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Comments
I'm serious though. Why not check the classes different. We can look at videos of parties doing dungeons and such all we want. We can look at skills all we want. That doesn't mean the "player" is good at that particular class. Perhaps the players isn't meant for that particular class. I mean what is the point of this thread? What is the title about? The title says bring back mystic dps. The message in everyones post all together is sending a most confusing message.
I don't see anything wrong with mystic "dps" I also play a priest and I agree the priest needs more help on dps capabilities for simultaneous use. The mystic is seriously bless on that. We have single dps skills. Not like the mystic were there is more that can be done at once. We don't have those thralls now that can be doubled up along with the skills that can be used at practically once in seconds of each other if you think about it.
I mean sheesh why cry about mystic dps? Seriously OP why cry about mystic dps?
I mean that is what this thread is about right? What is the real fuss here? This entire thread here is making no sense, and I am trying to make logical sense of it.
I have watched guides. I have read the class manuals between the two. I have played both classes. Maybe our thinking is different between the two classes. Yet the fact remains that the Priest class has more healing skills available to it.
Mystic has (note this is a base reading from a lvl one character skills list before leveling up ? is place due to level differentials.)
*See Note below.
*boomerang pulse: heals ? modified by bonuses
Warding Totem: heals ? every 2 second for 10 seconds
Titan's Favor heals up to for party members for ? hp
*Thrall of Life heals caster and party members as well as removes harmful effects.
Aruns Vitae a mote that heals so much hp for 3 second and removes harmful effects and can stack up to two times
*This skill is dependant upon group members locations and group up for efficiency.
For Mystic DPS:
Dps may vary by level and crystals as well as skill being used either with or separate from a skill.
However there are ways to make the most of your dps with mystics as you get higher up in level.
Example: Simultaneous skills used at once.
Thrall of Protection
Thrall of Vengeance or Wrath
Volley of Curses
Aura of Merciless
Regression
Contagion
Corruption Ring.
With all those skills use with in seconds of each ther, that mystic can do some serious dps . The Corruption Ring alone with the thrass and volley of curses does a decent about of dps.
So I personally don't see what the problem is.
How does the op play? laptop desk top. keyboard or game controller? I mean there are various ways to play a game and figure out what makes one a better player per class. Not every player actually has the same level of game playing skill.
So again I don't see what the actually problem here is..
Priest
Regneration Circle
Healing Circle
Focus Heal
Kaia's Sheild
Restorative Burst
Healing Immersion
Blessing of Balder
That is just for healing and not any of the cleansing harmful effects. or personal heals
That is the one thing the Mystic has that the Priest does not. The motes and thrall.
Simultaneous DPS Skills
Plague of Exhaustion
Energy Stars
Triple Nemesis Or Xenobia's Vortex.
Notice that there is a difference in Simultaneous dps skills to be used at once.
This is why I do not understand the whining about "bring back mystic dps"
It's freaking there already. It generally can do more dps than a priest does all at once.
Now,
I consider the Priest a Main healer due to the fact that the Mystic pulls aggro from the motes being used as well as has the agro transferred from its thrall on destruction to the player for a brief amount of time or longer if the "tank" or main dps is not calling the aggro.
In my opinion the Priest needs more dps then the mystic does. We are talking about constant skills used . Priest is main heal because of the mp consumption and cd rates. Mystic is a support class because of its ability to both heal and dps. While a preist does not have the ability to do much dps on it own. Not like the mystic can. I'm sorry just my opinion and perspective on it.
The problem with mystic dps right now is that it does not do enough to warrant speccing(jewelry rerolls/etchings) into anymore. If you are high crit rolled for dps you might as well be a gimped healer since you cannot get the effect of crit power x1.42 from nostrum. When I tried dpsing atrocitas in rmhm I could barely pull 200k/s it was horrible.
In dreadspire uppers(rip) I had the option to dps or not depending on how I felt at the time and that was good, because I had the option. Now it's gone and my class is boring to play. I already have a full +15 zerk but mystic is my main and enjoy playing that more.
It's simply not worth the effort to try and dps anymore but it was fun when it was viable.
@Mistruss just play sorc archer ninja with a lancer and you are not bad kek sorry every other class. Make way for the lunar dancer 5m/s.
A few people seem to think 'mystic dps' = the very little damage they can deal while using thralls and such.
It's the damage that you can put out via Metamorphic Blast, Metamorphic Smite, Boomerang Pulse, Volley of Curses and ToV.
Some what to roll for crits. Some want speed movement. Some want power. Let's not be hating now.
I myself can admit I am not the best in any class, when it comes to actually playing. Reason for that is my memory to remember each and every key. I don't use a lot of key bindings and rely solely on only a few skills for optimization the best I can. I use my mouse to move and guide my character I use my key board with only a few keys with in reach of my left hand fingers. Ones I use the most. Believe me. I know there are way better players than myself out there.
If you want to do better. Ask for help. That's about as good advice anyone can give you.
It's understandable that you would think that, but it was when the nerf first hit and when I saw the damage reduction I just didn't feel like trying anymore, and have since rerolled everything.
Because KR Mystics post buff had absurd amount of damage in a double healer comp and still have the ability to heal and support just in case the priest screws up. In short, you are doing too much damage with added security and ALSO contribute to your party member's dps by making double buffs possible, double debuffs (pre double healer nerf) and mana regen (this is arguable because theoretically corrupting circle can be considered as a dps loss). BHS sees it as a very bad state of the game (can't fault them it is pretty bad tbh) and so boom its gone.
Sure it meant less customisation, but I guess it is somewhat easier to balance stuff up? A healer that can dps better than the weakest DPS doesn't make any sense.
Do you know what the problem with mystic dps is?
The fact that you use dps meter.
You're only not enjoying mystic because you use dps meter and before you saw higher dps than now.
Had you never used dps meter you wouldnt even notice anything different and you'd still be enjoying mystic probably.
It's not exclusive to me, just about everyone uses meter and it's plastered in front of me in party chat. Anyway I don't think that's the case at all I'm not blind to how much damage I'm doing per metamorphic/volley.
Right now, most of the game's healers are stuck with relying on double heals without having to really learning the intricacies of the dungeon. If you want to dps on a healer, stick to IoD and Ghilliglade. And after Hurricane is removed, I'd imagine Mystics will be expected to dps in tryhard Slaying runs - since you would have no healing or weapon swapping to attend to anyways.