[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

My Tera Journal

1235

Comments

  • KarmaTheAlligatorKarmaTheAlligator ✭✭✭✭✭
    edited January 2017
    and I meant Naw. Not Gnaw.... There is a meaning behind that particular use Naw. I don't mean chewing on your foot either.

    Care to share that meaning? Everything tells me it means 'no', and that makes no sense here. Found more meanings for 'nine', 'child' and 'corpse', and those still don't fit.
  • Metaphorically speaking Before someone speaks which inevitably puts their foot in their mouth, they should not speak. Think first as to the why of the topic. In other words, "a lot of times" assumptions are made based off what someone says, and things become misinterpreted.
  • A continuing debate between pve and pvp is very toxic. Why to people even argue these points. When the definition alone of these acronyms are clear enough for anyone to understand that looks into their meaning. There still seems to be plenty of unneeded confusion. Perhaps what should be more of an argument is the level of pvp required versus what it means to people?

    PVE= Quite literally. Player Versus Environment.
    Which also is known as player versus Monster, or pvm in some communities. This is a term solely used in particularly with online mmorpgs and types affiliated or parallel. This means specifically that a player is fighting computer-controlled enemies.
    PVE competitions, do not fall into the realm of player versus player. People obviously are getting this confused.

    PVP= Quite literally. Player Versus Player.
    Which also is known as user versus user. This means specifically that a player is fighting other player controlled enemies.

    Corsairs Stronghold is considered Player Versus Player.

    Fraywind Canyon is considered Player Versus Player.

    Kumas Royale is only Partially Player versus Player. Why? Because the Team Boss is a computer controlled enemy. Technically this is more or less considered a pve competition as the players themselves are turned into Kumas in which the over all goal is to defeat the opposing sides team boss. This particular type of BG is a mix of pve and pvp elements. Technically it could be no different then open world pvp. The difference is Kumas Royal has its defined game parameters that apply to use. I could have had "these same elements" When open world pvp was still in existence for "All levels"

    Open World Pvp was considered something similar to the above bg. The difference was there are no rules to govern open world pvp except for the new level 65 outlaw system, GVG, 30 man Raid.

    I myself have recently thought up an idea only to find out that it is an OLD suggestion. However I think that it is something that is needed for those that do want open world pvp unrestricted.

    History recap:
    Laserloui said on January 28th 2013, 2:45amOutlaw/Infamy/Bountyhunter System
    Revamp of the current established Outlaw system which isn't bad. With some small adjustment it could be better.
    Lvl 60 Outdoor pvp is a good thing. For many players its one reason to actually play the game and things like the gvg system, the alliance vs alliance system or other attempts to improve, establish outdoor pvp are very important to the game.
    So how you get players out there. Exploring the world and hunting for other players. You have to give them a reason to do so. Unless there is no reward or other kind of motivation nobody will give a #@$! and it will always be something which is theoretically possible but just 1-5% of the server population is doing it.

    First Idea of the improved Outlaw/Infamy/Bountyhunter System:
    Outlaw means in my opinion something like a criminal, a murderer, someone which is feared from most of the population and someone "the authority" is hunting down. Its a decision you make by getting an outlaw skill, and turning it on to kill another player. And you have to live with the consequences or pay your dues.

    How to get infamy * I Rimbaldi have edited this portion.*
    - 1 point for killing another Player in Open World with in 5 level difference below, equal to or above your current level.
    - 10 points for killing another Player in Open World lower than 5 levels difference.
    - If you have more than 100 infamy points you will get marked as an outlaw with a red name by the Tera System. Your name will show up on the Tera Bounty Board (the old vanguard initiative boards)
    - You do not get infamy points by killing players with in a gvg or 30 main raid.


