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Double Heal is Mandatory?

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Comments

  • PinopyPinopy ✭✭✭
    TWMagimay wrote: »
    -snip-

    I think you just don't understand the point we are trying to make so I will put it simply.

    You can HEAL all you want. You do not STOP doing your job just because someone is doing the same thing. You are assuming that in a duo heal setting I would stop doing my job and quite literally afk, that is not what I am saying.

    BUT, the problem is, the reason I personally don't like duo heal is because yes, the priest is doing the same thing. The workload either healer has is cut in half, that is common sense. I personally like doing all of the work, that is me. That is why I do not duo heal. If you don't mind the workload being cut in half then that is you and that's great.

    The thing you are not understanding is what we mean by a workload. As I said, you do not stop doing your job right? Say you heal or cleanse everyone before the priest, the priest casted the skill but it does not matter because you already healed them to full HP. If the priest healed faster to you, then your heal does not matter because they already healed to full HP. Because of that, the heal or cleanse that the other healer casted simply makes no difference, it does not matter.

    I'm not saying "I don't heal or cleanse in a duo heal because a priest is there" of course not. I am saying "The workload is cut in half with duo healer, and I don't like that." and before you try to claim that "work" is someone healing someone with max HP, no it's not.

    In a COMPETENT run one healer will always outshine the other because as I have stated in many of my previous posts, only 1 healer is needed. The other healer's usefulness when they are not landing the heals and cleanses is either aura/hurricane or tn/energy stars. It's not that hard...

    Also solo healing is exactly like duo healing? If that was the case then this thread wouldn't even be a thing and safe/training runs would be done by solo healer to as "it's the same workload". But it is not. It is very common sense that duo healer takes the work off of both healers.
    aeyrebaby wrote: »
    TWMagimay wrote: »
    You might be doing the same actions, but how often you need to do them is what will unarguably lessen.

    How often I need to do them doesn't matter. I don't sit back and wait for the priest to do it for me. Ever.
    how doesn't it matter lmfao
    it's literally the entire point of what everyone's trying to tell you
    unless you're [filtered] and you just go for heals on full health people and spam volley for no reason and res people who already got ress'd, two of which you already admitted to not doing (thank god) then you're doing less work than normal. no one needs to play with you to see that. it's common sense to the rest of us. the only one struggling with this idea is you. some people don't like to do less work. clearly you do. acting like you aren't is dumb af
    What this person said summed it up, and you clearly read it so I will emphasize it for you. How are you still not seeing that?
  • aeee98aeee98 ✭✭✭✭
    Now here comes the question.

    When are we getting a run where we have 4 healers and 1 tank?
  • PinopyPinopy ✭✭✭
    aeee98 wrote: »
    Now here comes the question.

    When are we getting a run where we have 4 healers and 1 tank?
    Actually...

    Best FIHM I've ever done :^)

    4 mystics, 1 tank which was his first clear
  • I once queued into a dual priest DFHM. Me and the other priest were mirroring each others skills almost exactly, without knowing the other beforehand. Was funny, then it turned into "who can do it faster" and we had a great time haha.

    Now that this has been beaten to death, I generally prefer solo healing because, as stated many times already, dual heals are boring for me if I am well experienced in the dungeon. Now, since I'm less experienced in, say, RMHM / LKHM, I wouldn't be okay with solo healing. Everything else is cool for me solo. (what you think I can't solo heal HH?)
  • You know what's funny? double healer parties just cuz the healer needs the healer carry.
    Helaer wasting their time ressing one another instead of healing the party itself.
    Oh god how much I hate this kind of party. makes me feel like I have to do much more dps than usual, for a faster clear cuz healers needs a carry for real.
  • S1eepS1eep
    edited January 2017
    I absolutely hate the double healer meta. I stopped playing for a while and then when I come back, suddenly I have another healer with me in every dungeon unless I personally form a group. Dying becomes insignificant because hey, if you mess up, you can get up in a jiffy anyway. The worst part is that all of the 5-man HM dungeons since two-healer parties became a thing (so since SCHM) have been snoozefests even with 1 healer. It's so boring ... I wish Bluehole would make it so that only 1 healer can enter a 5-man dungeon.

