[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

warrior vs slayer? new player

12357

Comments

  • SaabiSaabi ✭✭✭
    edited February 2017
    @ElinUsagi I mean.. even though you play elin it doesn't handicap you. Shiba and Moonchaser are good Slayers and they both play elin. I'm sure the TR dudes are elin too, just never seen them.

    Also yeah, missing HT in PVE is pretty rare.. on the current bosses. It last happened in DSU for me, but never since then.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    InFRaReD28 wrote: »
    @ElinUsagi I mean.. even though you play elin it doesn't handicap you. Shiba and Moonchaser are good Slayers and they both play elin. I'm sure the TR dudes are elin too, just never seen them.

    Also yeah, missing HT in PVE is pretty rare.. on the current bosses. It last happened in DSU for me, but never since then.

    That's why i said even in point blank range.

    For me hittin HT is like 50/50 some times less, some friends were looking at it because they didn't believe me and when they saw this vs Hydras, Giants, Nagas; they couldn't tell me what was wrong with it.

    But it's the first time someone tell me about races being also a factor.
  • InFRaReD28 wrote: »
    @VirtualON um no.. the next patchs' buff to slayer is way more than a 10% dps increase. Quote me, I will have a well over 3m/s video out for atleast 1st and last boss RMHM after that patch; Slayer PoV.

    Also, lol parse runs in HH is stupid. HH favors ranged why are you so insistent on bringing it up.

    Sidenote: "30man Hella easy"

    Can you explain to me how the buff can be bigger than 10%? Also I will wait for your 3m video, which means a 25% increase from your current best.
    HH favors ranged but do you forget Zerk and Ninja still do 33% more than slayer?

    I don't understand why do you want to defend slayer by "pulling nice dps"? Define nice. 1M maybe nice when everyone else does 1.2M. It's not nice when everyone else does 1.6M.

    Props to you, though, for sticking with slayer. I play many classes because one class bores me quickly.
  • PixelatorPixelator ✭✭✭✭
    edited February 2017
    VirtualON wrote: »
    InFRaReD28 wrote: »
    @VirtualON um no.. the next patchs' buff to slayer is way more than a 10% dps increase. Quote me, I will have a well over 3m/s video out for atleast 1st and last boss RMHM after that patch; Slayer PoV.

    Also, lol parse runs in HH is stupid. HH favors ranged why are you so insistent on bringing it up.

    Sidenote: "30man Hella easy"

    Can you explain to me how the buff can be bigger than 10%? Also I will wait for your 3m video, which means a 25% increase from your current best.
    HH favors ranged but do you forget Zerk and Ninja still do 33% more than slayer?

    I don't understand why do you want to defend slayer by "pulling nice dps"? Define nice. 1M maybe nice when everyone else does 1.2M. It's not nice when everyone else does 1.6M.

    Props to you, though, for sticking with slayer. I play many classes because one class bores me quickly.
    Current Slayer breakdown is something like:
    25% Measured Slice
    20% Overhand Strike
    Up to 20% Heart Thrust (depending on resets)
    10% UOHS
    10% Evisc
    10% Whirlwind
    5% Knockdown Strike

    So the buffs worth talking about:
    Knockdown Strike 20% buff -> 20%x5% = 1% overall buff
    Heart Thrust 10% buff -> 20%x10%=2% overall buff
    Eviscerate 10% buff + 1.5x crit chance increases Eviscerate's average damage by ~50% -> 10%x50%=5% overall buff
    Measured Slice 10% buff -> 25%x10%=2.5% overall buff
    Measured Slice 1.1x crit chance (equivalent to roughly 8% increase in MS's average damage)-> 25%x8%=2% overall buff
    Overpower usability buff - assume it applies to 2/3rds of Heart Thrusts, and provide ~50% total extra damage to it -> 2/3x50%x20%=6.7%

    Adds up to about 19% in normal situations.

    They also re-enabled high UOHS multipliers in RMHM (high UOHS are appearing in LKHM now, but still not RMHM).
    So if all UOHS hits for 325% instead of the 120% normal multiplier, that's a potential 170% buff to UOHS -> 10%x170% = 17%
    Since UOHS is rng, what you get is a buff between 0% and 17%.

    So totaled, it's potentially more than a 35% buff, rng dependent of course. He still probably won't hit warrior numbers, but should be able to reach 3mil/s comfortably non-slaying.

    Slaying, he could probably hit 4mil/s.
  • SaabiSaabi ✭✭✭
    edited February 2017
    Pixelator wrote: »
    VirtualON wrote: »
    InFRaReD28 wrote: »
    @VirtualON um no.. the next patchs' buff to slayer is way more than a 10% dps increase. Quote me, I will have a well over 3m/s video out for atleast 1st and last boss RMHM after that patch; Slayer PoV.