    Consequences for outlaw players:
    - You are a murderer. Outlaws are not welcome in major cities. (Velika, Kaitor, Alemanthia *Note the three crafting locations at present) Once you step into any town (example Lumbertown, Crescentia), if an NPC guard spots you (with in 15 meters aggro range) you will targeted by the guard and attacked. Once targeted the rest of the guards are immediately alarmed with an exclamation point over their head within 30 meters of your location. If you kill the NPC (4x your hp and equal to your geared level *note hp of npc could be adjusted with out notice), you gain an additional 20 points infamy. *If you do kill the NPC, it will make a drop of either, feedstock, spellbind equal to your gear level, or 1 semi enigmatic scroll. If the npc kills you, you do not lose your infamy. (no cheating)
    - As an outlaw person, you have to hide in the dark, like a criminal you can only visit small villages or encampments and stay in the shadows.
    - Depending on the amount of infamy points you have, the price on your head will rise until the bounty has been collected. *upon death infamy is not erased.
    - Depending on the amount of infamy points you have, guards at towns and major cities are changing their behavior.
    - You can not join any open world parties while in outlaw mode that are not part of your actually guild. You may only join guild parties.
    - You cannot use the cleric. You must be healed by a guild member or by potions from a merchant. (pray you have a speedy mount)
    - There are NO SAFE ZONES.
    - DEBUFFS, yes debuffs. Example:
    By killing the same exact person over an over again, naturally a toxic move and disliked requires a measure of consequence. This debuff works per player killed only.
    Example:
    Killed same person 4 times: upon hitting target -20% attack speed, -20% pvp attack dmg, -20% pvp defense, -20% movement speed, -20% Endurance, -20% Balance, loss of 20% hp
    Killed same person 6 times: upon hitting target -40% Attack Speed, -40% pvp attack dmg, -40% pvp defence, -20% movement speed, -20% Endurance, -20% Balance, loss of 40% hp
    Killed same person 8 times: upon hitting target -60% Attack Speed, -60% pvp attack dmg, -60% pvp defence, -20% movement speed, -20% Endurance, -20% Balance, loss of 50% hp
    Killed same person 10 times: upon hitting target -80% Attack speed, -80% pvp attack dmg, -80% pvp defence, -20% movement speed, -20% Endurance, -20% Balance, loss of 75% hp
    (At this point it should be virtually impossible to kill the exact same person as an outlaw. This also helps to prevent exploiting the system)

    Guard Behavior for people with Infamy Points
    - 0-50 points (not marked Tera System): Everything is still normal
    - 51-99 points (not marked Tera System): You are a very suspicious person. Guards will watch your steps. There are things you should not do with in towns or capitol cities. For example entering headquarters, use of magic, or drawing your weapons. (Becareful of the keys your press) Use of any of the stated will result in the npc targeting and attacking you.
    - 100+ (Marked Tera System) You are a criminal. Guards will attack you on sight.

    How to get rid of infamy*Edited section :Rimbaldi*
    Past existing mechanics no longer apply.
    -Between 1-99 infamy points you can pay out. Go a Capitol city and pay your bail out money. *note that price will rise by 300% for each time you have to pay yourself out of infamy.

    The Interesting part:
    -Cutthroat Harbor, the ruined Island of Dawn, small encampments will be the only place someone with infamy will be able to accept a bounty. For anyone with infamy the only place to turn in the bounty will be Cutthroat Harbor. You must have infamy past 100 to turn in at Cutthroat Harbor.
    - Those with infamy points past 100 accepting a bounty and successfully completing the bounty, will reduce their infamy by 50 points.
    - Accepting a bounty does not make you immune to npc attacks while marked as an outlaw.
    - Successfully completing a bounty will grant you Feedstock, spellbinds, semi-enigmatic scrolls, or a random amount of Titans peace.
    - Again Death does not reduce infamy. Not playing your character and letting it rest also does not reduce infamy.

    The bounty hunter system

    So we have three types of players: Innocent/ suspicious/ criminal. All criminal players/ Outlaw players with more than 100 infamy points get ranked in some sort of leaderboard accessable through a npc in capitols, cities, towns, villages, small encampments (and) the micro menu. (like battleground rankings)

    On this board you see their "wanted posters" with following informations:
    Name
    Class
    Level
    Online Status
    Bounty Price.
    * note once you accept the bounty, you can find where ever your bounty is at in the same manner you would during a gvg. Press m and press the refresh bounty which will show your bounty with a red dot.
    You then will have the option to ofcourse have elite and teleport to the nearest location of your bounty, or enjoy the hunt the old fashioned way.
    *Note: Because people will log off. And because you have accepted that bounty. It is your job to take the outlaw out. There will be no time limit placed on the bounty. It doesn't matter how long that bounty is logged off. That bounty belongs to you and when they show their face again. Thinking they could hide by not logging on. You can remind them of the penalty of being an outlaw.

    Wanna be bounty hunter?
    No Problem! Just kill them All and get rich!
    There is just one catch. You may only accept a bounty with in 5 levels below your own, equal to or above your present level. Any player with infamy that is past a 5 level difference below your character, is sorry to say not permitted.

    In getting your reward, another option would be to get it through the postal system. Ofcourse forcing a player to travel is so much more enjoyable.