    Now that there's DPS meter, it's much more fulfilling and less time-consuming (b/c I don't have to form groups if I want to have fun) for me to play a DPS.
  • YamazukiYamazuki ✭✭✭✭✭
    It seems people are forgetting they have the option of not participating in any dual heal groups in addition to this extreme focus on above average players. In an average group, most healers would fail to solo heal, even those that already solo heal. The dynamics of an average and above average group is widely different. If you don't like dual heal, don't run with it, and ignore those who do. Like it? Then run with it and ignore those who run with one. It doesn't kill you what a bunch of people that you don't know, and mostly won't ever run with, are even doing.
  • Personally I think it's because of the casualization era. We're no longer struggling to clear a dungeon, thus our focus is shifted somewhere else.

    As clearing dungeons is easier, everyone compete by doing as much dps as possible, thus the more supports they have the better. Double healers means as a dps you don't have to worry about running around doing mechanic (or just ignore them with the use of kaia), freely taking hits to maximize dps, free dps boost from crit aura and estar and hurricane all together, getting up faster after death, etc. It's annoying for healers since we're no longer acknowledged, but godsend for dps (and tank, which was reduced to mere front dps) because they can enlarge their epeen by placing somewhere on moongound.

    It's true even for trap runs but in another sense, since there're no wipe mechanic that requires dps check anymore (in order to lure more casual players into endgame dungeons) double healers can carry the run much easier than solo heal.

    Just look at HH, the only dungeons that majority of the player base is still struggling with. There's no extra room for support roles, since you're required to pull your own weight in order to clear. There're tons of wipe mechanic with dps check. People cannot ignore mechanic to maximize dps, since it might wipe your whole raid. All of those elements used to be in a lot of old endgame dungeons, but no longer here.

    Too bad we cant do nothing about it, since it's how BHS has decided to lead the game.
  • TWMagimayTWMagimay ✭✭✭✭✭
    Pinopy wrote: »
    What this person said summed it up, and you clearly read it so I will emphasize it for you. How are you still not seeing that?

    I wish you'd read my post instead of snipping it. Then you'd know why I don't agree with that statement. Or, at least, you'd have given an answer to the question I asked in regards to it.
  • Skimmed aint reading [filtered] fight, but er imo most ppl prefer Mystics imo and only Priests for carries if solo heal
  • I've watched this post.
    I wish to simply share this.
    Having a mystic in the party with a priest is not a bad concept. If you consider the extra buffs you can get for having one in your party it is beneficial. Priest can give you certain buffs, mystics give you certain buffs. Both can compliment each other and not cancel each other out. I have played in parties with both mystics and priest and have found the experience both faster and with a higher dps output, as long as the party is not undergeared.
  • D3vil89D3vil89 ✭✭
    edited February 2017
    I can't quote on mobile but it's like Yamazuki said. Make ur own setup for what suits you.
    For rmhm my group is all with ppls of 150+ ping so double heals is kinda mandatory to not risk after 30%. As a tank I've never refused to go with only 1 heal tho on any instance including rmh. U might consider ping as a factor too for lately. Lots of ppl left and the ones that remain aren't all ping gods. Ofc there are god ppls on high ping too but most... No.
    I do all the other dungeons with one. Even had one amazing girl healer in lkhm who soloed in slaughter even tho the DPS wore trap as hell. Often times with lfg I end up having to solo the boss on one healer cuz of healer dying to either lack of skill, ping spike or god knows what. And DPS not having pots die after. So it gets damn stressful sometimes. yeah not mandatory but definitely preferred.

    Consider this things:
    - Ping and fps. But oh dear god ping
    - Clear in decent time vs risk of wiping and taking longer than with 2 heals. Not all players are students or have huge free time.
    - diminished player base hence quality of LFG
    - freedom of choice/preference
  • duo heal not necessary for all dungeons except raid obv and RMHM due to her RNG fuckfest

    as if I'd rely on a priest to cleanse yeah no just wanna clear ty bai
  • xvctxvct ✭✭✭
    As a priest main, I'm just happy to finally meet and regularly play with other healer mains.
  • xvct wrote: »
    As a priest main, I'm just happy to finally meet and regularly play with other healer mains.

    cuz so many traps farming ambush mats for alts yeah
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