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Comments
Care to share that meaning? Everything tells me it means 'no', and that makes no sense here. Found more meanings for 'nine', 'child' and 'corpse', and those still don't fit.
PVE= Quite literally. Player Versus Environment.
Which also is known as player versus Monster, or pvm in some communities. This is a term solely used in particularly with online mmorpgs and types affiliated or parallel. This means specifically that a player is fighting computer-controlled enemies.
PVE competitions, do not fall into the realm of player versus player. People obviously are getting this confused.
PVP= Quite literally. Player Versus Player.
Which also is known as user versus user. This means specifically that a player is fighting other player controlled enemies.
Corsairs Stronghold is considered Player Versus Player.
Fraywind Canyon is considered Player Versus Player.
Kumas Royale is only Partially Player versus Player. Why? Because the Team Boss is a computer controlled enemy. Technically this is more or less considered a pve competition as the players themselves are turned into Kumas in which the over all goal is to defeat the opposing sides team boss. This particular type of BG is a mix of pve and pvp elements. Technically it could be no different then open world pvp. The difference is Kumas Royal has its defined game parameters that apply to use. I could have had "these same elements" When open world pvp was still in existence for "All levels"
Open World Pvp was considered something similar to the above bg. The difference was there are no rules to govern open world pvp except for the new level 65 outlaw system, GVG, 30 man Raid.
I myself have recently thought up an idea only to find out that it is an OLD suggestion. However I think that it is something that is needed for those that do want open world pvp unrestricted.
History recap:
Laserloui said on January 28th 2013, 2:45amOutlaw/Infamy/Bountyhunter System
Could you stop posting here and make threads about ideas you have.
I read your last post and is interesting but still need to be polished throught on-line testers, where's the actual way to find issues and exploits.
A player controls it. The goal of winning CS is mostly destroying objects, and not killing players. FWC has BAMs in them as well. The only "pve" in Kumas is killing a pyre that grants aoe healing and that's less than what CS and FWC has. If Kumas isn't pvp, then neither is CS or FWC.
Sorry but no. I like to keep my own thread. You are more than welcome to copy "quote" and make your own thread on the subject.
Well then people making their post about the Team boss.. Need to stop. I see videos of this kuma's royal. Quite frankly disappointed in its actually creations. Kuma's running around in diapers and crap. Not my kind of thing really. To others perhaps. I don't consider kuma's pvp because of the elements of 'skills' being replaced with other things. I do consider FWC and CS to be more pvp oriented. As your skills sets really don't change. True you have to battle to destroy an object to "win" or Defend to "win". However at the end of the day you are using your skills, and not something replacing it. What you have played with and learned with your character is what you should be tested against. I don't consider anything replacing what you have been playing with, an actual pvp concept. To me its just a simple competition of who can press what you don't use on a daily basis faster and such. I will never consider Kuma's pvp. Regardless of it actually being controlled by a player.... Like I previously said "level of pvp" should be considered as to what people actually want.
It is the level of pvp....the type of pvp.. Kuma is not the typical type of pvp that the "majority" over the years prefer.
You said it yourself, pvp is player vs player, and pve elements make it not pvp. Your character in-game is not the "player", it doesn't matter what form you are. Kumas is an almost 100% equalized bg with the only factors being skill, ping, and computer specs. CS and FWC have pve in it, so not pvp. I guess we might as well start calling most mobas like LoL and shooters PvE games now.
Hopefully you see how ridiculous the argument is, and better to simply say you aren't interested in Kumas because you can't assert class dominance, and not because it's "not real pvp".
Well, if OP's argument is like that then NO, LoL is not a PvP because you have Neutral monsters in it, they give you buffs without you doing PvP.
And your goal is not to kill the enemy but take down turrets, inhibitors and nexus, structures that don't PvP anyone.
Rather it should be that way. Many arguments in the past have been about these very same topic. I'm sorry. I'm not at a gaming console in Dairy Queen, nor have I put in a coin to play a game like Mortal Combat against you. Essentially pvp is like that, yes you are correct. That is technically the true fact example definition, can't be argued.
I will say again.
Level of PVP is what people are whining about.
Class against class BG's that is what people prefer.
NO gear equalization. No mixing of different levels etc.
I have also stated before this is a "preference for me". Ofcourse I don't expect anyone to "remember that."
I do believe a player will be dominant in one class and be pathetic in another. I do prefer players to have class domination and pit their players fingers against anothers. I've dueled and lost many, I have also one some. I have played the various class and know I suck at one in comparison to another class which I could excel at. People should be able to feel they are good at one class when it comes to fighting other players.
To me pvp is not kuma's just as fwc or cs is not to others. The point is this: The character you leveled up is the one you should be fighting with in bgs. Kuma's is a joke. Yes it's pvp because you are technically controlling it. However, you did not level up a kuma playing Tera.
I stated along time ago. That Tera would be on fire with popularity if Players could actually be the monsters also and level up with them versus the typical race we have now. How many Vulcan characters do you think would be played? What kind of skills could a player have leveling up?
I could accept Kuma's if we actually leveled up in the game with Kuma character races with the different types they actually have.
Does that actually make it more clear?
The level of pvp that is?
I have no idea what LoL is by the way. Unless you are referring to League of Legends which I never brought up.
Why that is brought up I have no idea.
Becuase LoL (League of Legends) is a Massive On-line Battle Arena (MOBA) such as CS, FWC, Kumas or Iron Battle. those are called PvP battle arena, and consist on 2 enemy teams trying to take down a main objetive or doing more PK than the other.
If you are not familiar with PvP such as Fighting Games or PvP Mobas then you don't have an idea of what is PvP at all.
That's why PKing lowbies is a joke when you see ppl crying for the removal of that option and crying out loud "PvP is dead".
What a joke.
I'll clue you in on something. I'm intelligent. I can read. I understand a definition very clearly. Overwatch I am familiar with though. To me that is the kind of type or level of pvp that (again if you are still misunderstanding) the majority are wanting in Tera's pvp system. Dueling is about as close as you can get to it.
I would like to see Tera actually "replace" the outlaw/bounty system. It's just that simple. I'm not sure why you have an issue with the idea.
I'm not an idiot. I do know what pvp is thank you. However if you wish to remain salty I can add you to my pot of stew for later use.
There is a lot of PvP games, like you said Overwatch and CoD, how ever that it is meaningless in this thread.
You have (or someone else) made rules/restrictions/rewards for an open world PvP, that is what you are really discusing here.
You can forget about battleground becuase those don't have anything to do with your proposal and you where the first one to take Battle Grounds in this discussion.