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Which class for what roles? (Considering ping)

edited February 2017 in PvE Discussion
I know this might be hard to do, but I think it would be a good addition to the board. As a returning player I have looked around the forum and seen many discussions about why things are and are not good about certain classes for certain roles. Also, we all know that some classes are more dependent on ping than others. However, as a returning or beginning player, no one really solidly answers these questions: What class should I play for [Tank, DPS, Healer, etc]? What class is best for a(n) [insert role here] with [high, med, or low] ping? I will consolidate the answers on a list and post it so we can all benefit from such information.

For those still confused on the topic, here is a basic idea of the info I want to consolidate for each role:

Tank
  • Low Ping (< 70ms) - (Class(es) here)
  • Okay/Medium Ping (70-150ms) - (Class(es) here)
  • High Ping (> 150ms) - (Class(es) here)

And so on for the different roles (If this post gets enough responses, I would also love to give reasons one might like to use one class over another another - i.e. if you have low ping, but 2 classes are good for a low ping tank, what does using each class for that role consist of).

Comments

  • Tank: Brawler for high. Lancer for low.
    DPS: Sorc for high. Slayer, Ninja, Zerk (?) for high. Reaper, Warrior, Archer for low.
    Heal: Priest for high. Mystic for low.

    Note: Contents contains opinion, if offended please leave note or contact local doctor.
  • YamazukiYamazuki ✭✭✭✭✭
    edited February 2017
    All classes suffer from lower quality connection. If it's not an ability becoming extremely slow, Archer Rapid Fire, Ninja Burning Heart, etc it's desync problems like Brawler, Lancer and Slayer have to deal with. The only role that doesn't suffer horribly are healers, and this is only when your group doesn't need to be healed off cool down since locking on at higher pings is annoying. Realistically the only non-healer class that doesn't take huge losses at higher pings is Sorc. There's not much class specific desync for Sorc, they don't have as much charging (only 1 ability) and they don't have multi-cast abilities either, so all that's left is the delay between actions but Sorc has less actions taken compared to other classes that have to use multiple abilities in short time frames.
  • er i dont think Zerk is for high ping players
  • I'm a SEA player averaging from like 250-400ms, I've also played all the classes except brawler to old cap (60) so I can give you my opinion based on what I know, but can't give much information on Archer and Sorc as I don't remember them well:

    Berserker: Really fun if you like to hit hard, very slow at first but progressively speeds up.. IMO you don't really lose that much DPS between high and low ping because of charging. 2nd class I ever played... totally worth it.

    Lancer: Not worth it IMO. Lancer was a terrible class for my ping... Onslaught is basically broken, doesn't work and makes you just teleport through the boss... had difficulty holding agro with it in late game.

    Gunner: Very standard except for burst fire, which may require a macro (if allowed) or something because it becomes segmented thinking you're pressing the button and not holding it down... other than that everything else works fine...

    Priest: No problems with this class...

    Mystic (and Sorc): Pretty much the same as priest, but be wary that Teleport Jaunt may cause rubber banding and could get you killed... (not a lot it's usually very minimal.)

    Ninja: Very nice class, no issues ping wise... a very set rotation easy to learn.

    Reaper: This has only been an issue since returning to the game this was never an issue when I played but there is inconsistencies with Sundering strike auto casting with chain and will slow cast. Also cannot glyph Shadow burst for 50% cast speed increase (or whatever it is) as second burst will not go off. Also a very set rotation.

    Slayer: More fast paced than berserker, very set in rotation. Everything chains into everything. No issues ping wise. Can get stale.

    Warrior: This class is almost my love of the game behind berserker.. I've played this game on and off for about 3-4 years and have made about 5 warrior to cap in that time. Didn't like this class as a DPS at first... then leveled one again and decided to tank the whole way... Loved it... I still love warrior tanking... didn't have issues with agro like I did with lancer. Warrior gives a bit more leniency over lancer's tanking style. Wouldn't recommend as a DPS though...
  • 5H96Y49G6D wrote: »
    er i dont think Zerk is for high ping players

    intimidation zerk is more for high ping friendly
    Yamazuki wrote: »
    All classes suffer from lower quality connection. If it's not an ability becoming extremely slow, Archer Rapid Fire, Ninja Burning Heart, etc it's desync problems like Brawler, Lancer and Slayer have to deal with. The only role that doesn't suffer horribly are healers, and this is only when your group doesn't need to be healed off cool down since locking on at higher pings is annoying. Realistically the only non-healer class that doesn't take huge losses at higher pings is Sorc. There's not much class specific desync for Sorc, they don't have as much charging (only 1 ability) and they don't have multi-cast abilities either, so all that's left is the delay between actions but Sorc has less actions taken compared to other classes that have to use multiple abilities in short time frames.

    im agree, but im need the 9% speed atacksu in top roll for high ping, for somes desyc when im cast meteor/avoid damage when warp have cd
  • aeee98aeee98 ✭✭✭✭
    My List (specifically for high ping)

    Tank: Warrior, Brawler.