    Also, lol parse runs in HH is stupid. HH favors ranged why are you so insistent on bringing it up.

    Sidenote: "30man Hella easy"

    Can you explain to me how the buff can be bigger than 10%? Also I will wait for your 3m video, which means a 25% increase from your current best.
    HH favors ranged but do you forget Zerk and Ninja still do 33% more than slayer?

    I don't understand why do you want to defend slayer by "pulling nice dps"? Define nice. 1M maybe nice when everyone else does 1.2M. It's not nice when everyone else does 1.6M.

    Props to you, though, for sticking with slayer. I play many classes because one class bores me quickly.
    Current Slayer breakdown is something like:
    25% Measured Slice
    20% Overhand Strike
    Up to 20% Heart Thrust (depending on resets)
    10% UOHS
    10% Evisc
    10% Whirlwind
    5% Knockdown Strike

    So the buffs worth talking about:
    Knockdown Strike 20% buff -> 20%x5% = 1% overall buff
    Heart Thrust 10% buff -> 20%x10%=2% overall buff
    Eviscerate 10% buff + 1.5x crit chance increases Eviscerate's average damage by ~50% -> 10%x50%=5% overall buff
    Measured Slice 10% buff -> 25%x10%=2.5% overall buff
    Measured Slice 1.1x crit chance (equivalent to roughly 8% increase in MS's average damage)-> 25%x8%=2% overall buff
    Overpower usability buff - assume it applies to 2/3rds of Heart Thrusts, and provide ~50% total extra damage to it -> 2/3x50%x20%=6.7%

    Adds up to about 19% in normal situations.

    They also re-enabled high UOHS multipliers in RMHM (high UOHS are appearing in LKHM now, but still not RMHM).
    So if all UOHS hits for 325% instead of the 120% normal multiplier, that's a potential 170% buff to UOHS -> 10%x170% = 17%
    Since UOHS is rng, what you get is a buff between 0% and 17%.

    So totaled, it's potentially more than a 35% buff, rng dependent of course. He still probably won't hit warrior numbers, but should be able to reach 3mil/s comfortably non-slaying.

    Slaying, he could probably hit 4mil/s.

    In addition to this, Because of the changes to fury strike and distant blade, my rotation will occur much faster than it is now. There are still times where i have to dodge out of my rotation midway because of boss movement. Now i can fit in more core skills before turns. [i will be using FS-> WW speed glyph post patch; which means more OHS and faster WW]

    Additionally, because of these crit chance buffs, i SHOULD be able to go 3/2 and still have the same or higher overall crit chance; therefore increasing my DPS even more. Since almost all of my parses now are done using full crit setup.

    Also about them reenabling the broken UOHS in RMHM... thats gross lmfao. RU Slayer UOHS makes me kinda salty
  • VirtualONVirtualON ✭✭✭
    edited February 2017
    Pixelator wrote: »

    Overpower usability buff - assume it applies to 2/3rds of Heart Thrusts, and provide ~50% total extra damage to it -> 2/3x50%x20%=6.7%

    Adds up to about 19% in normal situations.

    They also re-enabled high UOHS multipliers in RMHM (high UOHS are appearing in LKHM now, but still not RMHM).
    So if all UOHS hits for 325% instead of the 120% normal multiplier, that's a potential 170% buff to UOHS -> 10%x170% = 17%
    Since UOHS is rng, what you get is a buff between 0% and 17%.

    So totaled, it's potentially more than a 35% buff, rng dependent of course. He still probably won't hit warrior numbers, but should be able to reach 3mil/s comfortably non-slaying.

    Slaying, he could probably hit 4mil/s.

    Uhm, how does Overpower give 6.7% more dps? You never use OP before? I don't understand or do i miss something? Maybe it will be casted a little faster, but 6.7% increase is way overestimated.

    What do you mean by they re-enabled UOHS multipliers? Like 100% it will proc max multipliers ? Only if it's true then maybe slayer can be competitive.

    Why only RU got it and not NA ? I saw some Ktera slayer videos and they mostly don't have max UOHS.
    InFRaReD28 wrote: »

    In addition to this, Because of the changes to fury strike and distant blade, my rotation will occur much faster than it is now. There are still times where i have to dodge out of my rotation midway because of boss movement. Now i can fit in more core skills before turns. [i will be using FS-> WW speed glyph post patch; which means more OHS and faster WW]

    Additionally, because of these crit chance buffs, i SHOULD be able to go 3/2 and still have the same or higher overall crit chance; therefore increasing my DPS even more. Since almost all of my parses now are done using full crit setup.
    FS->WW glyph is very good for slaying runs but normal runs not so much. FS does no damage and the animation duration cancels the gain from faster WW. I don't think you will ever need Fury and DB to fire off more OHS because there are enough better skills.

