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Dungeon reputation

How about dungeon reputation be account not individual characters? Because i think it would be interesting to see how many times i have done each dungeon. ( and i would not have a low reputation for dungeon running.)

Comments

  • I think the basic idea of the dungeon rep was the small green fairy. And this is surely good to have per character.
  • seraphinushseraphinush ✭✭✭✭
    In the current system of TERA, i believe this won't be too hard to incorporate- when i think of how the accounts are stored the databases, i think of how files are kept in folders. all it would need is an algorithm to feed a dungeon clear to the account. the consequence would then be losing all the current clears and numbers allocated on individual characters since the algorithm basically replaces what we alteady have ie. start from zero (re:zero kappa), and all the dungeons clears would have to be somewhat be added manually before implementing the new one. to do this at runtime would be impossible, and to do this during maintenance would be up time. so overall:

    Pros:
    - Accumulated dungeon clear
    Cons:
    - Manual
    - Heavy workload
    - Longer maintenance and hence complaints

    Plus, BHS isn't likely to put mote time for systems like this when they are whipped to create better content by Nexon.. and still failing at that as well.

  • Plus, BHS isn't likely to put mote time for systems like this when they are whipped to create better content by Nexon.. and still failing at that as well.

    What is BHS
  • NotArisaNotArisa
    edited January 2017
    JLYFYY3EPY wrote: »
    What is BHS

    Blue Hole Studio, the korean developers, the guys that created the game & all your patches

  • YamazukiYamazuki ✭✭✭✭✭
    edited February 2017
    It would be nice if the game underwent a series of modernization, including things being more account oriented rather than character. Dungeon counts, achievements, guild and friend system, etc should be more account oriented.
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