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Bring back mystic dps

124

Comments

  • JBGamingJBGaming ✭✭✭
    edited February 2017
    Yamazuki wrote: »
    Tewii wrote: »
    Then what about Brawlers who are inferior to
    Lancers in
    almost every way?
    Notice how despite that fact the forum says Lancers need buffs and not Brawlers. You Mystics complaining for buffs is just that. No matter how dominant these specific classes are over others it is the dominant one that asks for buffs. Over time the strengths Priest had over Mystic has been diminishing. Both through buffs and the overall skill of the player base going up, such as learning to actually use motes. Even in the future, one of the few things Priest is better at, resurrecting faster, is going to be diminished with a buff Mystic got in Korea.

    Let's decide one how to do the comparison. I would rather see with my own eyes, versus people just talking. How about them apples?
    You could literally check the abilities and glyphs of each class and you'll see they have similar abilities with only a couple major changes, in addition to either actually running dungeons that have mechanics, or watching videos of them, or read/watch a guide that points out supoport specific things they can do to make runs better that don't involve healing.

    You're also the one who made the claim Mystic is a support while Priest is a healer and it is your responsibility to back your statement, not mine. I am not going to spend time making a video. Almost all the support abilities Mystic has Priest has their own version, that even requires more activity from the Priest. The only thing Mystic has over Priest is Vow of Rebirth, which honestly should not even be a thing on Mystic. Although, Priest has Kaia's which can in many situations prevent the need to have Vow anyways, Divine Intervention, and Arise for instances with knock down spams. I don't think having Vow when Priest has more support variety would qualify Mystic as being more support.

    I'm serious though. Why not check the classes different. We can look at videos of parties doing dungeons and such all we want. We can look at skills all we want. That doesn't mean the "player" is good at that particular class. Perhaps the players isn't meant for that particular class. I mean what is the point of this thread? What is the title about? The title says bring back mystic dps. The message in everyones post all together is sending a most confusing message.

    I don't see anything wrong with mystic "dps" I also play a priest and I agree the priest needs more help on dps capabilities for simultaneous use. The mystic is seriously bless on that. We have single dps skills. Not like the mystic were there is more that can be done at once. We don't have those thralls now that can be doubled up along with the skills that can be used at practically once in seconds of each other if you think about it.
    I mean sheesh why cry about mystic dps? Seriously OP why cry about mystic dps?

    I mean that is what this thread is about right? What is the real fuss here? This entire thread here is making no sense, and I am trying to make logical sense of it.

    I have watched guides. I have read the class manuals between the two. I have played both classes. Maybe our thinking is different between the two classes. Yet the fact remains that the Priest class has more healing skills available to it.

    Mystic has (note this is a base reading from a lvl one character skills list before leveling up ? is place due to level differentials.)
    *See Note below.
    *boomerang pulse: heals ? modified by bonuses
    Warding Totem: heals ? every 2 second for 10 seconds
    Titan's Favor heals up to for party members for ? hp
    *Thrall of Life heals caster and party members as well as removes harmful effects.
    Aruns Vitae a mote that heals so much hp for 3 second and removes harmful effects and can stack up to two times

    *This skill is dependant upon group members locations and group up for efficiency.

    For Mystic DPS:
    Dps may vary by level and crystals as well as skill being used either with or separate from a skill.
    However there are ways to make the most of your dps with mystics as you get higher up in level.

    Example: Simultaneous skills used at once.

    Thrall of Protection
    Thrall of Vengeance or Wrath
    Volley of Curses
    Aura of Merciless
    Regression
    Contagion
    Corruption Ring.

    With all those skills use with in seconds of each ther, that mystic can do some serious dps . The Corruption Ring alone with the thrass and volley of curses does a decent about of dps.

    So I personally don't see what the problem is.

    How does the op play? laptop desk top. keyboard or game controller? I mean there are various ways to play a game and figure out what makes one a better player per class. Not every player actually has the same level of game playing skill.

    So again I don't see what the actually problem here is..



    Priest

    Regneration Circle
    Healing Circle
    Focus Heal
    Kaia's Sheild
    Restorative Burst
    Healing Immersion
    Blessing of Balder

    That is just for healing and not any of the cleansing harmful effects. or personal heals
    That is the one thing the Mystic has that the Priest does not. The motes and thrall.


    Simultaneous DPS Skills

    Plague of Exhaustion
    Energy Stars
    Triple Nemesis Or Xenobia's Vortex.


    Notice that there is a difference in Simultaneous dps skills to be used at once.

    This is why I do not understand the whining about "bring back mystic dps"

    It's freaking there already. It generally can do more dps than a priest does all at once.

    Now,

    I consider the Priest a Main healer due to the fact that the Mystic pulls aggro from the motes being used as well as has the agro transferred from its thrall on destruction to the player for a brief amount of time or longer if the "tank" or main dps is not calling the aggro.