    What happens if you kill an outlaw and you haven't accepted the bounty? NOTHING, you get no reward, no payment. You may only get the reward for killing an outlaw through the bounty system.

    The new joy of the outlaw system. There is no limit to how many times you can kill an outlaw, and accept the bounty. As long as a player remains outlaw, you may hunt them down as much as you like and get rich doing it. *Note characters using the same isp address will not be permitted to hunt each other down. This helps in preventing exploitation and ruining the joy of the pvp world. You may accept up to as many bounties as you like. More than one player can accept a bounty. ONLY bounty hunters can find the bounty by the map. Once the bounty as been accepted, it will remain until the infamy has been reduced. Once the infamy has been reduced they will be removed from the bounty list and you can no longer hunt them.


    Is there a reward for being an outlaw. Sure there is.
    Sometimes being a criminal pays in its own way. For outlaws, There will be a leader board in the only places they can turn in a bounty as well. For outlaws wishing to acquire a certain infamy to achieve a reward for a piece of pvp gear.

    Outlaw
    For the outlaw there is infamy, prestige, fear and a certain respect that only a mercenary would possibly understand. They are assassins, killers. The ones often seen in the shadow of a bar in the corners. Local legends would be plenty about them. Outlaws, hunt down bounty hunters to increase their infamy. The more a bounty hunter kills an outlaw the higher the infamy reward for killing that bounty hunter would be.

    The outlaw has its own system of reward. The are ranked by skill, infamy and how many bounty hunters they kill.

    Example:
    Name: (blue) Bounty Hunter outlaw kill 25: Reward Infamy: 25

    This reward infamy would grow according to the number of kills the bounty hunter killed an outlaw. There is a special reward for killing a bounty hunter of great reputation. This reward could be, material needed to craft the next set of BiS Gear. The higher the kill and reputation, the higher the infamy reward.




  • ElinUsagiElinUsagi ✭✭✭✭✭
    ...

    Could you stop posting here and make threads about ideas you have.

    I read your last post and is interesting but still need to be polished throught on-line testers, where's the actual way to find issues and exploits.
  • YamazukiYamazuki ✭✭✭✭✭
    edited January 2017

    Kumas Royale is only Partially Player versus Player. Why? Because the Team Boss is a computer controlled enemy. Technically this is more or less considered a pve competition as the players themselves are turned into Kumas in which the over all goal is to defeat the opposing sides team boss. This particular type of BG is a mix of pve and pvp elements. Technically it could be no different then open world pvp. The difference is Kumas Royal has its defined game parameters that apply to use. I could have had "these same elements" When open world pvp was still in existence for "All levels"

    A player controls it. The goal of winning CS is mostly destroying objects, and not killing players. FWC has BAMs in them as well. The only "pve" in Kumas is killing a pyre that grants aoe healing and that's less than what CS and FWC has. If Kumas isn't pvp, then neither is CS or FWC.
  • ElinUsagi wrote: »
    ...

    Could you stop posting here and make threads about ideas you have.

    I read your last post and is interesting but still need to be polished throught on-line testers, where's the actual way to find issues and exploits.

    Sorry but no. I like to keep my own thread. You are more than welcome to copy "quote" and make your own thread on the subject.
    Yamazuki wrote: »

    Kumas Royale is only Partially Player versus Player. Why? Because the Team Boss is a computer controlled enemy. Technically this is more or less considered a pve competition as the players themselves are turned into Kumas in which the over all goal is to defeat the opposing sides team boss. This particular type of BG is a mix of pve and pvp elements. Technically it could be no different then open world pvp. The difference is Kumas Royal has its defined game parameters that apply to use. I could have had "these same elements" When open world pvp was still in existence for "All levels"

    A player controls it. The goal of winning CS is mostly destroying objects, and not killing players. FWC has BAMs in them as well. The only "pve" in Kumas is killing a pyre that grants aoe healing and that's less than what CS and FWC has. If Kumas isn't pvp, then neither is CS or FWC.

    Well then people making their post about the Team boss.. Need to stop. I see videos of this kuma's royal. Quite frankly disappointed in its actually creations. Kuma's running around in diapers and crap. Not my kind of thing really. To others perhaps. I don't consider kuma's pvp because of the elements of 'skills' being replaced with other things. I do consider FWC and CS to be more pvp oriented. As your skills sets really don't change. True you have to battle to destroy an object to "win" or Defend to "win". However at the end of the day you are using your skills, and not something replacing it. What you have played with and learned with your character is what you should be tested against. I don't consider anything replacing what you have been playing with, an actual pvp concept. To me its just a simple competition of who can press what you don't use on a daily basis faster and such. I will never consider Kuma's pvp. Regardless of it actually being controlled by a player.... Like I previously said "level of pvp" should be considered as to what people actually want.

