of those people on your server, do they use the sentinals or no? If no ask them why not? See what kind of answers you get from people before just making an interpretation of what I said about people wanting it to be a challenge. lol
and I meant Naw. Not Gnaw.... There is a meaning behind that particular use Naw. I don't mean chewing on your foot either.
Sorry, every run that i see so far everyone touch the sentinels becuase they want to do that run the faster that can be done.
I even saw ppl wanting to kick players on idoneal in CW, that's just stupid but...
I think I will never find ppl how thinks like you think, unless I hang up with you and your friend list.