    In my opinion the Priest needs more dps then the mystic does. We are talking about constant skills used . Priest is main heal because of the mp consumption and cd rates. Mystic is a support class because of its ability to both heal and dps. While a preist does not have the ability to do much dps on it own. Not like the mystic can. I'm sorry just my opinion and perspective on it.



  • BaldurdashBaldurdash ✭✭✭
    edited February 2017

    The problem with mystic dps right now is that it does not do enough to warrant speccing(jewelry rerolls/etchings) into anymore. If you are high crit rolled for dps you might as well be a gimped healer since you cannot get the effect of crit power x1.42 from nostrum. When I tried dpsing atrocitas in rmhm I could barely pull 200k/s it was horrible.

    In dreadspire uppers(rip) I had the option to dps or not depending on how I felt at the time and that was good, because I had the option. Now it's gone and my class is boring to play. I already have a full +15 zerk but mystic is my main and enjoy playing that more.

    It's simply not worth the effort to try and dps anymore but it was fun when it was viable.

    @Mistruss just play sorc archer ninja with a lancer and you are not bad kek sorry every other class. Make way for the lunar dancer 5m/s.
  • Mistruss wrote: »
    Mistruss wrote: »
    Here is a ball of wax. At what level would you like to actually compare Priest and Mystic? And lets make a video of the comparison versus just talking about it. I don't mind working on this comparison on a more visual level. I have Xsplt gamer, and a youtube channel that I can actually live stream. Then I'll just add the video here like others too. I say who is on board to do a comparative video of these two classes? At present in which they actually stand.

    Let's decide one how to do the comparison. I would rather see with my own eyes, versus people just talking. How about them apples?

    No need to put in so much effort dood.

    doood. I don't even know what that image is for. I don't even know where you got it to begin with.

    It's from a website where people who actually tryhard and care a little bit too much go.
    People who tryhard typically know what they're doing so...

    If the party which performed the best DPS on Arachandlebra is one with a Mystic, it most likely means they're DPSing through the hardening wax.
    And what site is that because I have not heard of it?

  • TewiiTewii ✭✭✭
    @Baldurdash Hate to be 'elitist' here but if you're pulling barely 200k on Atrocitas in RMHM you aren't really a great dps mystic. I average 500k in an average party.

    A few people seem to think 'mystic dps' = the very little damage they can deal while using thralls and such.
    It's the damage that you can put out via Metamorphic Blast, Metamorphic Smite, Boomerang Pulse, Volley of Curses and ToV.
  • Baldurdash wrote: »
    Yamazuki wrote: »
    Tewii wrote: »
    Then what about Brawlers who are inferior to
    Lancers in
    almost every way?
    This is why I do not understand the whining about "bring back mystic dps"

    It's freaking there already. It generally can do more dps than a priest does all at once.

    Now,

    I consider the Priest a Main healer due to the fact that the Mystic pulls aggro from the motes being used as well as has the agro transferred from its thrall on destruction to the player for a brief amount of time or longer if the "tank" or main dps is not calling the aggro.

    In my opinion the Priest needs more dps then the mystic does. We are talking about constant skills used . Priest is main heal because of the mp consumption and cd rates. Mystic is a support class because of its ability to both heal and dps. While a preist does not have the ability to do much dps on it own. Not like the mystic can. I'm sorry just my opinion and perspective on it.

    The problem with mystic dps right now is that it does not do enough to warrant speccing(jewelry rerolls/etchings) into anymore. If you are high crit rolled for dps you might as well be a gimped healer since you cannot get the effect of crit power x1.42 from nostrum. When I tried dpsing atrocitas in rmhm I could barely pull 200k/s it was horrible.

    In dreadspire uppers(rip) I had the option to dps or not depending on how I felt at the time and that was good, because I had the option. Now it's gone and my class is boring to play. I already have a full +15 zerk but mystic is my main and enjoy playing that more.

    It's simply not worth the effort to try and dps anymore but it was fun when it was viable.

    @Mistruss just play sorc archer ninja with a lancer and you are not bad kek sorry every other class. Make way for the lunar dancer 5m/s.

    Ah OK I see we are talking actually end game numbers there. In that case then Yes I can see it being an issue.

    I could point out several things I actually have an issue with for every class, in general they all need some sort of help. ONe thing I wish they would actually start focusing on is the actual STATS. The don't really get any attention. I mean with all gear off STATS should gradually increase as well as Combat.
    I mean its real sad.

    All gear off and take a look at what you have to play with. Nothing changes about your character except for the gear. In any game I have ever played...before. These two things are always improving. Your gear is what adds the extra bonus and extra what ever. The Character you play with itself...never changes. I mean really...crit power 2.0 all the time never really increasing accept with some minor roll change?