    If you switch to 3/2, you will have already nullified the buffed crit chance. I don't think simply switching to power will magically increase your dps, because slayer doesn't have any guaranteed crit skill. To make it simple : MS - Before buff crit 90% - > After buff 99% -> Switch to power back to 90%. Or in other words, 99% crit = 90% crit with more power.

    Also i bet you don't want 3/2 in HH.

    All that said, i estimate this class changes buff slayer's dps by 15%. Well it's something. Still a far cry from being competitive with other classes. Berserker/Reaper/Gunner also get more or less the same buff, which sadly makes Slayer stay at the bottom still.
  • ElinUsagi wrote: »
    InFRaReD28 wrote: »
    @ElinUsagi I mean.. even though you play elin it doesn't handicap you. Shiba and Moonchaser are good Slayers and they both play elin. I'm sure the TR dudes are elin too, just never seen them.

    Also yeah, missing HT in PVE is pretty rare.. on the current bosses. It last happened in DSU for me, but never since then.

    That's why i said even in point blank range.

    For me hittin HT is like 50/50 some times less, some friends were looking at it because they didn't believe me and when they saw this vs Hydras, Giants, Nagas; they couldn't tell me what was wrong with it.

    But it's the first time someone tell me about races being also a factor.

    It been known that Elin slayer HT have this issue. It a bit off form where u targeting. a little bit to the left side of ur aim. Also try not get too close to the target.
  • SaabiSaabi ✭✭✭
    edited February 2017
    @VirtualON uh no. FS -> WW will be meta, if you understand the Slayer class at all, i dont even need to explain why; it will 100% be the best filler skill to chain into OHS. I'd happily trade the [filtered] dmg of backhand or kick for speedcast on WW.

    As far as MS, It should be 100% crit regardless of what ring setup you use, dont forget the triple crit chance glyph. That 10% crit chance increase is getting boosted by 3x.

    And the 50% crit chance increase on Evis also supports this change.

    Just wait and see. Going back and forth doesn't really matter in the end; we'll see once changes hit.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    Minazuki wrote: »
    ElinUsagi wrote: »
    InFRaReD28 wrote: »
    @ElinUsagi I mean.. even though you play elin it doesn't handicap you. Shiba and Moonchaser are good Slayers and they both play elin. I'm sure the TR dudes are elin too, just never seen them.

    Also yeah, missing HT in PVE is pretty rare.. on the current bosses. It last happened in DSU for me, but never since then.

    That's why i said even in point blank range.

    For me hittin HT is like 50/50 some times less, some friends were looking at it because they didn't believe me and when they saw this vs Hydras, Giants, Nagas; they couldn't tell me what was wrong with it.

    But it's the first time someone tell me about races being also a factor.

    It been known that Elin slayer HT have this issue. It a bit off form where u targeting. a little bit to the left side of ur aim. Also try not get too close to the target.

    Ty, this would help me to clean faster my IoD daylies.

    For that reason I was losing like 2-6 million damage on every bam there.
  • PixelatorPixelator ✭✭✭✭
    edited February 2017
    VirtualON wrote: »
    Uhm, how does Overpower give 6.7% more dps? You never use OP before? I don't understand or do i miss something? Maybe it will be casted a little faster, but 6.7% increase is way overestimated.

    What do you mean by they re-enabled UOHS multipliers? Like 100% it will proc max multipliers ? Only if it's true then maybe slayer can be competitive.
    Right now, Slayers don't use Overpower, except when repositioning really, because of that awkward cast time (its contribution to your damage per second is pretty poor, even when glyphed). After the change, Overpower will have essentially no cast time - so it becomes a must use whenever Heart Thrust is available.

    What I mean is that right now in RMHM, UOHS will always hit for its lowest multiplier (120%). After the Slayer changes, UOHS should be able to occasionally trigger the higher multipliers (150%, 175%, 200%, 250%, 275%, 300%, and 325%) like the patches before. Obviously it won't always give the 325%, but being able to access the higher multipliers will increase the average damage.
  • cool n nice
  • edited February 2017
    @Pixelator
    I never said that I was the best or even that great, but hitting constantly a mil+ is better than people seem to think a slayer can do.
  • Being the best in pvp sounds much more fun as a slayer.
  • YitharYithar ✭✭✭
    Gaalrak wrote: »
    When you say warrior, the first thought that goes through a person's head should be dps, not tank. So it shouldn't even have to be specified, cause warriors aren't tanks.

    Well I suppose it's pretty bad. But yeah BHS leaving warrior tanks in the dust and making holding aggro a joke was the final straw for me.

    I miss the days in AINM when warriors could actually tank. :anguished:

Sign In or Register to comment.