    It is the level of pvp....the type of pvp.. Kuma is not the typical type of pvp that the "majority" over the years prefer.
  • YamazukiYamazuki ✭✭✭✭✭
    ElinUsagi wrote: »
    ...

    Could you stop posting here and make threads about ideas you have.

    I read your last post and is interesting but still need to be polished throught on-line testers, where's the actual way to find issues and exploits.

    Sorry but no. I like to keep my own thread. You are more than welcome to copy "quote" and make your own thread on the subject.
    Yamazuki wrote: »

    Kumas Royale is only Partially Player versus Player. Why? Because the Team Boss is a computer controlled enemy. Technically this is more or less considered a pve competition as the players themselves are turned into Kumas in which the over all goal is to defeat the opposing sides team boss. This particular type of BG is a mix of pve and pvp elements. Technically it could be no different then open world pvp. The difference is Kumas Royal has its defined game parameters that apply to use. I could have had "these same elements" When open world pvp was still in existence for "All levels"

    A player controls it. The goal of winning CS is mostly destroying objects, and not killing players. FWC has BAMs in them as well. The only "pve" in Kumas is killing a pyre that grants aoe healing and that's less than what CS and FWC has. If Kumas isn't pvp, then neither is CS or FWC.

    Well then people making their post about the Team boss.. Need to stop. I see videos of this kuma's royal. Quite frankly disappointed in its actually creations. Kuma's running around in diapers and crap. Not my kind of thing really. To others perhaps. I don't consider kuma's pvp because of the elements of 'skills' being replaced with other things. I do consider FWC and CS to be more pvp oriented. As your skills sets really don't change. True you have to battle to destroy an object to "win" or Defend to "win". However at the end of the day you are using your skills, and not something replacing it. What you have played with and learned with your character is what you should be tested against. I don't consider anything replacing what you have been playing with, an actual pvp concept. To me its just a simple competition of who can press what you don't use on a daily basis faster and such. I will never consider Kuma's pvp. Regardless of it actually being controlled by a player.... Like I previously said "level of pvp" should be considered as to what people actually want.

    It is the level of pvp....the type of pvp.. Kuma is not the typical type of pvp that the "majority" over the years prefer.

    You said it yourself, pvp is player vs player, and pve elements make it not pvp. Your character in-game is not the "player", it doesn't matter what form you are. Kumas is an almost 100% equalized bg with the only factors being skill, ping, and computer specs. CS and FWC have pve in it, so not pvp. I guess we might as well start calling most mobas like LoL and shooters PvE games now.

    Hopefully you see how ridiculous the argument is, and better to simply say you aren't interested in Kumas because you can't assert class dominance, and not because it's "not real pvp".
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited January 2017
    Yamazuki wrote: »
    You said it yourself, pvp is player vs player, and pve elements make it not pvp. Your character in-game is not the "player", it doesn't matter what form you are. Kumas is an almost 100% equalized bg with the only factors being skill, ping, and computer specs. CS and FWC have pve in it, so not pvp. I guess we might as well start calling most mobas like LoL and shooters PvE games now.

    Hopefully you see how ridiculous the argument is, and better to simply say you aren't interested in Kumas because you can't assert class dominance, and not because it's "not real pvp".

    Well, if OP's argument is like that then NO, LoL is not a PvP because you have Neutral monsters in it, they give you buffs without you doing PvP.

    And your goal is not to kill the enemy but take down turrets, inhibitors and nexus, structures that don't PvP anyone.
  • Hmm How can I paint this picture more thoroughly. I start playing Tera with a character class. That particular character class is what I would Intend and "prefer" to play against other players with. That includes the skills ect. YES class dominance, or the ability to play that class against another player of the same class. "Even if it's Not technically Dueling the other player." Mind you. Corsairs offers simply an alternative means to "duel in mass style". In other words you are pitted against other players in mass. You are using the exact same skills you level up for. Nothing changes about your character technically.
    Rather it should be that way. Many arguments in the past have been about these very same topic. I'm sorry. I'm not at a gaming console in Dairy Queen, nor have I put in a coin to play a game like Mortal Combat against you. Essentially pvp is like that, yes you are correct. That is technically the true fact example definition, can't be argued.

