[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Will this game ever be optimized?

13»

Comments

  • YitharYithar ✭✭✭
    XR6GREJ4WD wrote: »
    msoltyspl wrote: »
    So my question is; will this game ever be optimized?

    Nothing has changed for half a decade. What does it suggest ?

    That you are a negative nancy.

    Nope, he's just being pragmatic. Optimizations aren't going to come.
    Pixelator wrote: »
    As an aside: TERA runs with 3 major threads:
    This means with a quad-core processor (such as an i5), the absolute maximum cpu usage you can hope for TERA is 75%. This threading setup is also not affected by any ini tweaks you make. Especially the infamous CPUNumLogicalProcessors setting.

    To be fair, parallelism is a hard problem. Adding more threads doesn't necessarily speed up an algorithm, because context switching adds overhead, and synchronization of threads adds overhead (you need to do cache flush for different cores and memory is far slower than cache).
Sign In or Register to comment.