    You may ask, why warrior? Unless you are losing packets, you actually don't suffer from as many chain problems compared to Lancer (from experience you can't even counter on lancer consistently post 200ms.

    DPS: Everything really.

    Archer is still playable without RF, Burst Fire is macroable and whatnot. You really just have to deal with class specific problems.

    Support: Both.

    If you have low FPS however I will suggest Priest, regardless of how high or low your ping is. Lockons are as much dependent on your FPS as your ping, so if you have high ping and super low fps, don't bother Mystic because you will definitely pull the team down no matter how good your reaction time is.

  • PastelGoth wrote: »

    Ninja: Very nice class, no issues ping wise... a very set rotation easy to learn.

    Ninjas suffer from high ping. If you use Burning Heart, chances are sometimes the delay will be too high that it will go on cooldown mid-use (eg. your chi still has some/a lot left in it). Glyphing Attunement's Blaze and working a macro for it can somehow alleviate this, but not all the time since you don't Attunement on every Burning Heart and macros can only go so far.
  • YamazukiYamazuki ✭✭✭✭✭
    Montblanck wrote: »
    PastelGoth wrote: »

    Ninja: Very nice class, no issues ping wise... a very set rotation easy to learn.

    Ninjas suffer from high ping. If you use Burning Heart, chances are sometimes the delay will be too high that it will go on cooldown mid-use (eg. your chi still has some/a lot left in it). Glyphing Attunement's Blaze and working a macro for it can somehow alleviate this, but not all the time since you don't Attunement on every Burning Heart and macros can only go so far.

    There's also the Fire Avalanche desyncs and slow auto attacks.
  • Yamazuki wrote: »
    Montblanck wrote: »
    PastelGoth wrote: »

    Ninja: Very nice class, no issues ping wise... a very set rotation easy to learn.

    Ninjas suffer from high ping. If you use Burning Heart, chances are sometimes the delay will be too high that it will go on cooldown mid-use (eg. your chi still has some/a lot left in it). Glyphing Attunement's Blaze and working a macro for it can somehow alleviate this, but not all the time since you don't Attunement on every Burning Heart and macros can only go so far.

    There's also the Fire Avalanche desyncs and slow auto attacks.

    Oh yeah, for a class that actually relies on auto-attacks this is one of the things I disliked when playing Ninja.

    Also I know what you meant with the Fire Avalanche, there's the displacement like going through the boss; and also, when you press it quicker than how the server identifies it, that you miss 3 out of the 9 hits.
  • YamazukiYamazuki ✭✭✭✭✭
    edited February 2017
    Montblanck wrote: »
    Yamazuki wrote: »
    Montblanck wrote: »
    PastelGoth wrote: »

    Ninja: Very nice class, no issues ping wise... a very set rotation easy to learn.

    Ninjas suffer from high ping. If you use Burning Heart, chances are sometimes the delay will be too high that it will go on cooldown mid-use (eg. your chi still has some/a lot left in it). Glyphing Attunement's Blaze and working a macro for it can somehow alleviate this, but not all the time since you don't Attunement on every Burning Heart and macros can only go so far.

    There's also the Fire Avalanche desyncs and slow auto attacks.

    Oh yeah, for a class that actually relies on auto-attacks this is one of the things I disliked when playing Ninja.

    Also I know what you meant with the Fire Avalanche, there's the displacement like going through the boss; and also, when you press it quicker than how the server identifies it, that you miss 3 out of the 9 hits.

    Yeah, I'll never understand why people will say don't play Archer but suggest Ninja. Auto attacking and Burning Heart is like RF and then the possibility of your highest single hit missing completely as well. Jagged Path can also desync and get you killed if you experience random packet loss or spikes during the use of it too. I find Ninja to just be an example of how people are mostly biased when discussing ping between classes and won't ever give an actual unbiased response.
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