    To me that's very sad to see in a game. Without any of your gear something in your stats should be improving. This game relies solely on the gear and the skills the character learns as it goes up. Every class is actually trash with out the gear if you think about it.
  • Don't forget each person plays different as well.

    Some what to roll for crits. Some want speed movement. Some want power. Let's not be hating now.
  • Perhaps you can show what your gears are at as well as what your rolls are etc. There are players that perhaps have been playing since Beta, that can point you in the right direction. It can also be how you are playing that can make an actual difference.

    I myself can admit I am not the best in any class, when it comes to actually playing. Reason for that is my memory to remember each and every key. I don't use a lot of key bindings and rely solely on only a few skills for optimization the best I can. I use my mouse to move and guide my character I use my key board with only a few keys with in reach of my left hand fingers. Ones I use the most. Believe me. I know there are way better players than myself out there.

    If you want to do better. Ask for help. That's about as good advice anyone can give you.
  • Tewii wrote: »
    @Baldurdash Hate to be 'elitist' here but if you're pulling barely 200k on Atrocitas in RMHM you aren't really a great dps mystic. I average 500k in an average party.

    A few people seem to think 'mystic dps' = the very little damage they can deal while using thralls and such.
    It's the damage that you can put out via Metamorphic Blast, Metamorphic Smite, Boomerang Pulse, Volley of Curses and ToV.

    It's understandable that you would think that, but it was when the nerf first hit and when I saw the damage reduction I just didn't feel like trying anymore, and have since rerolled everything.
  • i roll for power on my mystic. I am not a good player on any class, but I found I have an easier time with iod bams with my mystic than any of the other classes. I rolled mystic after they removed campfires and our potions we had, and crafting them. I have to say im happy with mystics.
  • aeee98aeee98 ✭✭✭✭
    It is mostly because they (BHS) wanted Mystics to not be a dps from the start.

    Because KR Mystics post buff had absurd amount of damage in a double healer comp and still have the ability to heal and support just in case the priest screws up. In short, you are doing too much damage with added security and ALSO contribute to your party member's dps by making double buffs possible, double debuffs (pre double healer nerf) and mana regen (this is arguable because theoretically corrupting circle can be considered as a dps loss). BHS sees it as a very bad state of the game (can't fault them it is pretty bad tbh) and so boom its gone.

    Sure it meant less customisation, but I guess it is somewhat easier to balance stuff up? A healer that can dps better than the weakest DPS doesn't make any sense.

  • Baldurdash wrote: »
    The problem with mystic dps right now is that it does not do enough to warrant speccing(jewelry rerolls/etchings) into anymore. If you are high crit rolled for dps you might as well be a gimped healer since you cannot get the effect of crit power x1.42 from nostrum. When I tried dpsing atrocitas in rmhm I could barely pull 200k/s it was horrible.

    Do you know what the problem with mystic dps is?
    The fact that you use dps meter.
    You're only not enjoying mystic because you use dps meter and before you saw higher dps than now.
    Had you never used dps meter you wouldnt even notice anything different and you'd still be enjoying mystic probably.
  • THEPG wrote: »
    Baldurdash wrote: »
    The problem with mystic dps right now is that it does not do enough to warrant speccing(jewelry rerolls/etchings) into anymore. If you are high crit rolled for dps you might as well be a gimped healer since you cannot get the effect of crit power x1.42 from nostrum. When I tried dpsing atrocitas in rmhm I could barely pull 200k/s it was horrible.

    Do you know what the problem with mystic dps is?
    The fact that you use dps meter.
    You're only not enjoying mystic because you use dps meter and before you saw higher dps than now.
    Had you never used dps meter you wouldnt even notice anything different and you'd still be enjoying mystic probably.

    It's not exclusive to me, just about everyone uses meter and it's plastered in front of me in party chat. Anyway I don't think that's the case at all I'm not blind to how much damage I'm doing per metamorphic/volley.
  • I don't use dps meter. IN fact I understand dps meter to be disallowed to be used for the game.
  • Personally I consider dps meters a hack.
  • PixelatorPixelator ✭✭✭✭
    edited February 2017
    The fact is, BHS designed the 5-man dungeons to be done with solo heal. The changes they have done to reduce the perks of double heal (reducing Mystic dps in dungeons being a byproduct of that) is to enforce the balance of risk vs reward. You can use double healers as a clutch or for learning, yes, but the end goal is that you're able to solo heal it for optimum clear time.

    Right now, most of the game's healers are stuck with relying on double heals without having to really learning the intricacies of the dungeon. If you want to dps on a healer, stick to IoD and Ghilliglade. And after Hurricane is removed, I'd imagine Mystics will be expected to dps in tryhard Slaying runs - since you would have no healing or weapon swapping to attend to anyways.
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