    I will say again.

    Level of PVP is what people are whining about.
    Class against class BG's that is what people prefer.

    NO gear equalization. No mixing of different levels etc.
    I have also stated before this is a "preference for me". Ofcourse I don't expect anyone to "remember that."

    I do believe a player will be dominant in one class and be pathetic in another. I do prefer players to have class domination and pit their players fingers against anothers. I've dueled and lost many, I have also one some. I have played the various class and know I suck at one in comparison to another class which I could excel at. People should be able to feel they are good at one class when it comes to fighting other players.
    To me pvp is not kuma's just as fwc or cs is not to others. The point is this: The character you leveled up is the one you should be fighting with in bgs. Kuma's is a joke. Yes it's pvp because you are technically controlling it. However, you did not level up a kuma playing Tera.

    I stated along time ago. That Tera would be on fire with popularity if Players could actually be the monsters also and level up with them versus the typical race we have now. How many Vulcan characters do you think would be played? What kind of skills could a player have leveling up?

    I could accept Kuma's if we actually leveled up in the game with Kuma character races with the different types they actually have.

    Does that actually make it more clear?

    The level of pvp that is?

    I have no idea what LoL is by the way. Unless you are referring to League of Legends which I never brought up.
    Why that is brought up I have no idea.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    I have no idea what LoL is by the way. Unless you are referring to League of Legends which I never brought up.
    Why that is brought up I have no idea.

    Becuase LoL (League of Legends) is a Massive On-line Battle Arena (MOBA) such as CS, FWC, Kumas or Iron Battle. those are called PvP battle arena, and consist on 2 enemy teams trying to take down a main objetive or doing more PK than the other.

    If you are not familiar with PvP such as Fighting Games or PvP Mobas then you don't have an idea of what is PvP at all.

    That's why PKing lowbies is a joke when you see ppl crying for the removal of that option and crying out loud "PvP is dead".

    What a joke.
  • I've never played league of legends. So yeah I'm like totally clueless of what pvp actually is. Like my definition is a total figment if my imagination.

    I'll clue you in on something. I'm intelligent. I can read. I understand a definition very clearly. Overwatch I am familiar with though. To me that is the kind of type or level of pvp that (again if you are still misunderstanding) the majority are wanting in Tera's pvp system. Dueling is about as close as you can get to it.

    I would like to see Tera actually "replace" the outlaw/bounty system. It's just that simple. I'm not sure why you have an issue with the idea.
    I'm not an idiot. I do know what pvp is thank you. However if you wish to remain salty I can add you to my pot of stew for later use.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    I've never played league of legends. So yeah I'm like totally clueless of what pvp actually is. Like my definition is a total figment if my imagination.

    I'll clue you in on something. I'm intelligent. I can read. I understand a definition very clearly. Overwatch I am familiar with though. To me that is the kind of type or level of pvp that (again if you are still misunderstanding) the majority are wanting in Tera's pvp system. Dueling is about as close as you can get to it.

    I would like to see Tera actually "replace" the outlaw/bounty system. It's just that simple. I'm not sure why you have an issue with the idea.
    I'm not an idiot. I do know what pvp is thank you. However if you wish to remain salty I can add you to my pot of stew for later use.

    There is a lot of PvP games, like you said Overwatch and CoD, how ever that it is meaningless in this thread.

    You have (or someone else) made rules/restrictions/rewards for an open world PvP, that is what you are really discusing here.

    You can forget about battleground becuase those don't have anything to do with your proposal and you where the first one to take Battle Grounds in this discussion.
  • Very well. I'll do this your way. I'll make another thread specifically for that idea I brought up. Hopefully it will stay on topic.
  • claim buttons are black and can't be clicked on ?
  • Can anyone recommend a good updated Lancer guide? I have a fresh Lancer and I've noticed an extreme change in its damage capabilities in comparison to its earlier levels. I can't even Keep aggro on me, with crystals and rolls on top of that. I've actually tried to keep as much crit power as possible which I have been lucky on that. Crit factor is good. My problem however is I don't seem to be making as much damage as the dps lately. To make matters worse. Ninja, Warriors are pulling a lot more aggro then me. Shouldn't the Lancer Always have Agro on it? I would think as a lancer tank....It would be just like the class description says it is. Right now there are just a lot of things that I can see the lancer needs help with. So I am asking for a good lancer guide that is up to date that will assist me in doing substantial damage and keep the agro on me at all times.
Sign In or Register to comment.