[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
BnS does use UE3, but a much more recent version with various optimizations. The version of UE3 that TERA was built upon is very old and relies on various hacks to work the way it does. So with TERA they probably don't really even have the option to make a 64-bit client so long as they use the same UI Framework. Likewise, if they actually do the port to PS4 or XB1, they will probably have to do some significant rework/upgrades just to run at all. That's why, in general, I still say that their supposed efforts to port TERA to consoles (or even mobile) are still the best hope for something trickling back to PC eventually... though I don't have much hope.
Mass Effect 3 uses UE3 and runs at 1080p 60fps no problems.
Dmc:Devil May Cry uses UE3 and runs at 1080p 60fps no problems.
Perhaps it's true that the problem is that the game uses an older version of UE3. But even if UE3 is the problem, that's still no excuse for me to be getting 40fps with no other players around.
I think the problem is half bad optimization and half UE3.
See >200 fps with noone around:
Which is cut in half when you include other players.
I think it's both together -- part of the optimization they had to do was to make their version of UE3 work in a dynamic multiplayer environment (not a scripted single-player one) and that's where things generally fall apart. The newer games based on UE3 have various optimizations to handle this sort of thing (as more companies did it), but BHS never applied those various optimizations. Combine that with the old version of Scaleform they're using for the UI, and it's fairly punishing to performance.
There are probably things they could do when building the maps to improve things, and various ways they could tweak effects to not be so taxing, but fundamentally they're fighting against the engine itself. (And it's not like UE3 isn't capable, just the version they have wasn't built for this sort of use case, and they didn't have the skill to fully correct that.)
let the keyboard heroes type they want those Likes as if it means [filtered]
Like Roly said Tera only uses 1 core since its a x86 process and UE3 is dx9-dx10 x86 tech.
Core game was not changed only added more useless lines for new content and effects.
I had till now a C2D (core2duo),now I got a C2Q (core2quad),I know old cpu but should not pose and probs since the game is UE3,both were set @ 2.7 Ghz, now unless you force external more cores, and I mean no code or .ini modiff, the game will be unstable.I found that out since brawler patch was added my fps were terrible,I used CPU-Controll to force tera on 2 cores that I had at the time and I gain some fps back but not much in dungeons I gaind like 6 7 but was better then 14 I used to have,cpu usage was @ 90% first core, 60-70% second core, 55C max temp on heatsink.
On the C2Q @ 2,7Ghz forced all cores all cores are @ relative 60-70% load and 55C on heatsink I can get 25-35 fps in combat and close to 60 if idle.
In other games I can get more, for example Alien Isolation is one of them that I play on ultra settings.
Running 200fps on minimum on a card that run BF3 on ultra isn't my idea of optimized.
And well, I'm literally running on a 3.5 year old mid-tier graphics card (GTX760). Most of the graphical settings are graphics-card bound anyways.
Nothing has changed for half a decade. What does it suggest ?
More like pragmatic one.
I do not think this game was made to run on one core, even though the minimum PC specs say it can run on a Pentium 4 and a AMD Athlon 64, but I think they were going more for a multi cores, and just because its a x86 game does not mean it has to be one core only, if the program is written to use multi cores then it will. because back before they had multi core CPUS they did have motherboards with 2 to 4 physical cpus on them, and most of the programs were x86. and if I am right I do not think you can force a program to use more cores, if it is only written to only use 2 of them. now windows might do something to make the program think its using 2 core when its really using all cores. I could be wrong though.
but if you want to see want this game runs like on one core do this
on windows 10
start the game and make sure you are in full screen windows mode. ( its easier to tab out)
after the game is running tab out and right click on the task bar, and go to task manager ( if you do know what this is the the bar with the windows logo on it)
then click on the performance tab and click on CPU then on the big graph right click go to change graph to and then click on logical processors to see each core this is so you can see with core is being use.
then go to details tab and find the tera.exe, (make sure its not the launcher.exe) when you find that right click on it and then click on set affinity
the box that pops up is showing all the cores, and hyper-threading too, now uncheck all but one core.
now if you click on the performance tab you should see that the cores you have uncheck will go to Idle and the core you have checked be at a high process.
now back in tera, most like you will have really low fps, now enable the other cores and you can see that your FPS goes up.
this also happens to your GPU, and I am not sure with this happens either.
you can do this for windows 7 its the same thing but I think the tabs are not labeled the same, I have not use win 7 in a while.
when I do this on my system the fps drop the fewer cores I have the game using and my GPU drops in how much it is being use.
but with all the cores checked my CPU is using around 68% to 70% and my GPU is using like 95 to 99% and I am running the game on max settings and get about 80 fps with no INI tweaks either.
my system is
Asus Z170 Pro gaming motherboard
I5 6600k 3.5ghz
16g of Ram
nvidia 660 Ti
and a 22" monitor
before I was running this game on a Amd Athlon x2 6000+ with 8G of ram and same video card but I was only getting like 20 to 30 fps
but I think that had more to do with my motherboard since it was and asus board but had an Nvidia chip set on it.
and before that I had a 8800 GTS 512 when I beta tested this game.
I think this rumor started from the UI changes that ktera got before us (obviously). When those changes were pretty underwhelming regarding overall performance, people just went on assuming there was some other real optimization we didn't have yet. =/
"TERA Engine" You mean Unreal Engine? The most popular gaming Engine out there? The Engine that was/is used to make a bunch of games we have in the market right now?